forked from mtcontrib/mobs_monster
112 lines
2.4 KiB
Lua
112 lines
2.4 KiB
Lua
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local S = mobs.intllib
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-- Dungeon Master by PilzAdam
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mobs:register_mob("mobs_monster:dungeon_master", {
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type = "monster",
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passive = false,
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damage = 4,
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attack_type = "dogshoot",
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dogshoot_switch = 1,
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dogshoot_count_max = 12, -- shoot for 10 seconds
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dogshoot_count2_max = 3, -- dogfight for 3 seconds
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reach = 3,
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shoot_interval = 2.5,
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arrow = "mobs_monster:fireball",
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shoot_offset = 1,
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hp_min = 12,
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hp_max = 35,
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armor = 60,
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collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
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visual = "mesh",
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mesh = "mobs_dungeon_master.b3d",
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textures = {
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{"mobs_dungeon_master.png"},
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{"mobs_dungeon_master2.png"},
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{"mobs_dungeon_master3.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_dungeonmaster",
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shoot_attack = "mobs_fireball",
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},
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 15,
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drops = {
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{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3},
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{name = "default:diamond", chance = 4, min = 1, max = 1},
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{name = "default:mese_crystal", chance = 2, min = 1, max = 2},
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{name = "default:diamondblock", chance = 30, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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fear_height = 3,
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animation = {
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stand_start = 0,
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stand_end = 19,
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walk_start = 20,
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walk_end = 35,
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punch_start = 36,
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punch_end = 48,
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shoot_start = 36,
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shoot_end = 48,
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speed_normal = 15,
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speed_run = 15,
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},
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})
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mobs:spawn({
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name = "mobs_monster:dungeon_master",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 7000,
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active_object_count = 1,
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max_height = -70,
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})
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mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
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mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
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-- fireball (weapon)
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mobs:register_arrow("mobs_monster:fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"mobs_fireball.png"},
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velocity = 6,
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tail = 1,
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tail_texture = "mobs_fireball.png",
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tail_size = 10,
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glow = 5,
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expire = 0.1,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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end,
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-- node hit, bursts into flame
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 1, 1, 0)
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end
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})
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