forked from mtcontrib/mobs_monster
fire spirit additions
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949bfec484
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@ -1,6 +1,16 @@
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local S = mobs.intllib
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local mob_drops = {
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{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
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}
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if minetest.get_modpath("ethereal") then
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table.insert(mob_drops,
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{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})
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end
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-- Fire Spirit
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mobs:register_mob("mobs_monster:fire_spirit", {
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@ -22,6 +32,8 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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glow = 14,
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blood_texture = "fire_basic_flame.png",
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immune_to = {
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{"bucket:bucket_water", 1},
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{"bucket:bucket_river_water", 1},
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{"all"}
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},
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makes_footstep_sound = false,
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@ -34,9 +46,8 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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drops = {
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{name = "fireflies:firefly", chance = 2, min = 1, max = 1}
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},
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jump_height = 6,
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drops = mob_drops,
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water_damage = 1,
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lava_damage = 0,
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fire_damage = 0,
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@ -56,7 +67,7 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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self.flame_timer = (self.flame_timer or 0) + dtime
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if self.flame_timer < 0.5 then
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if self.flame_timer < 0.25 then
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return
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end
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@ -65,24 +76,23 @@ mobs:register_mob("mobs_monster:fire_spirit", {
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local pos = self.object:get_pos()
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-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
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mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.5, 0.5, 14, nil)
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mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.1, 0.2, 14, nil)
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end
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})
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--[[
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dirt_monster",
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nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
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min_light = 0,
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max_light = 7,
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chance = 6000,
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active_object_count = 2,
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min_height = 0,
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day_toggle = false,
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name = "mobs_monster:fire_spirit",
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nodes = {"default:obsidian", "caverealms:hot_cobble"},
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neighbors = {"group:fire"},
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min_light = 12,
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max_light = 15,
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chance = 1500,
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active_object_count = 1,
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max_height = -150
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})
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end
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]]
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mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)
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@ -41,4 +41,8 @@ Land Guard
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- These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain.
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Fire Spirit
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- Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. Will drop it's spirit and some fire dust when using ethereal.
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Lucky Blocks: 11
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