tune for voxel garden (#40)

* tune for voxel garden based off https://github.com/mt-mods/moretrees/pull/38

* add internal api setting rather than same if statement all over the place, per j-r suggestion
This commit is contained in:
wsor4035 2024-05-27 10:25:10 -04:00 committed by GitHub
parent f49b1c42c9
commit 1b6914bc26
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3 changed files with 46 additions and 35 deletions

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@ -3,13 +3,15 @@ local S = minetest.get_translator("moretrees")
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..treename.."_trunk"
}
})
if moretrees.enable_planks then
minetest.register_craft({
type = "shapeless",
output = "moretrees:"..treename.."_planks 4",
recipe = {
"moretrees:"..treename.."_trunk"
}
})
end
minetest.register_craft({
type = "fuel",

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@ -287,13 +287,15 @@ for i in ipairs(moretrees.treelist) do
on_place = minetest.rotate_node,
})
minetest.register_node("moretrees:"..treename.."_planks", {
description = moretrees.treedesc[treename].planks,
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = xcompat.sounds.node_sound_wood_defaults(),
})
if moretrees.enable_planks then
minetest.register_node("moretrees:"..treename.."_planks", {
description = moretrees.treedesc[treename].planks,
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = xcompat.sounds.node_sound_wood_defaults(),
})
end
local moretrees_leaves_inventory_image = nil
local moretrees_new_leaves_waving = nil
@ -346,17 +348,19 @@ for i in ipairs(moretrees.treelist) do
}
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = moretrees.treedesc[treename].planks,
drop = treename.."_planks",
}
)
if moretrees.enable_planks then
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = moretrees.treedesc[treename].planks,
drop = treename.."_planks",
}
)
end
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"moretrees_"..treename.."_trunk",
@ -371,20 +375,22 @@ for i in ipairs(moretrees.treelist) do
xcompat.sounds.node_sound_wood_defaults()
)
stairs.register_stair_and_slab(
"moretrees_"..treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
{ "moretrees_"..treename.."_wood.png" },
moretrees.treedesc[treename].planks_stair,
moretrees.treedesc[treename].planks_slab,
xcompat.sounds.node_sound_wood_defaults()
)
if moretrees.enable_planks then
stairs.register_stair_and_slab(
"moretrees_"..treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
{ "moretrees_"..treename.."_wood.png" },
moretrees.treedesc[treename].planks_stair,
moretrees.treedesc[treename].planks_slab,
xcompat.sounds.node_sound_wood_defaults()
)
end
end
end
if minetest.get_modpath("default") and moretrees.enable_fences then
if minetest.get_modpath("default") and moretrees.enable_fences and moretrees.enable_planks then
local planks_name = "moretrees:" .. treename .. "_planks"
local planks_tile = "moretrees_" .. treename .. "_wood.png"
default.register_fence("moretrees:" .. treename .. "_fence", {

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@ -81,3 +81,6 @@ moretrees.grow_legacy_saplings = stg:get_bool("moretrees.grow_legacy_saplings",
-- If this variable is set to true, drop leaves out as entities during leaf
-- decay, rather than just disappearing them.
moretrees.decay_leaves_as_items = stg:get_bool("moretrees.decay_leaves_as_items", false)
-- this is an internal setting for games that only have one type of planks
moretrees.enable_planks = xcompat.gameid ~= "voxelgarden"