forked from mtcontrib/mobs_monster
sand and stone monster models updated along with textures (thanks Sirrobzeroone)
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@ -10,6 +10,15 @@ local stone_types = {
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{name = "default:iron_lump", chance = 5, min = 0, max = 2},
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{name = "default:gold_lump", chance = 5, min = 0, max = 2}
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}
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},
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{ nodes = {"default:sandstone"},
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skins = {"mobs_stone_monster4.png"},
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drops = {
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{name = "default:sandstone", chance = 1, min = 0, max = 2},
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{name = "default:tin_lump", chance = 5, min = 0, max = 2},
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{name = "default:copper_lump", chance = 5, min = 0, max = 2}
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}
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}
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}
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