forked from mtcontrib/mob_horse
use 'texture_mods' to overlay horseshoes
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8
init.lua
8
init.lua
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@ -181,12 +181,8 @@ mobs:register_mob("mob_horse:horse", {
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-- apply horseshoe overlay to current horse texture
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if overlay then
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local ov = self.base_texture
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ov[1] = ov[1] .. "^" .. overlay
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self.object:set_properties({textures = ov})
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self.texture_mods = "^" .. overlay
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self.object:set_texture_mod(self.texture_mods)
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end
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-- show horse speed and jump stats with shoes fitted
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