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			f39fc78e4a
		
	
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| f39fc78e4a | |||
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					cd201150b6 | 
@@ -1,6 +1,16 @@
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local S = mobs.intllib
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					local S = mobs.intllib
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					local master_types = {
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						{	nodes = {"nether:rack"},
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							skins = {"mobs_dungeon_master_nether.png"},
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						},
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						{	nodes = {"nether:rack_deep"},
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							skins = {"mobs_dungeon_master_netherdeep.png"},
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						}
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					}
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-- Dungeon Master by PilzAdam
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					-- Dungeon Master by PilzAdam
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@@ -62,13 +72,39 @@ mobs:register_mob("mobs_monster:dungeon_master", {
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		speed_normal = 15,
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							speed_normal = 15,
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		speed_run = 15,
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							speed_run = 15,
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	},
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						},
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						-- check surrounding nodes and spawn a specific monster
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						on_spawn = function(self)
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							local pos = self.object:get_pos() ; pos.y = pos.y - 1
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							local tmp
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							for n = 1, #master_types do
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								tmp = master_types[n]
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								if minetest.find_node_near(pos, 1, tmp.nodes) then
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									self.base_texture = tmp.skins
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									self.object:set_properties({textures = tmp.skins})
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									if tmp.drops then
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										self.drops = tmp.drops
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									end
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									return true
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								end
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							end
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							return true -- run only once, false/nil runs every activation
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						end
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})
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					})
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if not mobs.custom_spawn_monster then
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					if not mobs.custom_spawn_monster then
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mobs:spawn({
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					mobs:spawn({
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	name = "mobs_monster:dungeon_master",
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						name = "mobs_monster:dungeon_master",
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	nodes = {"default:stone", "default:sandstone", "nether:netherrack"},
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						nodes = {"default:stone", "nether:rack", "nether:rack_deep", "hell:hellrack"},
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	max_light = 5,
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						max_light = 5,
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	chance = 9000,
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						chance = 9000,
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	active_object_count = 1,
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						active_object_count = 1,
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@@ -30,3 +30,7 @@ mobs.fireball.png was originally made by Sapier and edited by Benrob:
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--
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					--
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-- (c) Sapier
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					-- (c) Sapier
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-- Contact sapier a t gmx net
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					-- Contact sapier a t gmx net
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					Textures created by wwar (cc0)
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					  mobs_dungeon_master_nether.png
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					  mobs_dungeon_master_netherdeep.png
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@@ -12,6 +12,9 @@ mobs:register_mob("mobs_monster:mese_monster", {
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	shoot_interval = 0.5,
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						shoot_interval = 0.5,
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	arrow = "mobs_monster:mese_arrow",
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						arrow = "mobs_monster:mese_arrow",
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	shoot_offset = 2,
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						shoot_offset = 2,
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					--arrow_override = function(self)
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					--	self.velocity = 20
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					--end,
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	hp_min = 10,
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						hp_min = 10,
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	hp_max = 25,
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						hp_max = 25,
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	armor = 80,
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						armor = 80,
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