moretrees/node_defs.lua

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moretrees.avoidnodes = {}
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_red")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_green")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_yellow")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves")
table.insert(moretrees.avoidnodes, "moretrees:fir_leaves_bright")
trees = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", "Giant Sequoia"},
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"rubber_tree", "Rubber Tree"},
{"jungletree", "Jungle Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
}
moretrees.simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willow", "rubber_tree"}
moretrees.leaves_list = {}
moretrees.trunks_list = {}
for i in ipairs(trees) do
local treename = trees[i][1]
local treedesc = trees[i][2]
local fruit = trees[i][3]
local fruitdesc = trees[i][4]
local selbox = trees[i][5]
local vscale = trees[i][6]
minetest.register_node("moretrees:"..treename.."_trunk", {
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description = treedesc.." Trunk",
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_trunk_sideways", {
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description = "Sideways "..treedesc.." Trunk",
tiles = {
"moretrees_"..treename.."_trunk.png^[transformR90",
"moretrees_"..treename.."_trunk.png^[transformR90",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png^[transformR90",
"moretrees_"..treename.."_trunk.png^[transformR90"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
})
minetest.register_node("moretrees:"..treename.."_planks", {
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description = treedesc.." Planks",
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling", {
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description = treedesc.." Sapling",
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_defaults(),
})
if (fruit ~= nil) then
minetest.register_node("moretrees:"..fruit, {
description = fruitdesc,
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
inventory_image = "moretrees_"..fruit..".png^[transformR180",
wield_image = "moretrees_"..fruit..".png^[transformR180",
visual_scale = vscale,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
sounds = default.node_sound_defaults(),
})
end
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
if treename ~= "jungletree" then
minetest.register_node("moretrees:"..treename.."_leaves", {
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description = treedesc.." Leaves",
drawtype = "allfaces_optional",
tiles = { "moretrees_"..treename.."_leaves.png" },
paramtype = "light",
groups = {tree=1, snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
drop = {
max_items = 1,
items = {
{items = {"moretrees:"..treename.."_sapling"}, rarity = 100 },
{items = {"moretrees:"..treename.."_leaves"} }
}
},
})
end
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_leaves")
table.insert(moretrees.trunks_list, "moretrees:"..treename.."_trunk")
if treename ~= "palm" then
table.insert(moretrees.leaves_list, "moretrees:"..treename.."_leaves")
end
end
table.insert(moretrees.trunks_list, "default:jungletree")
-- Extra leaves for jungle trees:
local jungleleaves = {"green","yellow","red"}
local jungleleavesnames = {"Green", "Yellow", "Red"}
for color = 1, 3 do
local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves ("..jungleleavesnames[color]..")",
drawtype = "allfaces_optional",
tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, flammable=2},
drop = {
max_items = 1,
items = {
{items = {'moretrees:jungletree_sapling'}, rarity = 100 },
{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
}
},
sounds = default.node_sound_leaves_defaults(),
})
table.insert(moretrees.leaves_list, "moretrees:jungletree_leaves_"..jungleleaves[color])
end
-- Extra needles for firs
minetest.register_node("moretrees:fir_leaves_bright", {
drawtype = "allfaces_optional",
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description = "Douglas Fir Leaves (Bright)",
tile_images = { "moretrees_fir_leaves_bright.png" },
paramtype = "light",
groups = {snappy=3, flammable=2 },
drop = {
max_items = 1,
items = {
{items = {'moretrees:fir_sapling'}, rarity = 100 },
{items = {'moretrees:fir_leaves'} }
}
},
sounds = default.node_sound_leaves_defaults()
})
table.insert(moretrees.leaves_list, "moretrees:fir_leaves_bright")
-- Backward compatbility with old mods/nodes:
minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
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minetest.register_alias("jungletree:sapling", "moretrees:jungletree_sapling")
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")