more_chests/utils/formspec.lua

47 lines
1.3 KiB
Lua

function generate(size, inventory_name)
local cfg
-- chest inventory name
local inv_name = inventory_name
if inv_name == nil then
inv_name = "main"
end
if size == "small" then
cfg = {
window_width = 8,
window_height = 9,
chest_width = 8,
chest_height = 4,
}
elseif size == "big" then
cfg = {
window_width = 14,
window_height = 10,
chest_width = 14,
chest_height = 5,
}
end
-- calc padding to vertically align center the chest and the player's inventory
local player_inv_y_orig = cfg.chest_height + 0.85
local player_inv_x_orig = (cfg.window_width - 8) / 2 -- 8=player_inv_width
return "size[" ..
cfg.window_width .. "," .. cfg.window_height .. "]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list["..((inv_name == "main") and "current_name" or "current_player")..";"..inv_name..";0,0.3;" ..
cfg.chest_width .. "," .. cfg.chest_height .. ";]" ..
"list[current_player;main;" ..
player_inv_x_orig .. "," .. player_inv_y_orig ..
";8,1;]" ..
"list[current_player;main;" ..
player_inv_x_orig .. "," .. (player_inv_y_orig + 1.15) ..
";8,3;8]" ..
"listring["..(inv_name == "main" and "current_name" or "current_player")..";"..inv_name.."]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(player_inv_x_orig, player_inv_y_orig)
end
return generate