forked from mtcontrib/mob_horse
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nalc-1.0
...
2ac1e816ed
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147
init.lua
147
init.lua
@ -1,10 +1,24 @@
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-- intllib
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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local S = minetest.get_translator and minetest.get_translator("mob_horse") or
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dofile(MP .. "/intllib.lua")
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-- 0.4.17 or 5.0 check
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local y_off = 20
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if minetest.features.object_independent_selectionbox then
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y_off = 10
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end
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-- horse shoes (speed, jump, break, overlay texture)
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local shoes = {
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["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
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["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
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["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
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["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
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}
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-- rideable horse
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
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visual = "mesh",
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@ -15,7 +29,12 @@ mobs:register_mob("mob_horse:horse", {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 25,
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stand_end = 75,
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stand_end = 50, -- 75
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stand2_start = 25,
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stand2_end = 25,
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stand3_start = 55,
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stand3_end = 75,
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stand3_loop = false,
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walk_start = 75,
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walk_end = 100,
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run_start = 75,
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@ -31,7 +50,9 @@ mobs:register_mob("mob_horse:horse", {
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fly = false,
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walk_chance = 60,
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view_range = 5,
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follow = {"farming:wheat", "default:apple"},
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follow = {
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"farming:wheat", "default:apple", "farming:oat",
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"farming:barley", "farming:corn"},
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passive = true,
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hp_min = 12,
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hp_max = 16,
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@ -53,7 +74,7 @@ mobs:register_mob("mob_horse:horse", {
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self.max_speed_reverse = 2
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self.accel = 6
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self.terrain_type = 3
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self.driver_attach_at = {x = 0, y = 20, z = -2}
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self.driver_attach_at = {x = 0, y = y_off, z = -2}
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self.driver_eye_offset = {x = 0, y = 3, z = 0}
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end
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@ -73,9 +94,12 @@ mobs:register_mob("mob_horse:horse", {
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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if self.driver then
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minetest.add_item(pos, "mobs:saddle")
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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self.saddle = nil
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self.saddle = nil
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end
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-- drop any horseshoes added
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@ -85,6 +109,14 @@ self.saddle = nil
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end,
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do_punch = function(self, hitter)
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-- don't cut the branch you're... ah, that's not about that
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if hitter ~= self.driver then
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return true
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end
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end,
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on_rightclick = function(self, clicker)
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-- make sure player is clicking
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@ -102,10 +134,14 @@ self.saddle = nil
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return
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end
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local player_name = clicker:get_player_name()
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-- make sure tamed horse is being clicked by owner only
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if self.tamed and self.owner == clicker:get_player_name() then
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if self.tamed and self.owner == player_name then
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local inv = clicker:get_inventory()
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local tool = clicker:get_wielded_item()
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local item = tool:get_name()
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-- detatch player already riding horse
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if self.driver and clicker == self.driver then
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@ -119,10 +155,10 @@ self.saddle = nil
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minetest.add_item(clicker:get_pos(), "mobs:saddle")
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end
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self.saddle = nil
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self.saddle = nil
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-- attach player to horse
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elseif (not self.driver
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elseif (not self.driver and not self.child
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and clicker:get_wielded_item():get_name() == "mobs:saddle")
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or self.saddle then
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@ -134,13 +170,52 @@ self.saddle = nil
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inv:remove_item("main", "mobs:saddle")
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end
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self.saddle = true
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self.saddle = true
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end
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-- apply horseshoes
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if item:find("mobs:horseshoe") then
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-- drop any existing shoes
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if self.shoed then
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minetest.add_item(self.object:get_pos(), self.shoed)
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end
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local speed = shoes[item][1]
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local jump = shoes[item][2]
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local reverse = shoes[item][3]
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local overlay = shoes[item][4]
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self.max_speed_forward = speed
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self.jump_height = jump
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self.max_speed_reverse = reverse
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self.accel = speed
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self.shoed = item
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-- apply horseshoe overlay to current horse texture
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if overlay then
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self.texture_mods = "^" .. overlay
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self.object:set_texture_mod(self.texture_mods)
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end
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-- show horse speed and jump stats with shoes fitted
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minetest.chat_send_player(player_name,
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S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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tool:take_item()
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clicker:set_wielded_item(tool)
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return
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end
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end
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-- used to capture horse with magic lasso
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mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
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end
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end,
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})
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mobs:spawn({
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@ -157,46 +232,10 @@ mobs:spawn({
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mobs:register_egg("mob_horse:horse", S("Horse"), "wool_brown.png", 1)
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-- horseshoe helper function
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local apply_shoes = function(name, itemstack, obj, shoes, speed, jump, reverse)
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if obj.type ~= "object" then return end
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local mob = obj.ref
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local ent = mob:get_luaentity()
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if ent and ent.name and ent.name == "mob_horse:horse" then
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if ent.shoed then
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minetest.add_item(mob:get_pos(), ent.shoed)
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end
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ent.max_speed_forward = speed
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ent.jump_height = jump
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ent.max_speed_reverse = reverse
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ent.accel = speed
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ent.shoed = shoes
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minetest.chat_send_player(name, S("Horse shoes fitted -")
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.. S(" speed: ") .. speed
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.. S(" , jump height: ") .. jump
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.. S(" , stop speed: ") .. reverse)
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itemstack:take_item() ; return itemstack
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else
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minetest.chat_send_player(name, S("Horse shoes only work on horses!"))
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end
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end
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-- steel horseshoes
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minetest.register_craftitem(":mobs:horseshoe_steel", {
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description = S("Steel HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_steel.png",
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on_use = function(itemstack, user, pointed_thing)
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return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
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"mobs:horseshoe_steel", 7, 4, 2)
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end,
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})
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minetest.register_craft({
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@ -212,10 +251,6 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:horseshoe_bronze", {
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description = S("Bronze HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_bronze.png",
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on_use = function(itemstack, user, pointed_thing)
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return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
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"mobs:horseshoe_bronze", 7, 4, 4)
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end,
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})
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minetest.register_craft({
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@ -231,10 +266,6 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:horseshoe_mese", {
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description = S("Mese HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_mese.png",
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on_use = function(itemstack, user, pointed_thing)
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return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
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"mobs:horseshoe_mese", 9, 5, 8)
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end,
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})
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minetest.register_craft({
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@ -250,10 +281,6 @@ minetest.register_craft({
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minetest.register_craftitem(":mobs:horseshoe_diamond", {
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description = S("Diamond HorseShoes (use on horse to apply)"),
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inventory_image = "mobs_horseshoe_diamond.png",
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on_use = function(itemstack, user, pointed_thing)
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return apply_shoes(user:get_player_name(), itemstack, pointed_thing,
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"mobs:horseshoe_diamond", 10, 6, 6)
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end,
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})
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minetest.register_craft({
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46
intllib.lua
46
intllib.lua
@ -1,45 +1,3 @@
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-- Support for the old multi-load method
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dofile(minetest.get_modpath("intllib").."/init.lua")
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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|
3
license.txt
Normal file
3
license.txt
Normal file
@ -0,0 +1,3 @@
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Code: MIT
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Textures: CC-BY-SA 3.0 by Mjollna
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Model: MIT by KrupnovPavel
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59
locale/it_IT.po
Normal file
59
locale/it_IT.po
Normal file
@ -0,0 +1,59 @@
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-02-06 00:07+0800\n"
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"PO-Revision-Date: 2020-05-11 13:43+0200\n"
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"Language-Team: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.2.1\n"
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"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"Language: it_IT\n"
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#: init.lua
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msgid "Horse"
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msgstr "Cavallo"
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#: init.lua
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msgid "Horse shoes fitted -"
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msgstr "Ferri di cavallo indossati -"
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#: init.lua
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msgid " speed: "
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msgstr " velocità: "
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#: init.lua
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msgid " , jump height: "
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msgstr " , altezza di salto: "
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#: init.lua
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msgid " , stop speed: "
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msgstr " , velocità di arresto: "
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#: init.lua
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msgid "Horse shoes only work on horses!"
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msgstr "I ferri di cavallo funzionano solo sui cavalli!"
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#: init.lua
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msgid "Steel HorseShoes (use on horse to apply)"
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msgstr "Ferri di cavallo d'acciaio (usarli su un cavallo per applicarli)"
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#: init.lua
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msgid "Bronze HorseShoes (use on horse to apply)"
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msgstr "Ferri di cavallo di bronzo (usarli su un cavallo per applicarli)"
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#: init.lua
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msgid "Mese HorseShoes (use on horse to apply)"
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msgstr "Ferri di cavallo di mese (usarli su un cavallo per applicarli)"
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#: init.lua
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msgid "Diamond HorseShoes (use on horse to apply)"
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msgstr "Ferri di cavallo di diamante (usarli su un cavallo per applicarli)"
|
10
locale/mob_horse.en.tr
Normal file
10
locale/mob_horse.en.tr
Normal file
@ -0,0 +1,10 @@
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# textdomain:mob_horse
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# , jump height: =
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# , stop speed: =
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# speed: =
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#Bronze HorseShoes (use on horse to apply)=
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#Diamond HorseShoes (use on horse to apply)=
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#Horse=
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#Horse shoes fitted -=
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#Mese HorseShoes (use on horse to apply)=
|
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#Steel HorseShoes (use on horse to apply)=
|
10
locale/mob_horse.fr.tr
Normal file
10
locale/mob_horse.fr.tr
Normal file
@ -0,0 +1,10 @@
|
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# textdomain:mob_horse
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, jump height: = , hauteur des sauts :
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, stop speed: = , décélération :
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speed: = vitesse :
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||||
Bronze HorseShoes (use on horse to apply)=Fers à cheval de bronze (clic droit pour ferrer)
|
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Diamond HorseShoes (use on horse to apply)=Fers à cheval en diamant (clic droit pour ferrer)
|
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Horse=Cheval
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Horse shoes fitted -= Ferré -
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Mese HorseShoes (use on horse to apply)=Fers à cheval en mese (clic droit pour ferrer)
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Steel HorseShoes (use on horse to apply)=Fers à cheval en acier (clic droit pour ferrer)
|
10
locale/mob_horse.it_IT.tr
Normal file
10
locale/mob_horse.it_IT.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain:mob_horse
|
||||
, jump height: = , altezza di salto:
|
||||
, stop speed: = , velocità di arresto:
|
||||
speed: = velocità:
|
||||
Bronze HorseShoes (use on horse to apply)=Ferri di cavallo di bronzo (usarli su un cavallo per applicarli)
|
||||
Diamond HorseShoes (use on horse to apply)=Ferri di cavallo di diamante (usarli su un cavallo per applicarli)
|
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Horse=Cavallo
|
||||
Horse shoes fitted -=Ferri di cavallo indossati -
|
||||
Mese HorseShoes (use on horse to apply)=Ferri di cavallo di mese (usarli su un cavallo per applicarli)
|
||||
Steel HorseShoes (use on horse to apply)=Ferri di cavallo d'acciaio (usarli su un cavallo per applicarli)
|
10
locale/mob_horse.ms.tr
Normal file
10
locale/mob_horse.ms.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain:mob_horse
|
||||
, jump height: = , ketinggian lompat:
|
||||
, stop speed: = , kelajuan berhenti:
|
||||
speed: = kelajuan:
|
||||
Bronze HorseShoes (use on horse to apply)=Ladam Kuda Gangsa (guna pada kuda untuk pakaikan ia)
|
||||
Diamond HorseShoes (use on horse to apply)=Ladam Kuda Intan (guna pada kuda untuk pakaikan ia)
|
||||
Horse=Kuda
|
||||
Horse shoes fitted -=Ladam telah dipasang pada kuda -
|
||||
Mese HorseShoes (use on horse to apply)=Ladam Kuda Mese (guna pada kuda untuk pakaikan ia)
|
||||
Steel HorseShoes (use on horse to apply)=Ladam Kuda Keluli (guna pada kuda untuk pakaikan ia)
|
10
locale/mob_horse.zh_CN.tr
Normal file
10
locale/mob_horse.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain:mob_horse
|
||||
, jump height: =,跳跃高度:
|
||||
, stop speed: =,停止速度:
|
||||
speed: =速度:
|
||||
Bronze HorseShoes (use on horse to apply)=青铜马蹄铁(用在马匹上)
|
||||
Diamond HorseShoes (use on horse to apply)=钻石马蹄铁(用在马匹上)
|
||||
Horse=马
|
||||
Horse shoes fitted -=马蹄铁 -
|
||||
Mese HorseShoes (use on horse to apply)=黄石马蹄铁(用在马匹上)
|
||||
Steel HorseShoes (use on horse to apply)=钢马蹄铁(用在马匹上)
|
10
locale/mob_horse.zh_TW.tr
Normal file
10
locale/mob_horse.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain:mob_horse
|
||||
, jump height: =,跳躍高度:
|
||||
, stop speed: =,停止速度:
|
||||
speed: =速度:
|
||||
Bronze HorseShoes (use on horse to apply)=青銅馬蹄鐵(用在馬匹上)
|
||||
Diamond HorseShoes (use on horse to apply)=鑽石馬蹄鐵(用在馬匹上)
|
||||
Horse=馬
|
||||
Horse shoes fitted -=馬蹄鐵 -
|
||||
Mese HorseShoes (use on horse to apply)=黃石馬蹄鐵(用在馬匹上)
|
||||
Steel HorseShoes (use on horse to apply)=鋼馬蹄鐵(用在馬匹上)
|
58
locale/zh_CN.pot
Normal file
58
locale/zh_CN.pot
Normal file
@ -0,0 +1,58 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-02-06 00:07+0800\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: init.lua
|
||||
msgid "Horse"
|
||||
msgstr "马"
|
||||
|
||||
#: init.lua
|
||||
msgid "Horse shoes fitted -"
|
||||
msgstr "马蹄铁 -"
|
||||
|
||||
#: init.lua
|
||||
msgid " speed: "
|
||||
msgstr "速度:"
|
||||
|
||||
#: init.lua
|
||||
msgid " , jump height: "
|
||||
msgstr ",跳跃高度"
|
||||
|
||||
#: init.lua
|
||||
msgid " , stop speed: "
|
||||
msgstr ",停止速度:"
|
||||
|
||||
#: init.lua
|
||||
msgid "Horse shoes only work on horses!"
|
||||
msgstr "马蹄铁只对马有效!"
|
||||
|
||||
#: init.lua
|
||||
msgid "Steel HorseShoes (use on horse to apply)"
|
||||
msgstr "钢马蹄铁(用在马匹上)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Bronze HorseShoes (use on horse to apply)"
|
||||
msgstr "青铜马蹄铁(用在马匹上)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mese HorseShoes (use on horse to apply)"
|
||||
msgstr "黄石马蹄铁(用在马匹上)"
|
||||
|
||||
#: init.lua
|
||||
msgid "Diamond HorseShoes (use on horse to apply)"
|
||||
msgstr "钻石马蹄铁(用在马匹上)"
|
12
locale/zh_CN.txt
Normal file
12
locale/zh_CN.txt
Normal file
@ -0,0 +1,12 @@
|
||||
#Mod: mob_horse
|
||||
|
||||
Horse = 马
|
||||
Horse shoes fitted - = 马蹄铁 -
|
||||
speed: = 速度:
|
||||
, jump height: = ,跳跃高度:
|
||||
, stop speed: = ,停止速度:
|
||||
Horse shoes only work on horses! = 马蹄铁只对马有效!
|
||||
Steel HorseShoes (use on horse to apply) = 钢马蹄铁(用在马匹上)
|
||||
Bronze HorseShoes (use on horse to apply) = 青铜马蹄铁(用在马匹上)
|
||||
Mese HorseShoes (use on horse to apply) = 黄石马蹄铁(用在马匹上)
|
||||
Diamond HorseShoes (use on horse to apply) = 钻石马蹄铁(用在马匹上)
|
12
locale/zh_TW.txt
Normal file
12
locale/zh_TW.txt
Normal file
@ -0,0 +1,12 @@
|
||||
#Mod: mob_horse
|
||||
|
||||
Horse = 馬
|
||||
Horse shoes fitted - = 馬蹄鐵 -
|
||||
speed: = 速度:
|
||||
, jump height: = ,跳躍高度:
|
||||
, stop speed: = ,停止速度:
|
||||
Horse shoes only work on horses! = 馬蹄鐵只對馬有效!
|
||||
Steel HorseShoes (use on horse to apply) = 鋼馬蹄鐵(用在馬匹上)
|
||||
Bronze HorseShoes (use on horse to apply) = 青銅馬蹄鐵(用在馬匹上)
|
||||
Mese HorseShoes (use on horse to apply) = 黃石馬蹄鐵(用在馬匹上)
|
||||
Diamond HorseShoes (use on horse to apply) = 鑽石馬蹄鐵(用在馬匹上)
|
4
mod.conf
Normal file
4
mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = mob_horse
|
||||
depends = mobs
|
||||
optional_depends = lucky_block, intllib
|
||||
description = Adds a rideable horse into game with horse shoe upgrades.
|
@ -5,11 +5,11 @@ There are three different horse textures (white, brown, black) which will spawn
|
||||
|
||||
---
|
||||
### Taming
|
||||
Horses can be tamed with 10x wheat or apples which then allows the player to pick up the horse using a lasso and ride by right-clicking with a saddle.
|
||||
Horses can be tamed with 10x wheat, apple, barley, oats of corn which then allows the player to pick up the horse using a lasso and ride by right-clicking with a saddle.
|
||||
|
||||
---
|
||||
### Horseshoes
|
||||
Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by punching with the item. These can make horses run faster or jump higher depending on tier.
|
||||
Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
|
||||
|
||||
---
|
||||
### Dead Horse
|
||||
|
BIN
screenshot.png
Normal file
BIN
screenshot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.4 KiB |
BIN
textures/mobs_horseshoe_bronzeo.png
Normal file
BIN
textures/mobs_horseshoe_bronzeo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
BIN
textures/mobs_horseshoe_diamondo.png
Normal file
BIN
textures/mobs_horseshoe_diamondo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
BIN
textures/mobs_horseshoe_meseo.png
Normal file
BIN
textures/mobs_horseshoe_meseo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
BIN
textures/mobs_horseshoe_steelo.png
Normal file
BIN
textures/mobs_horseshoe_steelo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
Reference in New Issue
Block a user