fix saddle issue

This commit is contained in:
TenPlus1 2018-09-24 18:20:36 +01:00
parent f0a2a8ac05
commit dc74b26412

View File

@ -75,6 +75,7 @@ mobs:register_mob("mob_horse:horse", {
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
self.saddle = nil
end
-- drop any horseshoes added
@ -118,15 +119,22 @@ mobs:register_mob("mob_horse:horse", {
minetest.add_item(clicker:get_pos(), "mobs:saddle")
end
self.saddle = nil
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
elseif (not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle")
or self.saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
if not self.saddle then
inv:remove_item("main", "mobs:saddle")
end
self.saddle = true
end
end