* Aliases moved to utils folder
* Method to generate two different formspec layouts, big and small
* Log Actions moved to separate module
* Added method to generate a chest definition
* Rewritten models
* Add Fridge model
* Add Toolbox models
* "Mod loaded" message; Updated localization template
* Add Italian localization
* Fridge now has both normal and big (2 blocks) models
* Fixed mixed indentation
* Rewritten README; improved IT and FR (thanks to @louisroyer) localizations.
It seems like this chest can not use pipeworks.
When one connect a filter to it and punch or signal the filter it will cause the server to crash.
```
17:27:24: ACTION[ServerThread]: Megaf joins game. List of players: Megaf
17:27:37: ACTION[ServerThread]: Megaf places node pipeworks:filter at (5,7,-17)
17:27:37: ACTION[ServerThread]: facedir: 3
17:27:39: ERROR[main]: ERROR: An unhandled exception occurred: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:54: bad argument #1 to 'ipairs' (table expected, got nil
)
17:27:39: ERROR[main]: stack traceback:
17:27:39: ERROR[main]: [C]: in function 'ipairs'
17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:54: in function 'grabAndFire'
17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:150: in function 'punch_filter'
17:27:39: ERROR[main]: ...minetest/Server/bin/../mods/pipeworks/item_transport.lua:214: in function <...minetest/Server/bin/../mods/pipeworks/item_transport.lua:213>
In thread b693c220:
/home/minetest/Server/src/main.cpp:1955: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b23ff440:
#0 virtual void* CurlFetchThread::Thread()
DEBUG STACK FOR THREAD b693c220:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 void ItemStack::serialize(std::ostream&) const)
Aborted
```