Move examples to its own file; it is not loaded
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c62e857564
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79
examples.lua
Normal file
79
examples.lua
Normal file
@ -0,0 +1,79 @@
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----- EXAMPLE EFFECT TYPES -----
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playereffects.register_effect_type("high_speed", "high speed", {"speed"},
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function(player)
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player:set_physics_override(4,nil,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("low_speed", "low speed", {"speed"},
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function(player)
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player:set_physics_override(0.25,nil,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
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function(player)
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player:set_physics_override(nil,2,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(nil,1,nil)
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end
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)
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playereffects.register_effect_type("fly", "fly mode available", {"fly"},
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function(player)
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local playername = player:get_player_name()
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local privs = minetest.get_player_privs(playername)
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privs.fly = true
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minetest.set_player_privs(playername, privs)
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end,
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function(effect)
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local privs = minetest.get_player_privs(effect.playername)
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privs.fly = nil
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minetest.set_player_privs(effect.playername, privs)
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end
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)
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minetest.register_chatcommand("fast", {
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params = "",
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description = "Makes you fast for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("slow", {
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params = "",
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description = "Makes you slow for a long time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("highjump", {
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params = "",
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description = "Makes you jump higher for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("fly", {
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params = "",
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description = "Grants you the fly privilege for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
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end,
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})
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82
init.lua
82
init.lua
@ -249,82 +249,6 @@ function playereffects.hud_effect(effect_type_id, player, pos)
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end
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----- EXAMPLE EFFECT TYPES -----
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playereffects.register_effect_type("high_speed", "high speed", {"speed"},
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function(player)
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player:set_physics_override(4,nil,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("low_speed", "low speed", {"speed"},
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function(player)
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player:set_physics_override(0.25,nil,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(1,nil,nil)
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end
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)
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playereffects.register_effect_type("highjump", "greater jump height", {"jump"},
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function(player)
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player:set_physics_override(nil,2,nil)
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end,
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function(effect)
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local player = minetest.get_player_by_name(effect.playername)
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player:set_physics_override(nil,1,nil)
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end
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)
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playereffects.register_effect_type("fly", "fly mode available", {"fly"},
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function(player)
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local playername = player:get_player_name()
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local privs = minetest.get_player_privs(playername)
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privs.fly = true
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minetest.set_player_privs(playername, privs)
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end,
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function(effect)
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local privs = minetest.get_player_privs(effect.playername)
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privs.fly = nil
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minetest.set_player_privs(effect.playername, privs)
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end
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)
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minetest.register_chatcommand("fast", {
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params = "",
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description = "Makes you fast for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("high_speed", 10, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("slow", {
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params = "",
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description = "Makes you slow for a long time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("low_speed", 120, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("highjump", {
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params = "",
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description = "Makes you jump higher for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("highjump", 20, minetest.get_player_by_name(name))
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end,
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})
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minetest.register_chatcommand("fly", {
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params = "",
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description = "Grants you the fly privilege for a short time.",
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privs = {},
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func = function(name, param)
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playereffects.apply_effect_type("fly", 20, minetest.get_player_by_name(name))
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end,
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})
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-- EXAMPLES
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-- uncomment the line below if you want to try out the examples
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-- dofile(minetest.get_modpath(minetest.get_current_modname()).."/examples.lua")
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