forked from mtcontrib/moretrees
Merge branch 'fences' into 'master'
add optional fences and gates See merge request VanessaE/moretrees!2
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commit
6fd3729669
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@ -25,12 +25,16 @@ moretrees.enable_beech = false
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moretrees.spawn_saplings = true
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-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- will use the default stairs mod in minetest_game, if present
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moretrees.enable_stairs = true
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- If this variable is set to true, register fences for moretrees wood
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moretrees.enable_fences = false
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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-- Affects default leaves and default jungle leaves also.
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@ -209,6 +209,41 @@ for i in ipairs(moretrees.treelist) do
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end
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end
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if moretrees.enable_fences then
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local planks_name = "moretrees:" .. treename .. "_planks"
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local planks_tile = "moretrees_" .. treename .. "_wood.png"
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default.register_fence("moretrees:" .. treename .. "_fence", {
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description = S(treedesc.." Fence"),
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texture = planks_tile,
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inventory_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^" .. planks_tile ..
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"^default_fence_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
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description = S(treedesc.." Fence Rail"),
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texture = planks_tile,
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inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
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"^default_fence_rail_overlay.png^[makealpha:255,126,126",
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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if minetest.global_exists("doors") then
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doors.register_fencegate("moretrees:" .. treename .. "_gate", {
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description = S(treedesc .. " Fence Gate"),
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texture = planks_tile,
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material = planks_name,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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})
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end
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end
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end
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minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
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