forked from mtcontrib/moretrees
fix bad texture refs on saplings
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parent
f59fd56257
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2aad14a883
@ -66,12 +66,15 @@ for i in ipairs(moretrees.treelist) do
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local fruitdesc = moretrees.treelist[i][4]
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local selbox = moretrees.treelist[i][5]
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local vscale = moretrees.treelist[i][6]
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local saptext = moretrees.treelist[i][7] or "moretrees_"..treename.."_sapling.png"
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local saptex = moretrees.treelist[i][7]
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if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
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and treename ~= "acacia"
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and treename ~= "pine" then
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saptex = "moretrees_"..treename.."_sapling.png"
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = S(treedesc.." Trunk"),
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tiles = {
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@ -214,8 +217,8 @@ for i in ipairs(moretrees.treelist) do
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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description = S(treedesc.." Sapling"),
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drawtype = "plantlike",
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tiles = {saptext},
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inventory_image = saptext,
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tiles = {saptex},
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inventory_image = saptex,
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paramtype = "light",
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paramtype2 = "waving",
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walkable = false,
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@ -290,7 +293,7 @@ for color = 1, #jungleleaves do
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tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 },
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius },
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drop = {
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max_items = 1,
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items = {
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@ -318,7 +321,7 @@ minetest.register_node("moretrees:fir_leaves_bright", {
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tiles = { "moretrees_fir_leaves_bright.png" },
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inventory_image = moretrees_leaves_inventory_image,
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paramtype = "light",
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 },
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groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = moretrees.leafdecay_radius },
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drop = {
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max_items = 1,
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items = {
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