forked from mtcontrib/mob_horse
fix driver eye level
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init.lua
2
init.lua
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@ -95,7 +95,7 @@ mobs:register_mob("mob_horse:horse", {
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = y_off, z = -2}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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self.driver_eye_offset = {x = 0, y = y_off + 3, z = 0}
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self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model
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end
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