Added more variety to jungle trees and conifers shapes

Also improved the look of both a little bit, and re-balanced the spawn/growth
chances, and reduced the wait time sicne we're not using a ton of code to do
this anymore.

Also made the spawn routine clear out any leaves that are in the way of a
spawning tree's trunk, so the trunks don't look like they've been cut by
leaves.
This commit is contained in:
Vanessa Ezekowitz 2013-01-11 10:29:38 -05:00
parent e5706b8cdd
commit 750e3aa6ee
1 changed files with 106 additions and 78 deletions

184
init.lua
View File

@ -18,11 +18,11 @@ local DEBUG = false
-- Jungletree init stuff:
local JT_SPAWN_INTERVAL = 100
local JT_SPAWN_CHANCE = 10
local JT_SPAWN_INTERVAL = 1000
local JT_SPAWN_CHANCE = 100
local JT_GROW_INTERVAL = 1000
local JT_GROW_CHANCE = 100
local JT_GROW_INTERVAL = 100
local JT_GROW_CHANCE = 10
local JT_RADIUS = 8
local JT_WATER_RADIUS = 25
@ -32,11 +32,11 @@ local jungletree_seed_diff = plantlife_seed_diff
-- Conifers init stuff:
local CONIFERS_SPAWN_SAPLING_CHANCE = 500
local CONIFERS_SPAWN_SAPLING_INTERVAL = 3600
local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
local CONIFERS_SPAWN_SAPLING_CHANCE = 100
local CONIFERS_GROW_SAPLING_CHANCE = 100
local CONIFERS_GROW_SAPLING_INTERVAL = 3600
local CONIFERS_GROW_SAPLING_INTERVAL = 100
local CONIFERS_GROW_SAPLING_CHANCE = 10
--local CONIFERS_TRUNK_MINHEIGHT = 7
--local CONIFERS_TRUNK_MAXHEIGHT = 25
@ -130,24 +130,113 @@ grow_plants(
conifers_seed_diff
)
-- L-System Tree definitions
jungle_tree={
axiom=nil,
rules_a=nil,
rules_b=nil,
trunk="default:jungletree",
leaves="jungletree:leaves_green",
leaves2=nil,
leaves2_chance=nil,
angle=45,
iterations=nil,
random_level=2,
trunk_type=nil,
thin_branches=true;
fruit_chance=15,
fruit="vines:vine"
}
jt_axiom1 = "FFFA"
jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
jt_rules_b1 = "[-Ff&f][+Ff&f]B"
jt_axiom2 = "FFFFFA"
jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
conifer_tree={
axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
rules_a=nil,
rules_b=nil,
trunk="conifers:trunk",
leaves=nil,
angle=45,
iterations=7,
random_level=5,
thin_trunks=true
}
ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
ct_rules_b1 = "[-FBf][+FBf]"
ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
ct_rules_b2 = "[-fB][+fB]"
-- Code that actually spawns the trees!
function grow_jungletree(pos, noise)
minetest.env:remove_node(pos)
if math.random(1, 2) > 1.5 then
minetest.env:spawn_tree(pos,jungle_tree1)
else
minetest.env:spawn_tree(pos,jungle_tree2)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
jungle_tree["leaves2"] = "jungletree:leaves_red"
else
jungle_tree["leaves2"] = "jungletree:leaves_yellow"
end
jungle_tree["leaves2_chance"] = math.random(25, 75)
if r2 == 1 then
jungle_tree["trunk_type"] = "single"
jungle_tree["iterations"] = 2
jungle_tree["axiom"] = jt_axiom1
jungle_tree["rules_a"] = jt_rules_a1
jungle_tree["rules_b"] = jt_rules_b1
elseif r2 == 2 then
jungle_tree["trunk_type"] = "double"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
elseif r2 == 3 then
jungle_tree["trunk_type"] = "crossed"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,jungle_tree)
end
function grow_conifer(pos, noise)
minetest.env:remove_node(pos)
if math.random(1, 2) > 1.5 then
minetest.env:spawn_tree(pos,conifer_tree1)
if math.random(2) == 1 then
conifer_tree["leaves"]="conifers:leaves"
else
minetest.env:spawn_tree(pos,conifer_tree2)
conifer_tree["leaves"]="conifers:leaves_special"
end
if math.random(2) == 1 then
conifer_tree["rules_a"] = ct_rules_a1
conifer_tree["rules_b"] = ct_rules_b1
else
conifer_tree["rules_a"] = ct_rules_a2
conifer_tree["rules_b"] = ct_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,conifer_tree)
end
-- Other stuff
@ -172,67 +261,6 @@ if CONIFERS_REMOVE_TREES == true then
})
end
-- L-System Tree definitions
jungle_tree1={
axiom="FFFFFA",
rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
rules_b="[-FFf&F][+FFf&F]B",
trunk="default:jungletree",
leaves="jungletree:leaves_green",
leaves2="jungletree:leaves_yellow",
leaves2_chance=50,
angle=45,
iterations=4,
random_level=2,
trunk_type="crossed",
thin_branches=true;
fruit_chance=15,
fruit="vines:vine"
}
jungle_tree2={
axiom="FFFFFA",
rules_a="FFFFF[&&-FFFBF[&&&FFf]^^^FFf][&&+FFFBFF[&&&FFf]^^^FFf][&&---FFFBFF[&&&FFf]^^^FFf][&&+++FFFBFF[&&&FFf]^^^FFf]FF/A",
rules_b="[-FFf&F][+FFf&F]B",
trunk="default:jungletree",
leaves="jungletree:leaves_green",
leaves2="jungletree:leaves_red",
leaves2_chance=50,
angle=45,
iterations=4,
random_level=2,
trunk_type="crossed",
thin_branches=true;
fruit_chance=15,
fruit="vines:vine"
}
conifer_tree1={
axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
rules_b="[-FB][+FB]",
trunk="conifers:trunk",
leaves="conifers:leaves",
angle=45,
iterations=7,
random_level=4,
thin_trunks=true
}
conifer_tree2={
axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]FF",
rules_a="FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A",
rules_b="[-FB][+FB]",
trunk="conifers:trunk",
leaves="conifers:leaves_special",
angle=45,
iterations=7,
random_level=4,
thin_trunks=true
}
-- Nodes for jungle trees
minetest.register_node(":jungletree:sapling", {