Slight performance improvements

This commit is contained in:
Wuzzy 2014-07-17 18:06:49 +02:00
parent a942264256
commit 5bc2ba600c
2 changed files with 2 additions and 2 deletions

View File

@ -211,7 +211,7 @@ minetest.register_chatcommand("stresstest", {
end
minetest.debug("[playereffects] Stress test started for "..name.." with "..max.." effects.")
for i=1,max do
minetest.after(0.1,function(player) playereffects.apply_effect_type("stress", 10, player) end, player)
playereffects.apply_effect_type("stress", 10, player)
if(i%100==0) then
minetest.debug("[playereffects] Effect "..i.." of "..max.." applied.")
minetest.chat_send_player(name, "[playereffects] Effect "..i.." of "..max.." applied.")

View File

@ -165,7 +165,7 @@ function playereffects.apply_effect_type(effect_type_id, duration, player)
playereffects.effects[effect_id] = effect
minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
-- minetest.log("action", "[playereffects] Effect type "..effect_type_id.." applied to player "..playername.." (effect_id = "..effect_id..").")
minetest.after(duration, function(effect_id) playereffects.cancel_effect(effect_id) end, effect_id)
return effect_id