Fix glass not looking correct (stairs/slabs/panels/microblocks). This makes regular glass look worse though.

This commit is contained in:
Calinou 2015-04-07 17:04:02 +02:00
parent a360b8e83f
commit c0c07ef71a

View File

@ -137,7 +137,8 @@ local nodes = {
["iron_glass"] = { ["iron_glass"] = {
description = S("Iron Glass"), description = S("Iron Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"}, --tiles = {"moreblocks_iron_glass.png", "moreblocks_iron_glass_detail.png"},
tiles = {"moreblocks_iron_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
@ -146,7 +147,8 @@ local nodes = {
["coal_glass"] = { ["coal_glass"] = {
description = S("Coal Glass"), description = S("Coal Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"}, --tiles = {"moreblocks_coal_glass.png", "moreblocks_coal_glass_detail.png"},
tiles = {"moreblocks_coal_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
@ -155,7 +157,8 @@ local nodes = {
["clean_glass"] = { ["clean_glass"] = {
description = S("Clean Glass"), description = S("Clean Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"}, --tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
tiles = {"moreblocks_clean_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}, groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
@ -227,7 +230,8 @@ local nodes = {
["trap_glass"] = { ["trap_glass"] = {
description = S("Trap Glass"), description = S("Trap Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"}, --tiles = {"moreblocks_trap_glass.png", "default_glass_detail.png"},
tiles = {"moreblocks_trap_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
walkable = false, walkable = false,
@ -267,7 +271,8 @@ local nodes = {
["glow_glass"] = { ["glow_glass"] = {
description = S("Glow Glass"), description = S("Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"}, --tiles = {"moreblocks_glow_glass.png", "moreblocks_glow_glass_detail.png"},
tiles = {"moreblocks_glow_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = 11, light_source = 11,
@ -277,7 +282,8 @@ local nodes = {
["trap_glow_glass"] = { ["trap_glow_glass"] = {
description = S("Trap Glow Glass"), description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"}, --tiles = {"moreblocks_trap_glass.png", "moreblocks_glow_glass_detail.png"},
tiles = {"moreblocks_trap_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = 11, light_source = 11,
@ -289,7 +295,8 @@ local nodes = {
["super_glow_glass"] = { ["super_glow_glass"] = {
description = S("Super Glow Glass"), description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --tiles = {"moreblocks_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
tiles = {"moreblocks_super_glow_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = 15, light_source = 15,
@ -299,7 +306,8 @@ local nodes = {
["trap_super_glow_glass"] = { ["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"), description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional", drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"}, --tiles = {"moreblocks_trap_super_glow_glass.png", "moreblocks_super_glow_glass_detail.png"},
tiles = {"moreblocks_trap_super_glow_glass.png"},
paramtype = "light", paramtype = "light",
sunlight_propagates = true, sunlight_propagates = true,
light_source = 15, light_source = 15,