forked from mtcontrib/mobs_monster
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9 Commits
69ca619580
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b3e50d295c
Author | SHA1 | Date | |
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b3e50d295c | |||
ae0e50bb69 | |||
f792de52af | |||
cab9cf25c6 | |||
23e24bff06 | |||
f39fc78e4a | |||
cd201150b6 | |||
70d92995bb | |||
1c4ce9e402 |
@ -1,5 +1,5 @@
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default
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mobs
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default?
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lucky_block?
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toolranks?
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intllib?
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@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local dirt_types = {
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@ -1,5 +1,15 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local master_types = {
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{ nodes = {"nether:rack"},
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skins = {"mobs_dungeon_master_nether.png"},
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},
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{ nodes = {"nether:rack_deep"},
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skins = {"mobs_dungeon_master_netherdeep.png"},
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}
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}
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-- Dungeon Master by PilzAdam
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@ -62,13 +72,39 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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speed_normal = 15,
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speed_run = 15,
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},
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-- check surrounding nodes and spawn a specific monster
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on_spawn = function(self)
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local pos = self.object:get_pos() ; pos.y = pos.y - 1
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local tmp
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for n = 1, #master_types do
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tmp = master_types[n]
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if minetest.find_node_near(pos, 1, tmp.nodes) then
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self.base_texture = tmp.skins
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self.object:set_properties({textures = tmp.skins})
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if tmp.drops then
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self.drops = tmp.drops
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end
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return true
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end
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end
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return true -- run only once, false/nil runs every activation
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end
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})
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if not mobs.custom_spawn_monster then
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone", "default:sandstone", "nether:netherrack"},
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nodes = {"default:stone", "nether:rack", "nether:rack_deep", "hell:hellrack"},
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max_light = 5,
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chance = 9000,
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active_object_count = 1,
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@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local mob_drops = {
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{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
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30
init.lua
30
init.lua
@ -2,10 +2,32 @@
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-- Load support for intllib.
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local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
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local S = minetest.get_translator and minetest.get_translator("mobs_monster") or
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dofile(path .. "intllib.lua")
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local S
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mobs.intllib = S
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-- Check for translation method
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("mobs_monster") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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mobs.intllib_monster = S
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-- Check for custom mob spawn file
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@ -43,4 +65,4 @@ end
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dofile(path .. "lucky_block.lua")
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print (S("[MOD] Mobs Redo Monsters loaded"))
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print ("[MOD] Mobs Redo Monsters loaded")
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@ -1,3 +0,0 @@
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-- Support for the old multi-load method
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dofile(minetest.get_modpath("intllib").."/init.lua")
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@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local guard_types = {
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@ -1,6 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
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@ -30,3 +30,7 @@ mobs.fireball.png was originally made by Sapier and edited by Benrob:
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--
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-- (c) Sapier
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-- Contact sapier a t gmx net
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Textures created by wwar (cc0)
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mobs_dungeon_master_nether.png
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mobs_dungeon_master_netherdeep.png
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14
locale/mobs_monster.es.tr
Normal file
14
locale/mobs_monster.es.tr
Normal file
@ -0,0 +1,14 @@
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# textdomain:mobs_monster
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Cobweb=Telarania
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Dirt Monster=Mounstro de tierra
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Dungeon Master=Maestro de mazmorra
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Lava Flan=Flan de lava
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Lava Pickaxe=Hacha de lava
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Lava orb=Esfera de lava
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Mese Monster=Mounstro de mese
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#Obsidian Flan=
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Oerkki=Oerkki
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Sand Monster=Mounstro de arena
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Spider=Arania
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Stone Monster=Mounstro de piedra
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Tree Monster=Mounstro de madera
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@ -1,6 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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-- Mese Monster by Zeg9
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@ -12,6 +11,9 @@ mobs:register_mob("mobs_monster:mese_monster", {
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 2,
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--arrow_override = function(self)
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-- self.velocity = 20
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--end,
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hp_min = 10,
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hp_max = 25,
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armor = 80,
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4
mod.conf
4
mod.conf
@ -1,4 +1,4 @@
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name = mobs_monster
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depends = default, mobs
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optional_depends = lucky_block, toolranks, intllib
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depends = mobs
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optional_depends = default, lucky_block, toolranks, intllib
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description = Adds many types of monsters.
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@ -1,6 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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-- Oerkki by PilzAdam
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@ -1,6 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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-- custom particle effects
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local effect = function(
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@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local get_velocity = function(self)
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@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local stone_types = {
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BIN
textures/mobs_dungeon_master_nether.png
Normal file
BIN
textures/mobs_dungeon_master_nether.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
BIN
textures/mobs_dungeon_master_netherdeep.png
Normal file
BIN
textures/mobs_dungeon_master_netherdeep.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
@ -1,5 +1,5 @@
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local S = mobs.intllib
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local S = mobs.intllib_monster
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local tree_types = {
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