mobs_monster/lava_flan.lua

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Lua
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-- Translation support
local S = minetest.get_translator("mobs_monster")
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"}
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},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan"
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},
walk_velocity = 0.5,
run_velocity = 2,
jump = true,
view_range = 10,
floats = 1,
drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
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},
water_damage = 8,
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lava_damage = -1,
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fire_damage = 0,
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light_damage = 0,
immune_to = {
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{"mobs:pick_lava", -2} -- lava pick heals 2 health
},
fly_in = {"default:lava_source", "default:lava_flowing"},
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animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
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punch_end = 28
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},
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-- custom death function
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on_die = function(self, pos)
local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node]
if def and def.groups and def.groups.water then
pos.y = pos.y + 1
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
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self.object:remove()
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if math.random(4) == 1 then
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mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
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end
else
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
local nods = minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z}, "air")
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-- place flame if position empty and flame exists
if nods and #nods > 0
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and minetest.registered_nodes["fire:basic_flame"] then
pos = nods[math.random(#nods)]
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minetest.set_node(pos, {name = "fire:basic_flame"})
end
self.object:remove()
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end
end,
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glow = 10
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})
if not mobs.custom_spawn_monster then
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mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
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chance = 1500,
active_object_count = 1,
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max_height = 0
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})
end
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-- add spawn egg
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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-- compatibility alias, only needed for servers who used the old mobs mod
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
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-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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light_source = 14
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})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
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burntime = 80
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})
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-- Lava Pick (digs and smelts at same time)
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
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-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
-- loop through current node drops
for _, drop in ipairs(drops) do
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-- get cooked output of current drops
local stack = ItemStack(drop)
while not stack:is_empty() do
local output, decremented_input = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {stack}
})
if output.item:is_empty() then
table.insert_all(hot_drops, decremented_input.items)
break
else
if not output.item:is_empty() then
table.insert(hot_drops, output.item)
end
table.insert_all(hot_drops, output.replacements)
stack = decremented_input.items[1] or ItemStack()
end
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end
end
return old_handle_node_drops(pos, hot_drops, digger)
end
minetest.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
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max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40},
uses = 40,
maxlevel = 3
}
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},
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damage_groups = {fleshy = 6, fire = 1},
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},
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groups = {pickaxe = 1},
light_source = 14
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})
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""}
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}
})
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-- Add [toolranks] mod support if found
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
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-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
type = "monster",
passive = false,
attack_type = "shoot",
shoot_interval = 0.5,
shoot_offset = 1.0,
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_max = 35,
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armor = 30,
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visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
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{"mobs_obsidian_flan.png"}
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},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
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random = "mobs_lavaflan"
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},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
view_range = 10,
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
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{name = "default:obsidian", chance = 3, min = 0, max = 2}
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},
water_damage = 0,
lava_damage = 8,
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fire_damage = 0,
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light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
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punch_end = 28
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}
})
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-- add spawn egg
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mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then
return
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
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if def then
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node = {name = node}
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end
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if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
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-- do not break obsidian or diamond blocks or unbreakable nodes
if (def.groups and def.groups.level and def.groups.level > 1)
or def.groups.unbreakable then
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return
end
minetest.add_particlespawner({
amount = 32,
time = 0.1,
minpos = vector.subtract(pos, radius / 2),
maxpos = vector.add(pos, radius / 2),
minvel = {x = -3, y = 0, z = -3},
maxvel = {x = 3, y = 5, z = 3},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
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collisiondetection = true
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})
minetest.set_node(pos, {name = "air"})
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local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
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end
})