Merge branch 'newapi'
63
init.lua
|
@ -59,10 +59,10 @@ minetest.register_alias("mapgen_leaves", "air")
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plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
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]]--
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-- sapling growth setup
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-- sapling growth
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local sapling_interval = 500
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local sapling_chance = 10
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local sapling_interval = 1
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local sapling_chance = 1
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for i in ipairs(simple_trees) do
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local tree_name = trees[i][1]
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@ -71,27 +71,46 @@ for i in ipairs(simple_trees) do
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plantslib:dbg(dump(moretrees[tree_biome].surface))
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plantslib:grow_plants(
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sapling_interval,
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sapling_chance,
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"moretrees:"..tree_name.."_sapling",
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nil,
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nil,
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moretrees[tree_biome].surface,
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nil,
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nil,
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nil,
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nil,
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nil,
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moretrees[tree_model],
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nil
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)
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:"..tree_name.."_sapling",
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grow_nodes = moretrees[tree_biome].surface,
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grow_function = moretrees[tree_model],
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})
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end
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:birch_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_birch",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:spruce_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_spruce",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:fir_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_fir",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:jungletree_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_jungletree",nil)
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:birch_sapling",
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grow_nodes = moretrees.birch_biome.surface,
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grow_function = "moretrees:grow_birch"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:spruce_sapling",
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grow_nodes = moretrees.spruce_biome.surface,
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grow_function = "moretrees:grow_spruce"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:fir_sapling",
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grow_nodes = moretrees.fir_biome.surface,
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grow_function = "moretrees:grow_fir"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:jungletree_sapling",
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grow_nodes = moretrees.jungletree_biome.surface,
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grow_function = "moretrees:grow_jungletree"
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})
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-- Code to spawn a birch tree
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318
node_defs.lua
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@ -1,16 +1,3 @@
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leaves = {
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{"beech", "Beech Leaves"},
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{"apple_tree", "Apple Tree Leaves"},
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{"oak", "Oak Leaves"},
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{"sequoia", "Sequoia Needles"},
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{"birch", "Birch Leaves"},
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{"palm", "Palm Leaves"},
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{"spruce", "Spruce Needles"},
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{"pine", "Pine Needles"},
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{"willow", "Willow Leaves"},
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{"rubber_tree", "Rubber Tree Leaves"},
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}
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moretrees.avoidnodes = {}
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table.insert(moretrees.avoidnodes, "default:jungletree")
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@ -21,31 +8,20 @@ table.insert(moretrees.avoidnodes, "moretrees:jungletree_leaves_yellow")
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table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
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table.insert(moretrees.avoidnodes, "moretrees:fir_leaves")
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table.insert(moretrees.avoidnodes, "moretrees:fir_leaves_bright")
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for i in ipairs(leaves) do
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local name = leaves[i]
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minetest.register_node("moretrees:"..leaves[i][1].."_leaves", {
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description = leaves[i][2],
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drawtype = "allfaces_optional",
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tiles = { "moretrees_"..leaves[i][1].."_leaves.png" },
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paramtype = "light",
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groups = {tree=1, snappy=3, flammable=2},
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sounds = default.node_sound_leaves_defaults(),
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})
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table.insert(moretrees.avoidnodes, "moretrees:"..leaves[i][1].."_leaves")
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end
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trees = {
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{"beech", "Beech", nil, nil, nil },
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{"apple_tree", "Apple Tree", nil, nil, nil },
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{"oak", "Oak", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"sequoia", "Sequoia", nil, nil, nil },
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{"birch", "Birch", nil, nil, nil },
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{"palm", "Palm", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"spruce", "Spruce", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"pine", "Pine", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2} },
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{"willow", "Willow", nil, nil, nil },
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{"rubber_tree", "Rubber Tree", nil, nil, nil },
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{"beech", "Beech", 4 },
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{"apple_tree", "Apple Tree", 10 },
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{"oak", "Oak", 10, "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"sequoia", "Sequoia", 7 },
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{"birch", "Birch", 10 },
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{"palm", "Palm", 15, "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
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{"spruce", "Spruce", 10, "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"pine", "Pine", 10, "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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{"willow", "Willow", 15 },
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{"rubber_tree", "Rubber Tree", 7 },
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{"jungletree", "Jungle Tree"},
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{"fir", "Fir", 15, "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
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}
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simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willow", "rubber_tree"}
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|
@ -53,18 +29,18 @@ simple_trees = { "beech", "apple_tree", "oak", "sequoia", "palm", "pine", "willo
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for i in ipairs(trees) do
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local treename = trees[i][1]
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local treedesc = trees[i][2]
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local fruit = trees[i][3]
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local fruitdesc = trees[i][4]
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local selbox = trees[i][5]
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table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
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local leafdecayradius = trees[i][3] -- future use, not yet implemented.
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local fruit = trees[i][4]
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local fruitdesc = trees[i][5]
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local selbox = trees[i][6]
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local vscale = trees[i][7]
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minetest.register_node("moretrees:"..treename.."_trunk", {
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description = treedesc.." Trunk",
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description = treedesc.." Tree Trunk",
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||||
tiles = {
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||||
"moretrees_"..treename.."_top.png",
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"moretrees_"..treename.."_top.png",
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"moretrees_"..treename..".png"
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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@ -72,14 +48,14 @@ for i in ipairs(trees) do
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})
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minetest.register_node("moretrees:"..treename.."_trunk_sideways", {
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description = treedesc.." Trunk (sideways)",
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description = "Sideways "..treedesc.." Tree Trunk",
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tiles = {
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"moretrees_"..treename..".png^[transformR90",
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"moretrees_"..treename..".png^[transformR90",
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"moretrees_"..treename.."_top.png",
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"moretrees_"..treename.."_top.png",
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"moretrees_"..treename..".png^[transformR90",
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"moretrees_"..treename..".png^[transformR90"
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png^[transformR90",
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"moretrees_"..treename.."_trunk.png^[transformR90"
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},
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is_ground_content = true,
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groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
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@ -87,7 +63,7 @@ for i in ipairs(trees) do
|
|||
})
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|
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = treedesc.." Planks",
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description = treedesc.." Beech Planks",
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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@ -95,7 +71,7 @@ for i in ipairs(trees) do
|
|||
})
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minetest.register_node("moretrees:"..treename.."_sapling", {
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||||
description = treedesc.." Sapling",
|
||||
description = treedesc.." Tree Sapling",
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||||
drawtype = "plantlike",
|
||||
tiles = {"moretrees_"..treename.."_sapling.png"},
|
||||
inventory_image = "moretrees_"..treename.."_sapling.png",
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||||
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@ -114,7 +90,9 @@ for i in ipairs(trees) do
|
|||
description = fruitdesc,
|
||||
drawtype = "plantlike",
|
||||
tiles = { "moretrees_"..fruit..".png" },
|
||||
inventory_image = "moretrees_"..fruit..".png",
|
||||
inventory_image = "moretrees_"..fruit..".png^[transformR180",
|
||||
wield_image = "moretrees_"..fruit..".png^[transformR180",
|
||||
visual_scale = vscale,
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
|
@ -127,165 +105,61 @@ for i in ipairs(trees) do
|
|||
})
|
||||
end
|
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|
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-- player will get sapling with 1/20 chance
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
|
||||
if treename ~= "jungletree" then
|
||||
minetest.register_node("moretrees:"..treename.."_leaves", {
|
||||
description = treedesc.." Tree Leaves",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = { "moretrees_"..treename.."_leaves.png" },
|
||||
paramtype = "light",
|
||||
groups = {tree=1, snappy=3, flammable=2 },
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
-- player will get sapling with 1/20 chance
|
||||
-- player will get leaves only if he/she gets no
|
||||
-- saplings, because max_items is 1.
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {"moretrees:"..treename.."_sapling"}, rarity = 20 },
|
||||
{items = {"moretrees:"..treename.."_leaves"} }
|
||||
}
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
|
||||
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_leaves")
|
||||
end
|
||||
|
||||
-- Nodes for jungle trees
|
||||
-- Extra leaves for jungle trees:
|
||||
|
||||
minetest.register_node("moretrees:jungletree_sapling", {
|
||||
description = "Jungle Tree Sapling",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"moretrees_jungletree_sapling.png"},
|
||||
inventory_image = "moretrees_jungletree_sapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3,flammable=2},
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:jungletree_trunk", {
|
||||
description = "Jungle Tree trunk (sideways)",
|
||||
tiles = {
|
||||
"default_jungletree_top.png",
|
||||
"default_jungletree_top.png",
|
||||
"default_jungletree.png",
|
||||
"default_jungletree.png",
|
||||
"default_jungletree.png",
|
||||
"default_jungletree.png"
|
||||
},
|
||||
groups = {wood=1,snappy=2,dig_immediate=3,flammable=2},
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:jungletree_planks", {
|
||||
description = "Jungle Tree Planks",
|
||||
tiles = {
|
||||
"moretrees_jungletree_wood.png",
|
||||
},
|
||||
groups = {wood=1,snappy=2,dig_immediate=3,flammable=2},
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:jungletree_trunk_sideways", {
|
||||
description = "Jungle Tree trunk (sideways)",
|
||||
tiles = {
|
||||
"default_jungletree.png^[transformR90",
|
||||
"default_jungletree.png^[transformR90",
|
||||
"default_jungletree_top.png",
|
||||
"default_jungletree_top.png",
|
||||
"default_jungletree.png^[transformR90",
|
||||
"default_jungletree.png^[transformR90"
|
||||
},
|
||||
groups = {wood=1,snappy=2,dig_immediate=3,flammable=2},
|
||||
})
|
||||
|
||||
local leaves = {"green","yellow","red"}
|
||||
local jungleleaves = {"green","yellow","red"}
|
||||
local jungleleavesnames = {"Green", "Yellow", "Red"}
|
||||
for color = 1, 3 do
|
||||
local leave_name = "moretrees:jungletree_leaves_"..leaves[color]
|
||||
local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
|
||||
minetest.register_node(leave_name, {
|
||||
description = "Jungle Tree Leaves",
|
||||
description = "Jungle Tree Leaves ("..jungleleavesnames[color]..")",
|
||||
drawtype = "allfaces_optional",
|
||||
tiles = {"moretrees_jungletree_leaves_"..leaves[color]..".png"},
|
||||
tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
|
||||
paramtype = "light",
|
||||
groups = {snappy=3, leafdecay=3, flammable=2},
|
||||
groups = {snappy=3, flammable=2},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'moretrees:jungletree_sapling'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {"moretrees:jungletree_leaves_"..leaves[color]},
|
||||
}
|
||||
{items = {'moretrees:jungletree_sapling'}, rarity = 20 },
|
||||
{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
-- Nodes for firs
|
||||
|
||||
minetest.register_node("moretrees:fir_trunk", {
|
||||
description = "Fir trunk",
|
||||
tile_images = {
|
||||
"moretrees_fir_trunktop.png",
|
||||
"moretrees_fir_trunktop.png",
|
||||
"moretrees_fir_trunk.png",
|
||||
"moretrees_fir_trunk.png",
|
||||
"moretrees_fir_trunk.png",
|
||||
"moretrees_fir_trunk.png"
|
||||
},
|
||||
is_ground_content = true,
|
||||
groups = {
|
||||
tree = 1,
|
||||
snappy = 2,
|
||||
choppy = 2,
|
||||
oddly_breakable_by_hand = 1,
|
||||
flammable = 2,
|
||||
wood = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:fir_trunk_sideways", {
|
||||
description = "Fir Trunk (sideways)",
|
||||
tile_images = {
|
||||
"moretrees_fir_trunk.png^[transformR90",
|
||||
"moretrees_fir_trunk.png^[transformR90",
|
||||
"moretrees_fir_trunktop.png",
|
||||
"moretrees_fir_trunktop.png",
|
||||
"moretrees_fir_trunk.png^[transformR90",
|
||||
"moretrees_fir_trunk.png^[transformR90"
|
||||
},
|
||||
paramtype2 = "facedir",
|
||||
material = minetest.digprop_woodlike(1.0),
|
||||
|
||||
groups = {
|
||||
tree = 1,
|
||||
snappy = 2,
|
||||
choppy = 2,
|
||||
oddly_breakable_by_hand = 1,
|
||||
flammable = 2,
|
||||
wood = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:fir_planks", {
|
||||
description = "Fir Planks",
|
||||
tiles = {
|
||||
"moretrees_fir_wood.png",
|
||||
},
|
||||
groups = {wood=1,snappy=2,dig_immediate=3,flammable=2},
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:fir_leaves", {
|
||||
drawtype = "allfaces_optional",
|
||||
description = "Fir Leaves",
|
||||
tile_images = { "moretrees_fir_leaves.png" },
|
||||
paramtype = "light",
|
||||
groups = {
|
||||
snappy = 3,
|
||||
leafdecay = 3,
|
||||
flammable = 2
|
||||
},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'moretrees:fir_sapling'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'moretrees:fir_leaves'},
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
-- Extra needles for firs
|
||||
|
||||
minetest.register_node("moretrees:fir_leaves_bright", {
|
||||
drawtype = "allfaces_optional",
|
||||
|
@ -293,59 +167,18 @@ minetest.register_node("moretrees:fir_leaves_bright", {
|
|||
tile_images = { "moretrees_fir_leaves_bright.png" },
|
||||
paramtype = "light",
|
||||
|
||||
groups = {
|
||||
snappy = 3,
|
||||
leafdecay = 3,
|
||||
flammable = 2
|
||||
},
|
||||
groups = {snappy=3, flammable=2 },
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = {'moretrees:fir_sapling'},
|
||||
rarity = 20,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = {'moretrees:fir_leaves'},
|
||||
}
|
||||
{items = {'moretrees:fir_sapling'}, rarity = 20 },
|
||||
{items = {'moretrees:fir_leaves'} }
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:fir_sapling", {
|
||||
description = "Fir sapling",
|
||||
drawtype = "plantlike",
|
||||
tile_images = {"moretrees_fir_sapling.png"},
|
||||
inventory_image = "moretrees_fir_sapling.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {
|
||||
snappy = 2,
|
||||
dig_immediate = 3,
|
||||
flammable = 2
|
||||
},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("moretrees:fir_cone", {
|
||||
description = "Fir cone",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"moretrees_fir_cone.png"},
|
||||
inventory_image = "moretrees_fir_cone.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
groups = {fleshy=3,dig_immediate=3,flammable=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
})
|
||||
|
||||
-- Backward compatbility with old mods/nodes:
|
||||
|
||||
|
@ -353,6 +186,7 @@ minetest.register_alias("default:jungletree", "moretrees:jungletree_trunk")
|
|||
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
|
||||
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
|
||||
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
|
||||
minetest.register_alias("jungletree:sapling", "moretrees:jungletree_sapling")
|
||||
|
||||
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
|
||||
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
|
||||
|
|
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textures/moretrees_jungletree_trunk.png
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After Width: | Height: | Size: 751 B |
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textures/moretrees_jungletree_trunk_top.png
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