Revert "Undo adding glass detail, but leave the colorizing"

This reverts commit 281268e7bc.

The commit needs to be reverted because it prevents connected glass.
This commit is contained in:
Foz 2017-12-29 17:41:17 -05:00 committed by sofar
parent e6b5336bad
commit cc7e1271be
1 changed files with 18 additions and 18 deletions

View File

@ -143,8 +143,8 @@ local nodes = {
["iron_glass"] = {
description = S("Iron Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
tiles = {"default_glass.png^[colorize:#DEDEDE"},
tiles = {"default_glass.png^[colorize:#DEDEDE", "default_glass_detail.png^[colorize:#DEDEDE"},
--tiles = {"moreblocks_iron_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -154,8 +154,8 @@ local nodes = {
["coal_glass"] = {
description = S("Coal Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
tiles = {"default_glass.png^[colorize:#828282"},
tiles = {"default_glass.png^[colorize:#828282", "default_glass_detail.png^[colorize:#828282"},
--tiles = {"moreblocks_coal_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -165,8 +165,8 @@ local nodes = {
["clean_glass"] = {
description = S("Clean Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
tiles = {"moreblocks_clean_glass.png"},
tiles = {"moreblocks_clean_glass.png", "moreblocks_clean_glass_detail.png"},
--tiles = {"moreblocks_clean_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -265,8 +265,8 @@ local nodes = {
["trap_glass"] = {
description = S("Trap Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
tiles = {"default_glass.png^moreblocks_trap_box_glass.png", "default_glass_detail.png"},
--tiles = {"default_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -278,8 +278,8 @@ local nodes = {
["trap_obsidian_glass"] = {
description = S("Trap Obsidian Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png", "default_obsidian_glass_detail.png"},
--tiles = {"default_obsidian_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -348,8 +348,8 @@ local nodes = {
["glow_glass"] = {
description = S("Glow Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61", "default_glass_detail.png^[colorize:#E9CD61"},
--tiles = {"moreblocks_glow_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -360,8 +360,8 @@ local nodes = {
["trap_glow_glass"] = {
description = S("Trap Glow Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png"},
tiles = {"default_glass.png^[colorize:#E9CD61^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#E9CD61"},
--tiles = {"moreblocks_glow_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -374,8 +374,8 @@ local nodes = {
["super_glow_glass"] = {
description = S("Super Glow Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78", "default_glass_detail.png^[colorize:#FFFF78"},
--tiles = {"moreblocks_super_glow_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
@ -386,8 +386,8 @@ local nodes = {
["trap_super_glow_glass"] = {
description = S("Trap Super Glow Glass"),
drawtype = "glasslike_framed_optional",
--tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png"},
tiles = {"default_glass.png^[colorize:#FFFF78^moreblocks_trap_box_glass.png", "default_glass_detail.png^[colorize:#FFFF78"},
--tiles = {"moreblocks_super_glow_glass.png^moreblocks_trap_box_glass.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,