forked from mtcontrib/mob_horse
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13 Commits
03127ee343
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2ac1e816ed
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2ac1e816ed | |||
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aa867c3fa0 | |||
70f40e2fb4 | |||
858167c386 | |||
5f26b248b1 | |||
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0ddb468645 | |||
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4d38b1b233 | |||
98617ac075 |
35
init.lua
35
init.lua
@ -1,12 +1,12 @@
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-- intllib
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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local S = minetest.get_translator and minetest.get_translator("mob_horse") or
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dofile(MP .. "/intllib.lua")
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-- 0.4.17 or 5.0 check
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-- 0.4.17 or 5.0 check
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local y_off = 20
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local y_off = 20
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if minetest.registered_nodes["default:permafrost"] then
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if minetest.features.object_independent_selectionbox then
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y_off = 10
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y_off = 10
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end
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end
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@ -18,9 +18,7 @@ local shoes = {
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
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}
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}
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-- rideable horse
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-- rideable horse
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mobs:register_mob("mob_horse:horse", {
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
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type = "animal",
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visual = "mesh",
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visual = "mesh",
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@ -31,7 +29,12 @@ mobs:register_mob("mob_horse:horse", {
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speed_normal = 15,
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speed_normal = 15,
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speed_run = 30,
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speed_run = 30,
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stand_start = 25,
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stand_start = 25,
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stand_end = 75,
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stand_end = 50, -- 75
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stand2_start = 25,
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stand2_end = 25,
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stand3_start = 55,
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stand3_end = 75,
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stand3_loop = false,
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walk_start = 75,
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walk_start = 75,
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walk_end = 100,
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walk_end = 100,
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run_start = 75,
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run_start = 75,
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@ -106,6 +109,14 @@ mobs:register_mob("mob_horse:horse", {
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end,
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end,
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do_punch = function(self, hitter)
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-- don't cut the branch you're... ah, that's not about that
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if hitter ~= self.driver then
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return true
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end
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end,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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-- make sure player is clicking
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@ -123,8 +134,10 @@ mobs:register_mob("mob_horse:horse", {
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return
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return
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end
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end
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local player_name = clicker:get_player_name()
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-- make sure tamed horse is being clicked by owner only
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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if self.tamed and self.owner == player_name then
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local inv = clicker:get_inventory()
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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local tool = clicker:get_wielded_item()
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@ -186,13 +199,15 @@ mobs:register_mob("mob_horse:horse", {
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end
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end
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-- show horse speed and jump stats with shoes fitted
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-- show horse speed and jump stats with shoes fitted
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minetest.chat_send_player(clicker:get_player_name(),
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minetest.chat_send_player(player_name,
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S("Horse shoes fitted -")
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S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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.. S(" , stop speed: ") .. reverse)
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tool:take_item() ; clicker:set_wielded_item(tool)
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tool:take_item()
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clicker:set_wielded_item(tool)
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return
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return
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end
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end
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46
intllib.lua
46
intllib.lua
@ -1,45 +1,3 @@
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-- Support for the old multi-load method
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dofile(minetest.get_modpath("intllib").."/init.lua")
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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3
license.txt
Normal file
3
license.txt
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Code: MIT
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Textures: CC-BY-SA 3.0 by Mjollna
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Model: MIT by KrupnovPavel
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10
locale/mob_horse.en.tr
Normal file
10
locale/mob_horse.en.tr
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# textdomain:mob_horse
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# , jump height: =
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# , stop speed: =
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# speed: =
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#Bronze HorseShoes (use on horse to apply)=
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#Diamond HorseShoes (use on horse to apply)=
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#Horse=
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#Horse shoes fitted -=
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#Mese HorseShoes (use on horse to apply)=
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#Steel HorseShoes (use on horse to apply)=
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10
locale/mob_horse.fr.tr
Normal file
10
locale/mob_horse.fr.tr
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# textdomain:mob_horse
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, jump height: = , hauteur des sauts :
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, stop speed: = , décélération :
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speed: = vitesse :
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Bronze HorseShoes (use on horse to apply)=Fers à cheval de bronze (clic droit pour ferrer)
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Diamond HorseShoes (use on horse to apply)=Fers à cheval en diamant (clic droit pour ferrer)
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Horse=Cheval
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Horse shoes fitted -= Ferré -
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Mese HorseShoes (use on horse to apply)=Fers à cheval en mese (clic droit pour ferrer)
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Steel HorseShoes (use on horse to apply)=Fers à cheval en acier (clic droit pour ferrer)
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10
locale/mob_horse.it_IT.tr
Normal file
10
locale/mob_horse.it_IT.tr
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# textdomain:mob_horse
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, jump height: = , altezza di salto:
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, stop speed: = , velocità di arresto:
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speed: = velocità:
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Bronze HorseShoes (use on horse to apply)=Ferri di cavallo di bronzo (usarli su un cavallo per applicarli)
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Diamond HorseShoes (use on horse to apply)=Ferri di cavallo di diamante (usarli su un cavallo per applicarli)
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Horse=Cavallo
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Horse shoes fitted -=Ferri di cavallo indossati -
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Mese HorseShoes (use on horse to apply)=Ferri di cavallo di mese (usarli su un cavallo per applicarli)
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Steel HorseShoes (use on horse to apply)=Ferri di cavallo d'acciaio (usarli su un cavallo per applicarli)
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10
locale/mob_horse.ms.tr
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10
locale/mob_horse.ms.tr
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# textdomain:mob_horse
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, jump height: = , ketinggian lompat:
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, stop speed: = , kelajuan berhenti:
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speed: = kelajuan:
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Bronze HorseShoes (use on horse to apply)=Ladam Kuda Gangsa (guna pada kuda untuk pakaikan ia)
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Diamond HorseShoes (use on horse to apply)=Ladam Kuda Intan (guna pada kuda untuk pakaikan ia)
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Horse=Kuda
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Horse shoes fitted -=Ladam telah dipasang pada kuda -
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Mese HorseShoes (use on horse to apply)=Ladam Kuda Mese (guna pada kuda untuk pakaikan ia)
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Steel HorseShoes (use on horse to apply)=Ladam Kuda Keluli (guna pada kuda untuk pakaikan ia)
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10
locale/mob_horse.zh_CN.tr
Normal file
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locale/mob_horse.zh_CN.tr
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# textdomain:mob_horse
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, jump height: =,跳跃高度:
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, stop speed: =,停止速度:
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speed: =速度:
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Bronze HorseShoes (use on horse to apply)=青铜马蹄铁(用在马匹上)
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Diamond HorseShoes (use on horse to apply)=钻石马蹄铁(用在马匹上)
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Horse=马
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Horse shoes fitted -=马蹄铁 -
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Mese HorseShoes (use on horse to apply)=黄石马蹄铁(用在马匹上)
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Steel HorseShoes (use on horse to apply)=钢马蹄铁(用在马匹上)
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locale/mob_horse.zh_TW.tr
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locale/mob_horse.zh_TW.tr
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# textdomain:mob_horse
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, jump height: =,跳躍高度:
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, stop speed: =,停止速度:
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speed: =速度:
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Bronze HorseShoes (use on horse to apply)=青銅馬蹄鐵(用在馬匹上)
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Diamond HorseShoes (use on horse to apply)=鑽石馬蹄鐵(用在馬匹上)
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Horse=馬
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Horse shoes fitted -=馬蹄鐵 -
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Mese HorseShoes (use on horse to apply)=黃石馬蹄鐵(用在馬匹上)
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Steel HorseShoes (use on horse to apply)=鋼馬蹄鐵(用在馬匹上)
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