forked from mtcontrib/mobs_monster
Merge remote-tracking branch 'upstream/master'
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69ca619580
98
fire_spirit.lua
Normal file
98
fire_spirit.lua
Normal file
@ -0,0 +1,98 @@
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local S = mobs.intllib
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local mob_drops = {
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{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
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}
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if minetest.get_modpath("ethereal") then
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table.insert(mob_drops,
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{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})
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end
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-- Fire Spirit
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mobs:register_mob("mobs_monster:fire_spirit", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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pathfinding = true,
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reach = 2,
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damage = 4,
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hp_min = 25,
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hp_max = 45,
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armor = 100,
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collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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visual_scale = {x = 0.5, y = 0.5, z = 0.5},
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visual = "sprite",
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textures = {
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{"mobs_fire_spirit.png"}
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},
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glow = 14,
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blood_texture = "fire_basic_flame.png",
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immune_to = {
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{"bucket:bucket_water", 1},
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{"bucket:bucket_river_water", 1},
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{"all"}
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},
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makes_footstep_sound = false,
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sounds = {
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random = "fire_fire",
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damage = "fire_extinguish_flame",
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death = "fire_extinguish_flame"
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},
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view_range = 14,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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jump_height = 6,
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drops = mob_drops,
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water_damage = 1,
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lava_damage = 0,
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fire_damage = 0,
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light_damage = 0,
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fall_damage = false,
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fear_height = 8,
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animation = {},
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on_die = function(self, pos)
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mobs:effect(pos, 20, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
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self.object:remove()
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end,
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do_custom = function(self, dtime)
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self.flame_timer = (self.flame_timer or 0) + dtime
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if self.flame_timer < 0.25 then
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return
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end
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self.flame_timer = 0
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local pos = self.object:get_pos()
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-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
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mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.1, 0.2, 14, nil)
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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min_light = 12,
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max_light = 15,
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chance = 1500,
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active_object_count = 1,
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max_height = -150
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})
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end
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mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)
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1
init.lua
1
init.lua
@ -30,6 +30,7 @@ dofile(path .. "mese_monster.lua")
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dofile(path .. "spider.lua") -- AspireMint
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dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
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dofile(path .. "land_guard.lua")
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dofile(path .. "fire_spirit.lua")
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-- Load custom spawning
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@ -36,7 +36,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
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},
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water_damage = 8,
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lava_damage = 0,
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lava_damage = -1,
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fire_damage = 0,
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light_damage = 0,
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immune_to = {
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@ -53,7 +53,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28,
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punch_end = 28
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},
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on_die = function(self, pos)
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@ -174,9 +174,13 @@ minetest.register_tool(":mobs:pick_lava", {
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inventory_image = "mobs_pick_lava.png",
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tool_capabilities = {
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full_punch_interval = 0.4,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
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max_drop_level = 3,
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groupcaps = {
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cracky = {
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times = {[1] = 1.80, [2] = 0.80, [3] = 0.40},
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uses = 40,
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maxlevel = 3
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}
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},
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damage_groups = {fleshy = 6, fire = 1},
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},
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@ -189,7 +193,7 @@ minetest.register_craft({
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recipe = {
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{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""}
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}
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})
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@ -253,7 +257,7 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28,
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punch_end = 28
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}
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})
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@ -296,9 +300,11 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
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local radius = 1
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local def = minetest.registered_nodes[node]
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if def then
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node = { name = node }
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node = {name = node}
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end
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if def and def.tiles and def.tiles[1] then
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texture = def.tiles[1]
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end
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@ -325,7 +331,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
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texture = texture,
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-- ^ only as fallback for clients without support for `node` parameter
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node = node,
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collisiondetection = true,
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collisiondetection = true
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})
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minetest.set_node(pos, {name = "air"})
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@ -41,4 +41,8 @@ Land Guard
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- These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.
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Fire Spirit
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- Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. Will drop it's spirit and some fire dust when using ethereal.
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Lucky Blocks: 11
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BIN
textures/mobs_fire_spirit.png
Normal file
BIN
textures/mobs_fire_spirit.png
Normal file
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