5 Commits

Author SHA1 Message Date
ec80a22c1e lava flan immune to nether lava 2025-05-18 13:54:24 +01:00
521a630efe add land guard to lucky block 2025-05-08 10:26:00 +01:00
32da63e517 tweak land guard damage 2025-05-05 07:47:36 +01:00
fe00a32992 change minetest. to core. 2025-05-04 12:20:54 +01:00
15aab8037a add lava nodes to immume_to table 2025-05-01 08:01:41 +01:00
23 changed files with 85 additions and 218 deletions

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- custom dirt monster type -- custom dirt monster type
@ -42,7 +42,6 @@ mobs:register_mob("mobs_monster:dirt_monster", {
jump = true, jump = true,
drops = { drops = {
{name = "default:dirt", chance = 1, min = 0, max = 2}, {name = "default:dirt", chance = 1, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
{name = "default:clay_lump", chance = 2, min = 0, max = 1} {name = "default:clay_lump", chance = 2, min = 0, max = 1}
}, },
water_damage = 1, water_damage = 1,
@ -67,7 +66,7 @@ mobs:register_mob("mobs_monster:dirt_monster", {
tmp = dirt_types[n] tmp = dirt_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins}) self.object:set_properties({textures = tmp.skins})

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- custom dungeon master types -- custom dungeon master types
@ -53,10 +53,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
{name = "mobs:leather", chance = 2, min = 0, max = 2}, {name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2}, {name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1}, {name = "default:diamond", chance = 4, min = 0, max = 1},
{name = "default:diamondblock", chance = 30, min = 0, max = 1}, {name = "default:diamondblock", chance = 30, min = 0, max = 1}
{name = "mobs_monster:dungeon_master_blood", chance = 2, min = 0, max = 2,},
{name = "mobs_monster:dungeon_master_diamond", chance = 6, min = 0, max = 1,},
{name = "maptools:gold_coin", chance = 20, min = 0, max = 1,},
}, },
water_damage = 1, water_damage = 1,
lava_damage = 1, lava_damage = 1,
@ -80,7 +77,7 @@ mobs:register_mob("mobs_monster:dungeon_master", {
tmp = master_types[n] tmp = master_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins}) self.object:set_properties({textures = tmp.skins})
@ -98,13 +95,14 @@ mobs:register_mob("mobs_monster:dungeon_master", {
-- where to spawn -- where to spawn
if not mobs.custom_spawn_monster then if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "mobs_monster:dungeon_master", name = "mobs_monster:dungeon_master",
nodes = {"default:stone", "nether:rack", "nether:rack_deep", "hell:hellrack"}, nodes = {"default:stone", "nether:rack", "nether:rack_deep"},
max_light = 5, max_light = 5,
chance = 9000, chance = 9000,
active_object_count = 1, active_object_count = 1,
max_height = -70, max_height = -70
}) })
end end
@ -180,16 +178,4 @@ mobs:register_arrow("mobs_monster:fireball", {
end end
}) })
minetest.register_craftitem(":mobs:dungeon_master_blood", { --core.override_item("default:obsidian", {on_blast = function() end})
description = "Dungeon Master Blood",
inventory_image = "mobs_dungeon_master_blood.png",
groups = {magic = 1},
})
minetest.register_alias("mobs_monster:dungeon_master_blood", "mobs:dungeon_master_blood")
minetest.register_craftitem(":mobs:dungeon_master_diamond", {
description = "Dungeon Master Diamond",
inventory_image = "mobs_dungeon_master_diamond.png",
groups = {magic = 1},
})
minetest.register_alias("mobs_monster:dungeon_master_diamond", "mobs:dungeon_master_diamond")

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@ -1,13 +1,13 @@
-- translation and drops -- translation and drops
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local mob_drops = { local mob_drops = {
{name = "fireflies:firefly", chance = 1, min = 1, max = 1} {name = "fireflies:firefly", chance = 1, min = 1, max = 1}
} }
if minetest.get_modpath("ethereal") then if core.get_modpath("ethereal") then
table.insert(mob_drops, table.insert(mob_drops,
{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1}) {name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})

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@ -1,8 +1,8 @@
-- translation and mod path -- translation and mod path
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/" local path = core.get_modpath(core.get_current_modname()) .. "/"
-- Check for custom mob spawn file -- Check for custom mob spawn file
@ -18,7 +18,7 @@ end
local function ddoo(mob) local function ddoo(mob)
if minetest.settings:get_bool("mobs_monster." .. mob) == false then if core.settings:get_bool("mobs_monster." .. mob) == false then
print("[Mobs_Monster] " .. mob .. " disabled!") print("[Mobs_Monster] " .. mob .. " disabled!")
return return
end end
@ -39,7 +39,6 @@ ddoo("mese_monster")
ddoo("spider") -- AspireMint ddoo("spider") -- AspireMint
ddoo("land_guard") ddoo("land_guard")
ddoo("fire_spirit") ddoo("fire_spirit")
dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
-- Load custom spawning if found -- Load custom spawning if found
@ -49,7 +48,7 @@ end
-- Lucky Blocks -- Lucky Blocks
if minetest.get_modpath("lucky_block") then if core.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua") dofile(path .. "lucky_block.lua")
end end

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@ -1,7 +1,7 @@
-- translation and custom land guard types -- translation and custom land guard types
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local guard_types = { local guard_types = {
@ -38,7 +38,7 @@ mobs:register_mob("mobs_monster:land_guard", {
attack_type = "dogfight", attack_type = "dogfight",
group_attack = true, group_attack = true,
reach = 3, reach = 3,
damage = 15, damage = 12,
hp_min = 30, hp_min = 30,
hp_max = 65, hp_max = 65,
armor = 50, armor = 50,
@ -85,7 +85,7 @@ mobs:register_mob("mobs_monster:land_guard", {
tmp = guard_types[n] tmp = guard_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = { tmp.skins[math.random(#tmp.skins)] } self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- Lava Flan by Zeg9 (additional textures by JurajVajda) -- Lava Flan by Zeg9 (additional textures by JurajVajda)
@ -39,9 +39,12 @@ mobs:register_mob("mobs_monster:lava_flan", {
fire_damage = 0, fire_damage = 0,
light_damage = 0, light_damage = 0,
immune_to = { immune_to = {
{"mobs:pick_lava", -2} -- lava pick heals 2 health {"mobs:pick_lava", -2}, -- lava pick heals 2 health
{"default:lava_source", 0}, -- so that damage per second doesnt affect mob
{"default:lava_flowing", 0},
{"nether:lava_source", 0},
}, },
fly_in = {"default:lava_source", "default:lava_flowing"}, fly_in = {"default:lava_source", "default:lava_flowing", "nether:lava_source"},
animation = { animation = {
speed_normal = 15, speed_normal = 15,
speed_run = 15, speed_run = 15,
@ -59,7 +62,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
on_die = function(self, pos) on_die = function(self, pos)
local cod = self.cause_of_death or {} local cod = self.cause_of_death or {}
local def = cod.node and minetest.registered_nodes[cod.node] local def = cod.node and core.registered_nodes[cod.node]
if def and def.groups and def.groups.water then if def and def.groups and def.groups.water then
@ -67,7 +70,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame", core.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true) {pos = pos, max_hear_distance = 12, gain = 1.5}, true)
self.object:remove() self.object:remove()
@ -78,16 +81,16 @@ mobs:register_mob("mobs_monster:lava_flan", {
else else
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil) mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
local nods = minetest.find_nodes_in_area( local nods = core.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z}, {x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z}, "air") {x = pos.x, y = pos.y, z = pos.z}, "air")
-- place flame if position empty and flame exists -- place flame if position empty and flame exists
if nods and #nods > 0 if nods and #nods > 0
and minetest.registered_nodes["fire:basic_flame"] then and core.registered_nodes["fire:basic_flame"] then
pos = nods[math.random(#nods)] pos = nods[math.random(#nods)]
minetest.set_node(pos, {name = "fire:basic_flame"}) core.set_node(pos, {name = "fire:basic_flame"})
end end
self.object:remove() self.object:remove()
@ -119,15 +122,15 @@ mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
-- lava orb -- lava orb
minetest.register_craftitem(":mobs:lava_orb", { core.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"), description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png", inventory_image = "zmobs_lava_orb.png",
light_source = 14 light_source = 14
}) })
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") core.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({ core.register_craft({
type = "fuel", type = "fuel",
recipe = "mobs:lava_orb", recipe = "mobs:lava_orb",
burntime = 80 burntime = 80
@ -135,9 +138,9 @@ minetest.register_craft({
-- backup and replace old function -- backup and replace old function
local old_handle_node_drops = minetest.handle_node_drops local old_handle_node_drops = core.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger) function core.handle_node_drops(pos, drops, digger)
-- are we a player using the lava pick? -- are we a player using the lava pick?
if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then
@ -151,7 +154,7 @@ function minetest.handle_node_drops(pos, drops, digger)
while not stack:is_empty() do while not stack:is_empty() do
local output, decremented_input = minetest.get_craft_result({ local output, decremented_input = core.get_craft_result({
method = "cooking", width = 1, items = {stack}}) method = "cooking", width = 1, items = {stack}})
if output.item:is_empty() then if output.item:is_empty() then
@ -177,7 +180,7 @@ function minetest.handle_node_drops(pos, drops, digger)
mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false) mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame", core.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 5, gain = 0.05}, true) {pos = pos, max_hear_distance = 5, gain = 0.05}, true)
end end
end end
@ -187,7 +190,7 @@ end
-- lava pick, smelts nodes when you dig -- lava pick, smelts nodes when you dig
minetest.register_tool(":mobs:pick_lava", { core.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"), description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png", inventory_image = "mobs_pick_lava.png",
tool_capabilities = { tool_capabilities = {
@ -206,7 +209,7 @@ minetest.register_tool(":mobs:pick_lava", {
-- recipe -- recipe
minetest.register_craft({ core.register_craft({
output = "mobs:pick_lava", output = "mobs:pick_lava",
recipe = { recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
@ -217,9 +220,9 @@ minetest.register_craft({
-- Add [toolranks] mod support -- Add [toolranks] mod support
if minetest.get_modpath("toolranks") then if core.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", { core.override_item("mobs:pick_lava", {
original_description = S("Lava Pickaxe"), original_description = S("Lava Pickaxe"),
description = toolranks.create_description("Lava Pickaxe", 0, 1), description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse}) after_use = toolranks.new_afteruse})
@ -276,7 +279,7 @@ mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
-- obsidian arrow and grief setting check -- obsidian arrow and grief setting check
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = core.settings:get_bool("mobs_griefing") ~= false
mobs:register_arrow("mobs_monster:obsidian_arrow", { mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite", visual = "sprite",
@ -302,13 +305,13 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
if mobs_griefing == false or minetest.is_protected(pos, "") then if mobs_griefing == false or core.is_protected(pos, "") then
return return
end end
local texture = "default_dirt.png" --fallback texture local texture = "default_dirt.png" --fallback texture
local radius = 1 local radius = 1
local def = node and minetest.registered_nodes[node.name] local def = node and core.registered_nodes[node.name]
if not def then return end if not def then return end
@ -322,7 +325,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
return return
end end
minetest.add_particlespawner({ core.add_particlespawner({
amount = 32, amount = 32,
time = 0.1, time = 0.1,
minpos = vector.subtract(pos, radius / 2), minpos = vector.subtract(pos, radius / 2),
@ -341,10 +344,10 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
collisiondetection = true collisiondetection = true
}) })
minetest.set_node(pos, {name = "air"}) core.set_node(pos, {name = "air"})
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly" local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true) core.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
end end
}) })

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@ -37,6 +37,7 @@ lucky_block:add_blocks({
{"spw", "mobs:spider", 5}, {"spw", "mobs:spider", 5},
{"spw", "mobs:mese_monster", 2}, {"spw", "mobs:mese_monster", 2},
{"spw", "mobs:lava_flan", 3}, {"spw", "mobs:lava_flan", 3},
{"spw", "mobs_monster:land_guard", 2},
{"nod", "default:chest", 0, { {"nod", "default:chest", 0, {
{name = "mobs:lava_orb", max = 1}}}, {name = "mobs:lava_orb", max = 1}}},
}) })

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@ -1,7 +1,7 @@
-- translation and custom mese monster types -- translation and custom mese monster types
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local mese_monster_types = { local mese_monster_types = {
@ -179,8 +179,6 @@ mobs:register_mob("mobs_monster:mese_monster", {
drops = { drops = {
{name = "default:mese_crystal", chance = 9, min = 0, max = 2}, {name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}, {name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 2},
{name = "returnmirror:mirror_inactive", chance = 50, min = 1, max = 1},
}, },
water_damage = 1, water_damage = 1,
lava_damage = 1, lava_damage = 1,
@ -240,11 +238,11 @@ mobs:register_mob("mobs_monster:mese_monster", {
-- direction sets type N = red, E = green, S = blue, W = purple -- direction sets type N = red, E = green, S = blue, W = purple
-- Just for fun - S01 -- Just for fun - S01
local objects = minetest.get_objects_inside_radius(pos, 10) local objects = core.get_objects_inside_radius(pos, 10)
for i, obj in ipairs(objects) do for i, obj in ipairs(objects) do
if minetest.is_player(obj) if core.is_player(obj)
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360 local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
@ -273,7 +271,7 @@ mobs:register_mob("mobs_monster:mese_monster", {
-- mese arrow item -- mese arrow item
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", { core.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
description = S("Mese Monster Arrow"), description = S("Mese Monster Arrow"),
inventory_image = "mobs_mese_arrow.png", inventory_image = "mobs_mese_arrow.png",
groups = {not_in_creative_inventory = 1} groups = {not_in_creative_inventory = 1}
@ -312,13 +310,14 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
-- where to spawn -- where to spawn
if not mobs.custom_spawn_monster then if not mobs.custom_spawn_monster then
mobs:spawn({ mobs:spawn({
name = "mobs_monster:mese_monster", name = "mobs_monster:mese_monster",
nodes = {"default:stone", "default:sandstone"}, nodes = {"default:stone"},
max_light = 7, max_light = 7,
chance = 5000, chance = 5000,
active_object_count = 1, active_object_count = 1,
max_height = -20 max_height = -20
}) })
end end
@ -334,7 +333,7 @@ mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
local f = "default:mese_crystal_fragment" local f = "default:mese_crystal_fragment"
minetest.register_craft({ core.register_craft({
output = "default:mese_crystal", output = "default:mese_crystal",
recipe = {{f, f, f}, {f, f, f}, {f, f, f}} recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
}) })

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@ -1,111 +0,0 @@
-- Minotaur Monster by ???
mobs:register_mob("mobs_monster:minotaur", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 11 damage to player when hit
passive = false,
attack_type = "dogfight",
pathfinding = false,
reach = 2,
damage = 6,
-- health & armor
hp_min = 45,
hp_max = 55,
armor = 90,
-- textures and model
collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9},
visual = "mesh",
mesh = "mobs_minotaur.b3d",
textures = {
{"mobs_minotaur.png"},
},
visual_size = {x=1, y=1},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
-- sounds = {
-- random = "mobs_zombie",
-- damage = "mobs_zombie_hit",
-- attack = "mobs_zombie_attack",
-- death = "mobs_zombie_death",
-- },
-- speed and jump
walk_velocity = 1,
run_velocity = 3,
jump = true,
floats = 1,
view_range = 16,
knock_back = 0.05, --this is a test
-- drops desert_sand and coins when dead
drops = {
{name = "maptools:gold_coin", chance = 40, min = 1, max = 1,},
{name = "mobs_monster:minotaur_eye", chance = 2, min = 1, max = 2,},
{name = "mobs_monster:minotaur_horn", chance = 4, min = 1, max = 2,},
{name = "mobs_monster:minotaur_fur", chance = 1, min = 1, max = 3,},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 39,
run_start = 20, run_end = 39,
punch_start = 40, punch_end = 50,
},
})
mobs:alias_mob("mobs:minotaur", "mobs_monster:minotaur")
-- spawns on desert sand between -1 and 20 light, 1 in 100000 chance, 1 Minotaur in area up to 31000 in height
--mobs:spawn_specific("mobs_monster:minotaur", {"default:dirt_with_dry_grass"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, false)
mobs:spawn({
name = "mobs_monster:minotaur",
nodes = {"default:dirt_with_dry_grass", "default:desert_sand", "default:desert_stone"},
min_light = 0,
max_light = default.LIGHT_MAX,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = 31000,
})
-- register spawn egg
mobs:register_egg("mobs_monster:minotaur", "Minotaur", "mobs_minotaur_inv.png", 1)
minetest.register_craftitem(":mobs:minotaur_eye", {
description = "Minotaur Eye",
inventory_image = "mobs_minotaur_eye.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs_monster:minotaur_eye", "mobs:minotaur_eye")
minetest.register_craftitem(":mobs:minotaur_horn", {
description = "Minotaur Horn",
inventory_image = "mobs_minotaur_horn.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs_monster:minotaur_horn", "mobs:minotaur_horn")
minetest.register_craftitem(":mobs:minotaur_fur", {
description = "Minotaur Fur",
inventory_image = "mobs_minotaur_fur.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs_monster:minotaur_fur", "mobs:minotaur_fur")
minetest.register_craftitem(":mobs:minotaur_lots_of_fur", {
description = "Lot of Minotaur Fur",
inventory_image = "mobs_minotaur_lots_of_fur.png",
groups = {magic = 1},
})
mobs:alias_mob("mobs_monster:minotaur_lots_of_fur", "mobs:minotaur_lots_of_fur")
minetest.register_craft({
output = "mobs_monster:minotaur_lots_of_fur",
recipe = {{"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"},
{"mobs_monster:minotaur_fur", "mobs_monster:minotaur_fur"},
},
})

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- Oerkki by PilzAdam -- Oerkki by PilzAdam
@ -29,8 +29,7 @@ mobs:register_mob("mobs_monster:oerkki", {
jump = true, jump = true,
drops = { drops = {
{name = "default:obsidian", chance = 3, min = 0, max = 2}, {name = "default:obsidian", chance = 3, min = 0, max = 2},
{name = "default:gold_lump", chance = 2, min = 0, max = 2}, {name = "default:gold_lump", chance = 2, min = 0, max = 2}
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
}, },
water_damage = 2, water_damage = 2,
lava_damage = 4, lava_damage = 4,

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- custom particle effects -- custom particle effects
@ -11,7 +11,7 @@ local function effect(pos, amount, texture, min_size, max_size, radius, gravity,
gravity = gravity or -10 gravity = gravity or -10
glow = glow or 0 glow = glow or 0
minetest.add_particlespawner({ core.add_particlespawner({
amount = amount, amount = amount,
time = 0.25, time = 0.25,
minpos = pos, minpos = pos,
@ -59,7 +59,6 @@ mobs:register_mob("mobs_monster:sand_monster", {
jump = true, jump = true,
floats = 0, floats = 0,
drops = { drops = {
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
{name = "default:silver_sand", chance = 2, min = 1, max = 2}, {name = "default:silver_sand", chance = 2, min = 1, max = 2},
{name = "default:desert_sand", chance = 2, min = 1, max = 2}, {name = "default:desert_sand", chance = 2, min = 1, max = 2},
{name = "default:sand", chance = 2, min = 1, max = 2}, {name = "default:sand", chance = 2, min = 1, max = 2},
@ -87,7 +86,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
--[[ --[[
custom_attack = function(self, p) custom_attack = function(self, p)
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand") core.add_item(pos, "default:sand")
end, end,
]] ]]
on_die = function(self, pos) on_die = function(self, pos)

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@ -1,5 +1,5 @@
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
-- helper function -- helper function
@ -91,8 +91,7 @@ mobs:register_mob("mobs_monster:spider", {
view_range = 15, view_range = 15,
floats = 0, floats = 0,
drops = { drops = {
{name = "farming:string", chance = 1, min = 0, max = 2}, {name = "farming:string", chance = 1, min = 0, max = 2}
{name = "maptools:silver_coin", chance = 3, min = 0, max = 1,},
}, },
water_damage = 5, water_damage = 5,
lava_damage = 5, lava_damage = 5,
@ -116,7 +115,7 @@ mobs:register_mob("mobs_monster:spider", {
tmp = spider_types[n] tmp = spider_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins}) self.object:set_properties({textures = tmp.skins})
@ -173,7 +172,7 @@ mobs:register_mob("mobs_monster:spider", {
local dir_x = -math_sin(yaw) * (prop.collisionbox[4] + 0.5) local dir_x = -math_sin(yaw) * (prop.collisionbox[4] + 0.5)
local dir_z = math_cos(yaw) * (prop.collisionbox[4] + 0.5) local dir_z = math_cos(yaw) * (prop.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({ local nod = core.get_node_or_nil({
x = pos.x + dir_x, x = pos.x + dir_x,
y = pos.y + 0.5, y = pos.y + 0.5,
z = pos.z + dir_z z = pos.z + dir_z
@ -183,8 +182,8 @@ mobs:register_mob("mobs_monster:spider", {
local v = self.object:get_velocity() local v = self.object:get_velocity()
-- can only climb solid facings -- can only climb solid facings
if not nod or not minetest.registered_nodes[nod.name] if not nod or not core.registered_nodes[nod.name]
or not minetest.registered_nodes[nod.name].walkable then or not core.registered_nodes[nod.name].walkable then
self.disable_falling = nil self.disable_falling = nil
v.y = 0 v.y = 0
self.object:set_velocity(v) self.object:set_velocity(v)
@ -265,7 +264,7 @@ mobs:alias_mob("mobs:spider", "mobs_monster:spider")
-- cobweb and recipe -- cobweb and recipe
minetest.register_node(":mobs:cobweb", { core.register_node(":mobs:cobweb", {
description = S("Cobweb"), description = S("Cobweb"),
drawtype = "plantlike", drawtype = "plantlike",
visual_scale = 1.2, visual_scale = 1.2,
@ -286,7 +285,7 @@ minetest.register_node(":mobs:cobweb", {
sounds = mobs.node_sound_leaves_defaults() sounds = mobs.node_sound_leaves_defaults()
}) })
minetest.register_craft({ core.register_craft({
output = "mobs:cobweb", output = "mobs:cobweb",
recipe = { recipe = {
{"farming:string", "", "farming:string"}, {"farming:string", "", "farming:string"},
@ -299,12 +298,12 @@ minetest.register_craft({
local web_place = function(pos) local web_place = function(pos)
if minetest.find_node_near(pos, 1, {"ignore"}) then return end if core.find_node_near(pos, 1, {"ignore"}) then return end
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true) local pos2 = core.find_node_near(pos, 1, {"air", "group:leaves"}, true)
if pos2 then if pos2 then
minetest.swap_node(pos2, {name = "mobs:cobweb"}) core.swap_node(pos2, {name = "mobs:cobweb"})
end end
end end
@ -344,5 +343,3 @@ mobs:register_arrow("mobs_monster:cobweb", {
}, nil) }, nil)
end end
}) })
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")

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@ -1,7 +1,7 @@
-- translation and custom stone monster types -- translation and custom stone monster types
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local stone_types = { local stone_types = {
@ -54,9 +54,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
drops = { drops = {
{name = "default:cobble", chance = 1, min = 0, max = 2}, {name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2}, {name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2}, {name = "default:iron_lump", chance = 5, min = 0, max = 2}
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
{name = "default:torch", chance = 2, min = 3, max = 5},
}, },
water_damage = 0, water_damage = 0,
lava_damage = 1, lava_damage = 1,
@ -87,7 +85,7 @@ mobs:register_mob("mobs_monster:stone_monster", {
tmp = stone_types[n] tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins}) self.object:set_properties({textures = tmp.skins})

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@ -1,7 +1,7 @@
-- translation and custom tree monster types -- translation and custom tree monster types
local S = minetest.get_translator("mobs_monster") local S = core.get_translator("mobs_monster")
local tree_types = { local tree_types = {
@ -77,9 +77,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
{name = "default:stick", chance = 1, min = 0, max = 2}, {name = "default:stick", chance = 1, min = 0, max = 2},
{name = "default:sapling", chance = 2, min = 0, max = 2}, {name = "default:sapling", chance = 2, min = 0, max = 2},
{name = "default:junglesapling", chance = 3, min = 0, max = 2}, {name = "default:junglesapling", chance = 3, min = 0, max = 2},
{name = "default:apple", chance = 4, min = 1, max = 2}, {name = "default:apple", chance = 4, min = 1, max = 2}
{name = "maptools:superapple", chance = 4, min = 0, max = 1,},
{name = "maptools:silver_coin", chance = 3, min = 0, max = 1,},
}, },
water_damage = 0, water_damage = 0,
lava_damage = 0, lava_damage = 0,
@ -116,7 +114,7 @@ mobs:register_mob("mobs_monster:tree_monster", {
if tmp.explode and math.random(2) == 1 then return true end if tmp.explode and math.random(2) == 1 then return true end
if minetest.find_node_near(pos, 1, tmp.nodes) then if core.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins}) self.object:set_properties({textures = tmp.skins})