forked from mtcontrib/mob_horse
Compare commits
11 Commits
70f40e2fb4
...
0cbaa0b223
Author | SHA1 | Date | |
---|---|---|---|
0cbaa0b223 | |||
aa399a6ef9 | |||
23ab8bddbd | |||
decb1c384c | |||
e16866479f | |||
9130b43ef8 | |||
22f52abc6c | |||
2ac1e816ed | |||
d7a5b88fb4 | |||
d2c0afcff2 | |||
aa867c3fa0 |
96
init.lua
96
init.lua
@ -15,7 +15,8 @@ local shoes = {
|
||||
["mobs:horseshoe_steel"] = {7, 4, 2, "mobs_horseshoe_steelo.png"},
|
||||
["mobs:horseshoe_bronze"] = {7, 4, 4, "mobs_horseshoe_bronzeo.png"},
|
||||
["mobs:horseshoe_mese"] = {9, 5, 8, "mobs_horseshoe_meseo.png"},
|
||||
["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"}
|
||||
["mobs:horseshoe_diamond"] = {10, 6, 6, "mobs_horseshoe_diamondo.png"},
|
||||
["mobs:horseshoe_crystal"] = {11, 6, 9, "mobs_horseshoe_crystalo.png"}
|
||||
}
|
||||
|
||||
-- rideable horse
|
||||
@ -29,7 +30,12 @@ mobs:register_mob("mob_horse:horse", {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
stand_end = 50, -- 75
|
||||
stand2_start = 25,
|
||||
stand2_end = 25,
|
||||
stand3_start = 55,
|
||||
stand3_end = 75,
|
||||
stand3_loop = false,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
@ -71,6 +77,7 @@ mobs:register_mob("mob_horse:horse", {
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = y_off, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 0.8, y = 0.8} -- shrink driver to fit model
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
@ -86,22 +93,20 @@ mobs:register_mob("mob_horse:horse", {
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
-- detach player from horse properly
|
||||
if self.driver then
|
||||
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
self.saddle = nil
|
||||
-- drop saddle if found
|
||||
if self.saddle then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
end
|
||||
|
||||
-- drop any horseshoes added
|
||||
if self.shoed then
|
||||
minetest.add_item(pos, self.shoed)
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
do_punch = function(self, hitter)
|
||||
@ -143,29 +148,27 @@ mobs:register_mob("mob_horse:horse", {
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker:get_pos(), "mobs:saddle")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
self.saddle = nil
|
||||
|
||||
-- attach player to horse
|
||||
elseif (not self.driver and not self.child
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle")
|
||||
or self.saddle then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
if not self.saddle then
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
-- attach saddle to horse
|
||||
if not self.driver
|
||||
and not self.child
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle"
|
||||
and not self.saddle then
|
||||
|
||||
self.saddle = true
|
||||
self.order = "stand"
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
|
||||
self.texture_mods = self.texture_mods .. "^mobs_saddle_overlay.png"
|
||||
|
||||
self.object:set_texture_mod(self.texture_mods)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- apply horseshoes
|
||||
@ -190,6 +193,12 @@ mobs:register_mob("mob_horse:horse", {
|
||||
-- apply horseshoe overlay to current horse texture
|
||||
if overlay then
|
||||
self.texture_mods = "^" .. overlay
|
||||
|
||||
if self.saddle then
|
||||
self.texture_mods = self.texture_mods
|
||||
.. "^mobs_saddle_overlay.png"
|
||||
end
|
||||
|
||||
self.object:set_texture_mod(self.texture_mods)
|
||||
end
|
||||
|
||||
@ -209,8 +218,13 @@ mobs:register_mob("mob_horse:horse", {
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end,
|
||||
if mobs:capture_mob(self, clicker, nil, nil, 100, false, nil) then return end
|
||||
|
||||
-- ride horse if saddled
|
||||
if self.saddle and self.owner == player_name then
|
||||
mobs.attach(self, clicker)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
mobs:spawn({
|
||||
@ -287,6 +301,25 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
-- crystal horseshoes
|
||||
if minetest.get_modpath("ethereal") then
|
||||
|
||||
minetest.register_craftitem(":mobs:horseshoe_crystal", {
|
||||
description = S("Crystal HorseShoes (use on horse to apply)"),
|
||||
inventory_image = "mobs_horseshoe_crystal.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:horseshoe_crystal",
|
||||
recipe = {
|
||||
{"", "ethereal:crystal_block", ""},
|
||||
{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
|
||||
{"ethereal:crystal_ingot", "", "ethereal:crystal_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- lucky blocks
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
@ -295,6 +328,7 @@ lucky_block:add_blocks({
|
||||
{"dro", {"mobs:horseshoe_bronze"}},
|
||||
{"dro", {"mobs:horseshoe_mese"}},
|
||||
{"dro", {"mobs:horseshoe_diamond"}},
|
||||
{"dro", {"mobs:horseshoe_crystal"}}
|
||||
})
|
||||
|
||||
end
|
||||
|
3
license.txt
Normal file
3
license.txt
Normal file
@ -0,0 +1,3 @@
|
||||
Code: MIT
|
||||
Textures: CC-BY-SA 3.0 by Mjollna
|
||||
Model: MIT by KrupnovPavel
|
@ -7,12 +7,16 @@ There are three different horse textures (white, brown, black) which will spawn
|
||||
### Taming
|
||||
Horses can be tamed with 10x wheat, apple, barley, oats of corn which then allows the player to pick up the horse using a lasso and ride by right-clicking with a saddle.
|
||||
|
||||
---
|
||||
### Saddle
|
||||
Right clicking a horse with a saddle equips it and the horse will be ordered to stand still until you wish to ride.
|
||||
|
||||
---
|
||||
### Horseshoes
|
||||
Horseshoes can be crafted using steel, bronze, mese and diamond (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
|
||||
Horseshoes can be crafted using steel, bronze, mese, diamond and crystal (4x ingots - 2 down either side with 1x block top middle) and placed on a horse by right clicking with the item. These can make horses run faster or jump higher while riding depending on tier.
|
||||
|
||||
---
|
||||
### Dead Horse
|
||||
When riding a horse monsters will generally attack the horse first to get to player riding it, when horse dies the player is dismounted and it will drop any shoes or saddles in use as well as some horse meat.
|
||||
|
||||
#### Lucky Blocks: 4
|
||||
#### Lucky Blocks: 5
|
||||
|
BIN
textures/mobs_horseshoe_crystal.png
Normal file
BIN
textures/mobs_horseshoe_crystal.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 153 B |
BIN
textures/mobs_horseshoe_crystalo.png
Normal file
BIN
textures/mobs_horseshoe_crystalo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 106 B |
BIN
textures/mobs_saddle_overlay.png
Normal file
BIN
textures/mobs_saddle_overlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
Reference in New Issue
Block a user