sand monsters kinda dissolve when killed

This commit is contained in:
TenPlus1 2018-01-12 15:56:32 +00:00
parent 20fba93293
commit 55b2e8d429

View File

@ -2,6 +2,34 @@
local S = mobs.intllib
-- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
max_size = max_size or 1
gravity = gravity or -10
glow = glow or 0
minetest.add_particlespawner({
amount = amount,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -radius, y = -radius, z = -radius},
maxvel = {x = radius, y = radius, z = radius},
minacc = {x = 0, y = gravity, z = 0},
maxacc = {x = 0, y = gravity, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = min_size,
maxsize = max_size,
texture = texture,
glow = glow,
})
end
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
@ -21,6 +49,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
textures = {
{"mobs_sand_monster.png"},
},
blood_texture = "default_sand.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
@ -55,6 +84,13 @@ mobs:register_mob("mobs_monster:sand_monster", {
minetest.add_item(pos, "default:sand")
end,
]]
on_die = function(self, pos)
pos.y = pos.y + 0.5
effect(pos, 20, "default_sand.png", nil, nil, 0.5, nil)
pos.y = pos.y + 0.25
effect(pos, 20, "default_sand.png", nil, nil, 1, nil)
end,
})