forked from minetest-mods/moreblocks
Merge remote-tracking branch 'upstream/master'
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commit
b93949c266
24
.github/workflows/build.yml
vendored
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24
.github/workflows/build.yml
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@ -0,0 +1,24 @@
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name: build
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- uses: actions/setup-python@master
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- run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq luarocks
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- name: Install pre-commit
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run: pip3 install pre-commit
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- name: Install LuaCheck
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run: luarocks install --local luacheck
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- name: Run LuaCheck using pre-commit
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run: |
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pre-commit run --all-files
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$HOME/.luarocks/bin/luacheck .
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15
.travis.yml
15
.travis.yml
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dist: bionic
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language: python
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python:
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- 3.7.1
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install:
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- sudo apt-get update -qq
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- sudo apt-get install -qqq luarocks
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- pip3 install pre-commit
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- luarocks install --local luacheck
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script:
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- pre-commit run --all-files
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- $HOME/.luarocks/bin/luacheck .
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@ -11,6 +11,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Legacy Stairs+ conversion code.
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- It was only required to import worlds last edited before Q3 2013.
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### Changed
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- Switch to GitHub Actions.
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- Benefits include faster responses.
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### Added
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@ -1,4 +1,4 @@
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# More Blocks
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# More Blocks [![Build status](https://github.com/minetest-mods/moreblocks/workflows/build/badge.svg)](https://github.com/minetest-mods/moreblocks/actions)
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More Blocks for [Minetest](https://www.minetest.net/), a free and open source infinite
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world block sandbox game.
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@ -194,6 +194,7 @@ local nodes = {
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description = S("Iron Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -204,6 +205,7 @@ local nodes = {
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description = S("Coal Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -214,6 +216,7 @@ local nodes = {
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description = S("Clean Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -313,6 +316,7 @@ local nodes = {
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description = S("Trap Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -325,6 +329,7 @@ local nodes = {
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description = S("Trap Obsidian Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -394,6 +399,7 @@ local nodes = {
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description = S("Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -405,6 +411,7 @@ local nodes = {
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description = S("Trap Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -418,6 +425,7 @@ local nodes = {
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description = S("Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -429,6 +437,7 @@ local nodes = {
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description = S("Trap Super Glow Glass"),
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drawtype = "glasslike_framed_optional",
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tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
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use_texture_alpha = true,
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paramtype = "light",
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sunlight_propagates = true,
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is_ground_content = false,
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@ -16,6 +16,7 @@ local descriptions = {
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}
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stairsplus.register_single = function(category, alternate, info, modname, subname, recipeitem, fields)
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local src_def = minetest.registered_nodes[recipeitem] or {}
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local desc_base = descriptions[category]:format(fields.description)
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local def = {}
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@ -31,6 +32,9 @@ stairsplus.register_single = function(category, alternate, info, modname, subnam
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = def.paramtype2 or "facedir"
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if def.use_texture_alpha == nil then
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def.use_texture_alpha = src_def.use_texture_alpha
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end
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-- This makes node rotation work on placement
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def.place_param2 = nil
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