forked from mtcontrib/mob_horse
		
	tidy code
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										55
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										55
									
								
								init.lua
									
									
									
									
									
								
							@@ -1,11 +1,11 @@
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-- Load support for intllib.
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-- translation and get mod path
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local S = minetest.get_translator("mob_horse")
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local MP = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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-- Translation support
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local S = minetest.get_translator("mob_horse")
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-- horse shoes (speed, jump, brake/reverse speed, overlay texture)
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local shoes = {
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	["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
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	["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
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@@ -14,8 +14,8 @@ local shoes = {
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	["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
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}
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-- rideable horse
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mobs:register_mob("mob_horse:horse", {
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	type = "animal",
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	visual = "mesh",
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@@ -23,19 +23,12 @@ mobs:register_mob("mob_horse:horse", {
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	mesh = "mobs_horse.x",
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	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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	animation = {
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		speed_normal = 15,
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		speed_run = 30,
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		stand_start = 25,
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		stand_end = 50, -- 75
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		stand2_start = 25,
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		stand2_end = 25,
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		stand3_start = 55,
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		stand3_end = 75,
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		stand3_loop = false,
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		walk_start = 75,
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		walk_end = 100,
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		run_start = 75,
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		run_end = 100
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		speed_normal = 15, speed_run = 30,
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		stand_start = 25, stand_end = 50, -- 75
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		stand2_start = 25, stand2_end = 25,
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		stand3_start = 55, stand3_end = 75, stand3_loop = false,
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		walk_start = 75, walk_end = 100,
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		run_start = 75, run_end = 100
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	},
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	textures = {
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		{"mobs_horse.png"}, -- textures by Mjollna
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@@ -117,19 +110,13 @@ mobs:register_mob("mob_horse:horse", {
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	on_rightclick = function(self, clicker)
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		-- make sure player is clicking
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		if not clicker or not clicker:is_player() then
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			return
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		end
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		if not clicker or not clicker:is_player() then return end
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		-- feed, tame or heal horse
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		if mobs:feed_tame(self, clicker, 10, true, true) then
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			return
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		end
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		if mobs:feed_tame(self, clicker, 10, true, true) then return end
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		-- applying protection rune
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		if mobs:protect(self, clicker) then
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			return
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		end
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		if mobs:protect(self, clicker) then return end
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		local player_name = clicker:get_player_name()
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@@ -149,8 +136,7 @@ mobs:register_mob("mob_horse:horse", {
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			end
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			-- attach saddle to horse
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			if not self.driver
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			and not self.child
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			if not self.driver and not self.child
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			and clicker:get_wielded_item():get_name() == "mobs:saddle"
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			and not self.saddle then
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@@ -233,7 +219,6 @@ mobs:register_mob("mob_horse:horse", {
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]]
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})
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-- check for custom spawn.lua
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local input = io.open(MP .. "spawn.lua", "r")
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@@ -255,11 +240,12 @@ else
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	})
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end
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-- spawn egg
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mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
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-- steel horseshoes
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minetest.register_craftitem(":mobs:horseshoe_steel", {
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	description = S("Steel HorseShoes (use on horse to apply)"),
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	inventory_image = "mobs_horseshoe_steel.png",
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@@ -275,6 +261,7 @@ minetest.register_craft({
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})
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-- bronze horseshoes
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minetest.register_craftitem(":mobs:horseshoe_bronze", {
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	description = S("Bronze HorseShoes (use on horse to apply)"),
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	inventory_image = "mobs_horseshoe_bronze.png"
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@@ -290,6 +277,7 @@ minetest.register_craft({
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})
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-- mese horseshoes
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minetest.register_craftitem(":mobs:horseshoe_mese", {
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	description = S("Mese HorseShoes (use on horse to apply)"),
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	inventory_image = "mobs_horseshoe_mese.png"
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@@ -305,6 +293,7 @@ minetest.register_craft({
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})
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-- diamond horseshoes
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minetest.register_craftitem(":mobs:horseshoe_diamond", {
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	description = S("Diamond HorseShoes (use on horse to apply)"),
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	inventory_image = "mobs_horseshoe_diamond.png"
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@@ -320,6 +309,7 @@ minetest.register_craft({
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})
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-- crystal horseshoes
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if minetest.get_modpath("ethereal") then
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	minetest.register_craftitem(":mobs:horseshoe_crystal", {
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@@ -337,8 +327,8 @@ if minetest.get_modpath("ethereal") then
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	})
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end
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-- lucky blocks
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if minetest.get_modpath("lucky_block") then
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	lucky_block:add_blocks({
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@@ -350,5 +340,4 @@ if minetest.get_modpath("lucky_block") then
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	})
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end
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print("[MOD] Mob Horse loaded")
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