forked from mtcontrib/moretrees
Added more variety to jungle trees and conifers shapes
Also improved the look of both a little bit, and re-balanced the spawn/growth chances, and reduced the wait time sicne we're not using a ton of code to do this anymore. Also made the spawn routine clear out any leaves that are in the way of a spawning tree's trunk, so the trunks don't look like they've been cut by leaves.
This commit is contained in:
parent
e5706b8cdd
commit
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184
init.lua
184
init.lua
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@ -18,11 +18,11 @@ local DEBUG = false
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-- Jungletree init stuff:
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local JT_SPAWN_INTERVAL = 100
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local JT_SPAWN_CHANCE = 10
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local JT_SPAWN_INTERVAL = 1000
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local JT_SPAWN_CHANCE = 100
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local JT_GROW_INTERVAL = 1000
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local JT_GROW_CHANCE = 100
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local JT_GROW_INTERVAL = 100
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local JT_GROW_CHANCE = 10
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local JT_RADIUS = 8
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local JT_WATER_RADIUS = 25
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@ -32,11 +32,11 @@ local jungletree_seed_diff = plantlife_seed_diff
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-- Conifers init stuff:
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local CONIFERS_SPAWN_SAPLING_CHANCE = 500
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local CONIFERS_SPAWN_SAPLING_INTERVAL = 3600
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local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
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local CONIFERS_SPAWN_SAPLING_CHANCE = 100
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local CONIFERS_GROW_SAPLING_CHANCE = 100
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local CONIFERS_GROW_SAPLING_INTERVAL = 3600
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local CONIFERS_GROW_SAPLING_INTERVAL = 100
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local CONIFERS_GROW_SAPLING_CHANCE = 10
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--local CONIFERS_TRUNK_MINHEIGHT = 7
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--local CONIFERS_TRUNK_MAXHEIGHT = 25
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@ -130,24 +130,113 @@ grow_plants(
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conifers_seed_diff
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)
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-- L-System Tree definitions
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jungle_tree={
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axiom=nil,
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rules_a=nil,
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rules_b=nil,
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2=nil,
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leaves2_chance=nil,
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angle=45,
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iterations=nil,
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random_level=2,
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trunk_type=nil,
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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jt_axiom1 = "FFFA"
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jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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jt_axiom2 = "FFFFFA"
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jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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conifer_tree={
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
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rules_a=nil,
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rules_b=nil,
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trunk="conifers:trunk",
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leaves=nil,
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angle=45,
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iterations=7,
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random_level=5,
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thin_trunks=true
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}
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ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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ct_rules_b1 = "[-FBf][+FBf]"
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ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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ct_rules_b2 = "[-fB][+fB]"
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-- Code that actually spawns the trees!
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function grow_jungletree(pos, noise)
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minetest.env:remove_node(pos)
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if math.random(1, 2) > 1.5 then
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minetest.env:spawn_tree(pos,jungle_tree1)
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else
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minetest.env:spawn_tree(pos,jungle_tree2)
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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jungle_tree["leaves2"] = "jungletree:leaves_red"
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else
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jungle_tree["leaves2"] = "jungletree:leaves_yellow"
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end
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jungle_tree["leaves2_chance"] = math.random(25, 75)
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if r2 == 1 then
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jungle_tree["trunk_type"] = "single"
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jungle_tree["iterations"] = 2
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jungle_tree["axiom"] = jt_axiom1
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jungle_tree["rules_a"] = jt_rules_a1
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jungle_tree["rules_b"] = jt_rules_b1
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elseif r2 == 2 then
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jungle_tree["trunk_type"] = "double"
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jungle_tree["iterations"] = 4
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jungle_tree["axiom"] = jt_axiom2
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jungle_tree["rules_a"] = jt_rules_a2
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jungle_tree["rules_b"] = jt_rules_b2
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elseif r2 == 3 then
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jungle_tree["trunk_type"] = "crossed"
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jungle_tree["iterations"] = 4
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jungle_tree["axiom"] = jt_axiom2
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jungle_tree["rules_a"] = jt_rules_a2
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jungle_tree["rules_b"] = jt_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,jungle_tree)
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end
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function grow_conifer(pos, noise)
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minetest.env:remove_node(pos)
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if math.random(1, 2) > 1.5 then
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minetest.env:spawn_tree(pos,conifer_tree1)
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if math.random(2) == 1 then
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conifer_tree["leaves"]="conifers:leaves"
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else
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minetest.env:spawn_tree(pos,conifer_tree2)
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conifer_tree["leaves"]="conifers:leaves_special"
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end
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if math.random(2) == 1 then
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conifer_tree["rules_a"] = ct_rules_a1
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conifer_tree["rules_b"] = ct_rules_b1
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else
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conifer_tree["rules_a"] = ct_rules_a2
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conifer_tree["rules_b"] = ct_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,conifer_tree)
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end
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-- Other stuff
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@ -172,67 +261,6 @@ if CONIFERS_REMOVE_TREES == true then
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})
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end
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-- L-System Tree definitions
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jungle_tree1={
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axiom="FFFFFA",
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rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
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rules_b="[-FFf&F][+FFf&F]B",
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2="jungletree:leaves_yellow",
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leaves2_chance=50,
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angle=45,
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iterations=4,
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random_level=2,
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trunk_type="crossed",
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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jungle_tree2={
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axiom="FFFFFA",
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rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
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rules_b="[-FFf&F][+FFf&F]B",
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trunk="default:jungletree",
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leaves="jungletree:leaves_green",
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leaves2="jungletree:leaves_red",
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leaves2_chance=50,
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angle=45,
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iterations=4,
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random_level=2,
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trunk_type="crossed",
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thin_branches=true;
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fruit_chance=15,
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fruit="vines:vine"
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}
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conifer_tree1={
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
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rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
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rules_b="[-FB][+FB]",
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trunk="conifers:trunk",
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leaves="conifers:leaves",
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angle=45,
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iterations=7,
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random_level=4,
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thin_trunks=true
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}
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conifer_tree2={
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axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
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rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
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rules_b="[-FB][+FB]",
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trunk="conifers:trunk",
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leaves="conifers:leaves_special",
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angle=45,
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iterations=7,
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random_level=4,
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thin_trunks=true
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}
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-- Nodes for jungle trees
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minetest.register_node(":jungletree:sapling", {
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