forked from mtcontrib/mob_horse
add on_sound example
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8
init.lua
8
init.lua
@ -222,7 +222,15 @@ mobs:register_mob("mob_horse:horse", {
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if self.saddle and self.owner == player_name then
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mobs.attach(self, clicker)
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end
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end,
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--[[
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on_sound = function(self, def)
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if def.loudness > 0.2 then -- if loud enough make horse jump with fright
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self.object:set_velocity({x=0, y=5, z=0})
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end
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end
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]]
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})
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