Nettoyage et ajout de fichiers modèles
|
@ -1,390 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .14
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,439 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,690 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambience Configuration for version .34
|
||||
--Added Faraway & Ethereal by Amethystium
|
||||
|
||||
--Working on:
|
||||
--removing magic leap when not enough air under feet.
|
||||
|
||||
|
||||
--find out why wind stops while flying
|
||||
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
|
||||
--invoked when staning on a ledge near water.
|
||||
--reduce redundant code (stopplay and add ambience to list)
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 80 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 250 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local water_surface_volume = 1.0 -- sloshing water
|
||||
local lava_volume = 1.0 --lava
|
||||
local flowing_water_volume = .4 --waterfall
|
||||
local splashing_water_volume = 1
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local ambiences
|
||||
local counter=0--*****************
|
||||
local SOUNDVOLUME = 1
|
||||
local MUSICVOLUME = 1
|
||||
local sound_vol = 1
|
||||
local volume = {}
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
local played_on_start = false
|
||||
local world_path = minetest.get_worldpath()
|
||||
|
||||
local function load_volumes()
|
||||
local file, err = io.open(world_path.."/ambience_volumes", "r")
|
||||
if err then
|
||||
return
|
||||
end
|
||||
for line in file:lines() do
|
||||
local config_line = string.split(line, ":")
|
||||
volume[config_line[1]] = {music=config_line[2],sound=config_line[3]}
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
||||
load_volumes()
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume},
|
||||
{name="deer", length=8, gain=night_volume*2},
|
||||
{name="frog", length=1, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=7, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume},
|
||||
{name="canadianloon2", length=15, gain=day_volume-0.7},
|
||||
{name="peacock", length=3, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=7, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume*0.5}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume},
|
||||
{name="gull", length=2, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "nothing_yet",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6, gain=1},
|
||||
{name="dolphins_screaming", length=16.5, gain=1}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume},
|
||||
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=splashing_water_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=flowing_water_volume}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=flowing_water_volume}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20, gain=lava_volume}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15, gain=lava_volume}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
is_music=true,
|
||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
|
||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
|
||||
--{name="mtest", length=4*60+33, gain=music_volume},
|
||||
--{name="echos", length=2*60+26, gain=music_volume},
|
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
|
||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
|
||||
{name="dark_ambiance", length=44, gain=music_volume},
|
||||
{name="Ambivalent", length=2*60+31, gain=music_volume*1.4},
|
||||
{name="anonnp4014", length=2*60+31, gain=music_volume*1.6},
|
||||
{name="bensound_deepblue", length=4*60+49, gain=music_volume},
|
||||
{name="bensound_ofeliasdream", length=4*60+59, gain=music_volume},
|
||||
{name="bensound_slowmotion", length=3*60+27, gain=music_volume},
|
||||
{name="rainymemory", length=2*60+8, gain=music_volume}
|
||||
}
|
||||
|
||||
local ambienceList = {
|
||||
night=night,
|
||||
night_frequent=night_frequent,
|
||||
day=day,
|
||||
day_frequent=day_frequent,
|
||||
swimming_frequent=swimming_frequent,
|
||||
cave=cave,
|
||||
cave_frequent=cave_frequent,
|
||||
beach=beach,
|
||||
beach_frequent=beach_frequent,
|
||||
desert=desert,
|
||||
desert_frequent=desert_frequent,
|
||||
flying=flying,
|
||||
water=water,
|
||||
water_frequent=water_frequent,
|
||||
water_surface=water_surface,
|
||||
splashing_water=splashing_water,
|
||||
flowing_water=flowing_water,
|
||||
flowing_water2=flowing_water2,
|
||||
lava=lava,
|
||||
lava2=lava2,
|
||||
music=music,
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
local counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
local minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
local nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
local totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving: treading water
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- minetest.chat_send_all("----------")
|
||||
-- if not player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("not moving horiz")
|
||||
-- else
|
||||
-- minetest.chat_send_all("moving horiz")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("----------")
|
||||
|
||||
|
||||
-- if player_is_moving_horiz then
|
||||
-- minetest.chat_send_all("playermoving")
|
||||
-- end
|
||||
-- if player_is_climbing then
|
||||
-- minetest.chat_send_all("player Climbing")
|
||||
-- end
|
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
--
|
||||
--local air_or_ignore = {air=true,ignore=true}
|
||||
-- minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
|
||||
-- maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
|
||||
--local air_under_player = nodes_in_coords(minp, maxp, "air")
|
||||
--local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
|
||||
--local air_plus_ignore_under = air_under_player + ignore_under_player
|
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player)
|
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
|
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
|
||||
--minetest.chat_send_all("flying!!!!")
|
||||
-- if music then
|
||||
-- return {flying=flying, music=music}
|
||||
-- else
|
||||
--- return {flying}
|
||||
-- end
|
||||
-- end
|
||||
--minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
-- pos.y = pos.y-2
|
||||
-- nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number, is_music)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
if is_music then
|
||||
gain = list[number].gain*volume[player_name].music
|
||||
--minetest.chat_send_all("gain music: " .. gain )
|
||||
else
|
||||
gain = list[number].gain*volume[player_name].sound
|
||||
--minetest.chat_send_all("gain sound: " .. gain )
|
||||
end
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
for key,value in pairs(ambienceList) do
|
||||
if still_playing[key] == nil then
|
||||
if value.handler[player_name] ~= nil then
|
||||
if value.on_stop ~= nil then
|
||||
minetest.sound_play(value.on_stop, {to_player=player_name,gain=volume[player_name].sound})
|
||||
end
|
||||
minetest.sound_stop(value.handler[player_name])
|
||||
value.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
-- if(played_on_start) then
|
||||
-- -- minetest.chat_send_all("playedOnStart " )
|
||||
-- else
|
||||
-- -- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
-- end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
|
||||
end
|
||||
-- minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
local is_music =false
|
||||
if ambience.is_music ~= nil then
|
||||
is_music = true
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience),is_music)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(
|
||||
function(player)
|
||||
if volume[player:get_player_name()] == nil then
|
||||
volume[player:get_player_name()] = {music=MUSICVOLUME, sound=SOUNDVOLUME}
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"volume",
|
||||
{
|
||||
description = "View sliders to set sound a music volume",
|
||||
func = function(name,param)
|
||||
minetest.show_formspec(
|
||||
name,
|
||||
"ambience:volume",
|
||||
"size[6,3.5]" ..
|
||||
"label[0,0.5;Music]" ..
|
||||
"scrollbar[0,1;5.8,0.4;horizontal;music;" .. volume[name].music * 1000 .. "]" ..
|
||||
"label[0,1.5;Sound]" ..
|
||||
"scrollbar[0,2;5.8,0.4;horizontal;sound;" .. volume[name].sound * 1000 .. "]" ..
|
||||
"button_exit[2,2.8;2,0.8;quit;Done]"
|
||||
)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(
|
||||
function(player, formname, fields)
|
||||
if formname ~= "ambience:volume" then
|
||||
return false
|
||||
end
|
||||
minetest.log(dump(fields))
|
||||
if fields.quit ~= "true" then
|
||||
volume[player:get_player_name()].music = tonumber(string.split(fields.music,":")[2]) / 1000
|
||||
volume[player:get_player_name()].sound = tonumber(string.split(fields.sound,":")[2]) / 1000
|
||||
end
|
||||
if fields.quit then
|
||||
local file, err = io.open(world_path.."/ambience_volumes", "w")
|
||||
if not err then
|
||||
for item in pairs(volume) do
|
||||
file:write(item..":"..volume[item].music..":"..volume[item].sound.."\n")
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
return true
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"svol",
|
||||
{
|
||||
params = "<svol>",
|
||||
description = "set volume of sounds, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
SOUNDVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- ambiences = get_ambience(player)
|
||||
-- stop_sound({}, player)
|
||||
minetest.chat_send_player(name, "Sound volume set.")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand(
|
||||
"mvol",
|
||||
{
|
||||
params = "<mvol>",
|
||||
description = "set volume of music, default 1 normal volume.",
|
||||
privs = {server=true},
|
||||
func = function(name, param)
|
||||
MUSICVOLUME = param
|
||||
-- local player = minetest.env:get_player_by_name(name)
|
||||
-- stop_sound({}, player)
|
||||
-- ambiences = get_ambience(player)
|
||||
minetest.chat_send_player(name, "Music volume set.")
|
||||
end,
|
||||
})
|
|
@ -1,287 +0,0 @@
|
|||
local night = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
{name="horned_owl", length=3},
|
||||
{name="Wolves_Howling", length=11},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="Crickets_At_NightCombo", length=69},
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Best Cardinal Bird", length=4},
|
||||
{name="craw", length=3},
|
||||
{name="bluejay", length=18},
|
||||
{name="ComboWind", length=17},
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = 25,
|
||||
{name="robin2", length=16},
|
||||
{name="birdsongnl", length=12.5},
|
||||
{name="bird", length=30},
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = 5,
|
||||
{name="Bats_in_Cave", length=5},
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="drippingwater_drip_a", length=2},
|
||||
{name="drippingwater_drip_b", length=2},
|
||||
{name="drippingwater_drip_c", length=2},
|
||||
{name="Single_Water_Droplet", length=3},
|
||||
{name="Spooky_Water_Drops", length=7},
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5},
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
on_stop = "drowning_gasp",
|
||||
{name="scuba1bubbles", length=11},
|
||||
{name="scuba1calm", length=10},
|
||||
{name="scuba1calm2", length=8.5},
|
||||
{name="scuba1interestingbubbles", length=11},
|
||||
{name="scuba1tubulentbubbles", length=10.5},
|
||||
}
|
||||
|
||||
local splash = {
|
||||
handler = {},
|
||||
frequency = 100,
|
||||
{name="Splash", length=1.5},
|
||||
}
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = 1,
|
||||
{name="mtest", length=4*60+33, gain=0.3},
|
||||
{name="music_1", length=1*60+52, gain=0.3},
|
||||
{name="ambiance", length=19, gain=0.3},
|
||||
{name="dark_ambiance", length=46, gain=0.3},
|
||||
{name="eastern_feeling", length=3*60+51, gain=0.3},
|
||||
{name="echos", length=2*60+26, gain=0.3},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=0.3},
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local get_ambience = function(player)
|
||||
local table = {}
|
||||
|
||||
local play_water = false
|
||||
local play_splash = false
|
||||
local play_day = false
|
||||
local play_cave = false
|
||||
local play_night = false
|
||||
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_water = true
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
play_splash = true
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
play_cave = true
|
||||
elseif is_daytime() then
|
||||
play_day = true
|
||||
else
|
||||
play_night = true
|
||||
end
|
||||
|
||||
if play_music then
|
||||
table.music = music
|
||||
end
|
||||
if play_water then
|
||||
table.water = water
|
||||
table.water_frequent = water_frequent
|
||||
return table
|
||||
end
|
||||
if play_splash then
|
||||
table.splash = splash
|
||||
end
|
||||
if play_day then
|
||||
table.day = day
|
||||
table.day_frequent = day_frequent
|
||||
elseif play_night then
|
||||
table.night = night
|
||||
table.night_frequent = night_frequent
|
||||
elseif play_cave then
|
||||
table.cave = cave
|
||||
table.cave_frequent = cave_frequent
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splash == nil then
|
||||
local list = splash
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 100) <= ambience.frequency then
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,439 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .16
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,474 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .17
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local played_on_start = false
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 10,
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
--[[old
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
local search_p = {x=0, y=0, z=0}
|
||||
local nodes_found = 0
|
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do
|
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do
|
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do
|
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z})
|
||||
if search_n.name == node_name then
|
||||
nodes_found = nodes_found + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nodes_found
|
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")")
|
||||
end --]]
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+1.0
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif nodename == "air" then
|
||||
pos.y = pos.y-1.5
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+1.5
|
||||
if string.find(nodename, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
if string.find(nodename, "default:sand") and pos.y < 5 then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
-- played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,722 +0,0 @@
|
|||
--------------------------------------------------------------------------------------------------------
|
||||
--Ambiance Configuration for version .29
|
||||
--working on Flying
|
||||
--PROB: wind stops short even though it says we are still flying and don't hear the start sound.
|
||||
--really BIG prob, it ruins water meaning you hear beach while treading water. (find out if still hear it in .28) because
|
||||
--it is fairly rare in .29
|
||||
--need a separate onstart variable for flying
|
||||
|
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
|
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all
|
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds
|
||||
local night_frequency = 20 --owls, wolves
|
||||
local night_volume = 0.9
|
||||
local night_frequent_frequency = 150 --crickets
|
||||
local night_frequent_volume = 0.9
|
||||
local day_frequency = 100 --crow, bluejay, cardinal
|
||||
local day_volume = 0.9
|
||||
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
|
||||
local day_frequent_volume = 0.18
|
||||
local cave_frequency = 10 --bats
|
||||
local cave_volume = 1.0
|
||||
local cave_frequent_frequency = 70 --drops of water dripping
|
||||
local cave_frequent_volume = 1.0
|
||||
local beach_frequency = 20 --seagulls
|
||||
local beach_volume = 1.0
|
||||
local beach_frequent_frequency = 1000 --waves
|
||||
local beach_frequent_volume = 1.0
|
||||
local water_frequent_frequency = 1000 --water sounds
|
||||
local water_frequent_volume = 1.0
|
||||
local desert_frequency = 20 --coyote
|
||||
local desert_volume = 1.0
|
||||
local desert_frequent_frequency = 700 --desertwind
|
||||
local desert_frequent_volume = 1.0
|
||||
local swimming_frequent_frequency = 1000 --swimming splashes
|
||||
local swimming_frequent_volume = 1.0
|
||||
local music_frequency = 0 --music (suggestion: keep this one low like around 6)
|
||||
local music_volume = 0.3
|
||||
--End of Config
|
||||
----------------------------------------------------------------------------------------------------
|
||||
local counter=0--*****************
|
||||
local last_x_pos = 0
|
||||
local last_y_pos = 0
|
||||
local last_z_pos = 0
|
||||
local node_under_feet
|
||||
local node_at_upper_body
|
||||
local node_at_lower_body
|
||||
local node_3_under_feet
|
||||
|
||||
local played_on_start = false
|
||||
local played_on_start_flying = false
|
||||
|
||||
local night = {
|
||||
handler = {},
|
||||
frequency = night_frequency,
|
||||
{name="horned_owl", length=3, gain=night_volume},
|
||||
{name="Wolves_Howling", length=11, gain=night_volume},
|
||||
{name="ComboWind", length=17, gain=night_volume}
|
||||
}
|
||||
|
||||
local night_frequent = {
|
||||
handler = {},
|
||||
frequency = night_frequent_frequency,
|
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume}
|
||||
}
|
||||
|
||||
local day = {
|
||||
handler = {},
|
||||
frequency = day_frequency,
|
||||
{name="Best Cardinal Bird", length=4, gain=day_volume},
|
||||
{name="craw", length=3, gain=day_volume},
|
||||
{name="bluejay", length=18, gain=day_volume},
|
||||
{name="ComboWind", length=17, gain=day_volume}
|
||||
}
|
||||
|
||||
local day_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="robin2", length=16, gain=day_frequent_volume},
|
||||
{name="birdsongnl", length=13, gain=day_frequent_volume},
|
||||
{name="bird", length=30, gain=day_frequent_volume},
|
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
|
||||
{name="craw", length=3, gain=day_frequent_volume},
|
||||
{name="bluejay", length=18, gain=day_frequent_volume},
|
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3}
|
||||
}
|
||||
local swimming_frequent = {
|
||||
handler = {},
|
||||
frequency = day_frequent_frequency,
|
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume},
|
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume}
|
||||
}
|
||||
|
||||
local cave = {
|
||||
handler = {},
|
||||
frequency = cave_frequency,
|
||||
{name="Bats_in_Cave", length=5, gain=cave_volume}
|
||||
}
|
||||
|
||||
local cave_frequent = {
|
||||
handler = {},
|
||||
frequency = cave_frequent_frequency,
|
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume},
|
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume},
|
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume},
|
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume}
|
||||
}
|
||||
|
||||
local beach = {
|
||||
handler = {},
|
||||
frequency = beach_frequency,
|
||||
{name="seagull", length=4.5, gain=beach_volume}
|
||||
}
|
||||
|
||||
local beach_frequent = {
|
||||
handler = {},
|
||||
frequency = beach_frequent_frequency,
|
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume}
|
||||
}
|
||||
|
||||
local desert = {
|
||||
handler = {},
|
||||
frequency = desert_frequency,
|
||||
{name="coyote2", length=2.5, gain=desert_volume},
|
||||
{name="RattleSnake", length=8, gain=desert_volume}
|
||||
}
|
||||
|
||||
local desert_frequent = {
|
||||
handler = {},
|
||||
frequency = desert_frequent_frequency,
|
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume}
|
||||
}
|
||||
|
||||
local flying = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_start = "crystal_airlines",
|
||||
on_stop = "nothing_yet",
|
||||
{name="ComboWind", length=17, gain=1}
|
||||
}
|
||||
|
||||
local water = {
|
||||
handler = {},
|
||||
frequency = 0,--dolphins dont fit into small lakes
|
||||
{name="dolphins", length=6},
|
||||
{name="dolphins_screaming", length=16.5}
|
||||
}
|
||||
|
||||
local water_frequent = {
|
||||
handler = {},
|
||||
frequency = water_frequent_frequency,
|
||||
on_stop = "drowning_gasp",
|
||||
--on_start = "Splash",
|
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
|
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
|
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume},
|
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume}
|
||||
}
|
||||
|
||||
local water_surface = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
on_stop = "Splash",
|
||||
on_start = "Splash",
|
||||
{name="lake_waves_2_calm", length=9.5},
|
||||
{name="lake_waves_2_variety", length=13.1}
|
||||
}
|
||||
local splashing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="Splash", length=1.22, gain=1}
|
||||
}
|
||||
|
||||
local flowing_water = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=14, gain=.4}
|
||||
}
|
||||
local flowing_water2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="small_waterfall", length=11, gain=.3}
|
||||
}
|
||||
|
||||
local lava = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=20}
|
||||
}
|
||||
local lava2 = {
|
||||
handler = {},
|
||||
frequency = 1000,
|
||||
{name="earth01a", length=15}
|
||||
}
|
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false
|
||||
local music = {
|
||||
handler = {},
|
||||
frequency = music_frequency,
|
||||
{name="mtest", length=4*60+33, gain=music_volume},
|
||||
{name="echos", length=2*60+26, gain=music_volume},
|
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
|
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume},
|
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
|
||||
{name="dark_ambiance", length=44, gain=music_volume}
|
||||
}
|
||||
|
||||
local is_daytime = function()
|
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
|
||||
end
|
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name)
|
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}
|
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name)
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
return #nodes
|
||||
end
|
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
|
||||
-- counter = counter +1
|
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")")
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = #nodes
|
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20}
|
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance}
|
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance}
|
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
|
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")")
|
||||
if #nodes >= threshold then
|
||||
return true
|
||||
end
|
||||
totalnodes = totalnodes + #nodes
|
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")")
|
||||
if totalnodes >= threshold*2 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local get_immediate_nodes = function(pos)
|
||||
pos.y = pos.y-1
|
||||
node_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-3
|
||||
node_3_under_feet = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+3
|
||||
pos.y = pos.y+2.2
|
||||
node_at_upper_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y-1.19
|
||||
node_at_lower_body = minetest.env:get_node(pos).name
|
||||
pos.y = pos.y+0.99 --1.6
|
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")")
|
||||
end
|
||||
|
||||
|
||||
local get_ambience = function(player)
|
||||
local player_is_climbing = false
|
||||
local player_is_descending = false
|
||||
local player_is_moving_horiz = false
|
||||
local standing_in_water = false
|
||||
local pos = player:getpos()
|
||||
get_immediate_nodes(pos)
|
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then
|
||||
player_is_moving_horiz = true
|
||||
end
|
||||
if pos.y > last_y_pos+.5 then
|
||||
player_is_climbing = true
|
||||
end
|
||||
if pos.y < last_y_pos-.5 then
|
||||
player_is_descending = true
|
||||
end
|
||||
|
||||
last_x_pos =pos.x
|
||||
last_z_pos =pos.z
|
||||
last_y_pos =pos.y
|
||||
|
||||
if string.find(node_at_upper_body, "default:water") then
|
||||
if music then
|
||||
return {water=water, water_frequent=water_frequent, music=music}
|
||||
else
|
||||
return {water=water, water_frequent=water_frequent}
|
||||
end
|
||||
elseif node_at_upper_body == "air" then
|
||||
if string.find(node_at_lower_body, "default:water") then
|
||||
--minetest.chat_send_all("bottom counted as water")
|
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities:
|
||||
--Key: under feet, moving or not
|
||||
--swimming w, m swimming
|
||||
--walking in water nw, m splashing
|
||||
--treading water w, nm sloshing
|
||||
--standing in water nw, nm beach trumps, then sloshing
|
||||
if player_is_moving_horiz then
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {swimming_frequent=swimming_frequent, music=music}
|
||||
else
|
||||
return {swimming_frequent}
|
||||
end
|
||||
else --didn't find water under feet: walking in water
|
||||
if music then
|
||||
return {splashing_water=splashing_water, music=music}
|
||||
else
|
||||
return {splashing_water}
|
||||
end
|
||||
end
|
||||
else--player is not moving
|
||||
if string.find(node_under_feet, "default:water") then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
else --didn't find water under feet
|
||||
standing_in_water = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_is_moving_horiz then
|
||||
minetest.chat_send_all("playermoving")
|
||||
end
|
||||
if player_is_climbing then
|
||||
minetest.chat_send_all("player Climbing")
|
||||
end
|
||||
minetest.chat_send_all("nub:" ..node_at_upper_body)
|
||||
minetest.chat_send_all("nlb:" ..node_at_lower_body)
|
||||
minetest.chat_send_all("nuf:" ..node_under_feet)
|
||||
minetest.chat_send_all("n3uf:" ..node_3_under_feet)
|
||||
|
||||
local air_or_ignore = {air=true,ignore=true}
|
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet])
|
||||
if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
|
||||
and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
|
||||
minetest.chat_send_all("flying!!!!")
|
||||
if music then
|
||||
return {flying=flying, music=music}
|
||||
else
|
||||
return {flying}
|
||||
end
|
||||
end
|
||||
minetest.chat_send_all("not flying!!!!")
|
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then
|
||||
if music then
|
||||
return {lava=lava, lava2=lava2, music=music}
|
||||
else
|
||||
return {lava=lava}
|
||||
end
|
||||
end
|
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then
|
||||
if music then
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music}
|
||||
else
|
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area
|
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
|
||||
if music then
|
||||
return {beach=beach, beach_frequent=beach_frequent, music=music}
|
||||
else
|
||||
return {beach=beach, beach_frequent=beach_frequent}
|
||||
end
|
||||
end
|
||||
if standing_in_water then
|
||||
if music then
|
||||
return {water_surface=water_surface, music=music}
|
||||
else
|
||||
return {water_surface}
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone"))
|
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y )
|
||||
if desert_in_range >250 then
|
||||
if music then
|
||||
return {desert=desert, desert_frequent=desert_frequent, music=music}
|
||||
else
|
||||
return {desert=desert, desert_frequent=desert_frequent}
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y-2
|
||||
nodename = minetest.env:get_node(pos).name
|
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y )
|
||||
|
||||
|
||||
if player:getpos().y < 0 then
|
||||
if music then
|
||||
return {cave=cave, cave_frequent=cave_frequent, music=music}
|
||||
else
|
||||
return {cave=cave, cave_frequent=cave_frequent}
|
||||
end
|
||||
end
|
||||
if is_daytime() then
|
||||
if music then
|
||||
return {day=day, day_frequent=day_frequent, music=music}
|
||||
else
|
||||
return {day=day, day_frequent=day_frequent}
|
||||
end
|
||||
else
|
||||
if music then
|
||||
return {night=night, night_frequent=night_frequent, music=music}
|
||||
else
|
||||
return {night=night, night_frequent=night_frequent}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played
|
||||
local play_sound = function(player, list, number)
|
||||
local player_name = player:get_player_name()
|
||||
if list.handler[player_name] == nil then
|
||||
local gain = 1.0
|
||||
if list[number].gain ~= nil then
|
||||
gain = list[number].gain
|
||||
end
|
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
|
||||
if handler ~= nil then
|
||||
list.handler[player_name] = handler
|
||||
minetest.after(list[number].length, function(args)
|
||||
local list = args[1]
|
||||
local player_name = args[2]
|
||||
if list.handler[player_name] ~= nil then
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end, {list, player_name})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- stops all sounds that are not in still_playing
|
||||
local stop_sound = function(still_playing, player)
|
||||
local player_name = player:get_player_name()
|
||||
if still_playing.cave == nil then
|
||||
local list = cave
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.cave_frequent == nil then
|
||||
local list = cave_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.swimming_frequent == nil then
|
||||
local list = swimming_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach == nil then
|
||||
local list = beach
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.beach_frequent == nil then
|
||||
local list = beach_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert == nil then
|
||||
local list = desert
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.desert_frequent == nil then
|
||||
local list = desert_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night == nil then
|
||||
local list = night
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.night_frequent == nil then
|
||||
local list = night_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day == nil then
|
||||
local list = day
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.day_frequent == nil then
|
||||
local list = day_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.music == nil then
|
||||
local list = music
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water == nil then
|
||||
local list = flowing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flowing_water2 == nil then
|
||||
local list = flowing_water2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava == nil then
|
||||
local list = lava
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.lava2 == nil then
|
||||
local list = lava2
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water == nil then
|
||||
local list = water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_surface == nil then
|
||||
local list = water_surface
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.water_frequent == nil then
|
||||
local list = water_frequent
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
-- minetest.chat_send_all("list.on_stop " .. list.on_stop )
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.flying == nil then
|
||||
--minetest.chat_send_all("begin stop flying " )
|
||||
local list = flying
|
||||
if list.handler[player_name] ~= nil then
|
||||
-- minetest.chat_send_all("handler flying " )
|
||||
if list.on_stop ~= nil then
|
||||
-- minetest.chat_send_all("onstop flying" )
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
played_on_start = false
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
if still_playing.splashing_water == nil then
|
||||
local list = splashing_water
|
||||
if list.handler[player_name] ~= nil then
|
||||
if list.on_stop ~= nil then
|
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.sound_stop(list.handler[player_name])
|
||||
list.handler[player_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer+dtime
|
||||
if timer < 1 then
|
||||
return
|
||||
end
|
||||
timer = 0
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local ambiences = get_ambience(player)
|
||||
stop_sound(ambiences, player)
|
||||
for _,ambience in pairs(ambiences) do
|
||||
if math.random(1, 1000) <= ambience.frequency then
|
||||
if(played_on_start) then
|
||||
-- minetest.chat_send_all("playedOnStart " )
|
||||
else
|
||||
-- minetest.chat_send_all("FALSEplayedOnStart " )
|
||||
end
|
||||
if ambience.on_start ~= nil and played_on_start == false then
|
||||
played_on_start = true
|
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
end
|
||||
minetest.chat_send_all("ambience: " ..ambience )
|
||||
-- if ambience.on_start ~= nil and played_on_start_flying == false then
|
||||
-- played_on_start_flying = true
|
||||
-- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
|
||||
-- end
|
||||
play_sound(player, ambience, math.random(1, #ambience))
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -1,115 +0,0 @@
|
|||
--------------Music Lic:
|
||||
Amethystium:
|
||||
--Avalon
|
||||
--Ethereal
|
||||
--Faraway
|
||||
--Strangely Beautiful
|
||||
Used with kind permission from Øystein Ramfjord / AM.mu Records
|
||||
|
||||
Jordach:
|
||||
--dark_ambiance
|
||||
--eastern_feeling
|
||||
These sounds are used for the Mod for Minetest; Ambiance.
|
||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/
|
||||
Not Used:--mtest
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
|
||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
|
||||
|
||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
|
||||
|
||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
|
||||
|
||||
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
|
||||
|
||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
|
||||
|
||||
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
|
||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
|
||||
|
||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
|
||||
Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesnake-Rattle.html
|
||||
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
zero-project
|
|
@ -1,11 +0,0 @@
|
|||
To Do:
|
||||
|
||||
-add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance.
|
||||
|
||||
m-get constant birds more quiet during the day
|
||||
m-bats seem way too frequent now?
|
||||
m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
|
||||
m-which songs should go with which environments? Dark songs in caves or night, light sounds during day.
|
||||
m-may be drowning out some of the normal sound effects like walking on stone.
|
||||
l-what about other weird bubble
|
||||
l-put in wind/ wind in trees during day and night
|
|
@ -1,4 +0,0 @@
|
|||
default
|
||||
nalc_lib
|
||||
moreores?
|
||||
technic?
|
|
@ -1,310 +0,0 @@
|
|||
--[[level1 = 100
|
||||
level1_drop = "default:steelblock 10"
|
||||
]]
|
||||
|
||||
local xp_table = {}
|
||||
xp_table["default"] = {
|
||||
"stone_with_coal 1", "stone_with_iron 1", "stone_with_copper 1", "stone_with_tin 1",
|
||||
"stone_with_mese 2", "stone_with_gold 2", "stone_with_diamond 3"
|
||||
}
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
xp_table["moreores"] = {
|
||||
"mineral_silver 2", "mineral_mithril 4"
|
||||
}
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
xp_table["technic"] = {
|
||||
"mineral_uranium 3", "mineral_chromium 2", "mineral_zinc 1"
|
||||
}
|
||||
end
|
||||
|
||||
for mod, data in pairs(xp_table) do
|
||||
for _, xp in ipairs(data) do
|
||||
local tab = string.split(xp, " ")
|
||||
nalc.def_xp(mod..":"..tab[1], tonumber(tab[2]))
|
||||
end
|
||||
end
|
||||
|
||||
local players = {}
|
||||
|
||||
MAX_HUD_EXPERIENCE = 40
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local playerName = player:get_player_name()
|
||||
players[playerName] = {
|
||||
|
||||
experiencebar = 0,
|
||||
experiencetotal = 0,
|
||||
textnumber = 0,
|
||||
exphudnumber = 0,
|
||||
hud = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = {x=0.5,y=1},
|
||||
size = {x=20, y=5},
|
||||
text = "orb_hud.png",
|
||||
number = 40,
|
||||
alignment = {x=0,y=1},
|
||||
offset = {x=-200, y=-65},
|
||||
}
|
||||
),
|
||||
|
||||
|
||||
hud2 = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "player_hud:time",
|
||||
position = {x=0.5,y=1},
|
||||
text = "",
|
||||
scale = {x=2,y=2},
|
||||
alignment = {x=0,y=1},
|
||||
number = 0xFF0000, --0xFFFFFF,
|
||||
offset = {x=-240 , y=-65},
|
||||
}
|
||||
),
|
||||
}
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local playerName = player:get_player_name()
|
||||
players[playerName] = nil
|
||||
end)
|
||||
|
||||
|
||||
--add an experience orb if player digs node from xp group
|
||||
minetest.register_on_dignode(function(pos, oldnode, digger)
|
||||
local namer = oldnode.name
|
||||
local see_if_mineral = minetest.get_item_group(namer, "xp")
|
||||
if see_if_mineral == 1 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
if see_if_mineral == 2 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
if see_if_mineral == 3 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
if see_if_mineral == 4 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
if see_if_mineral == 6 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
if see_if_mineral == 8 then
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
minetest.env:add_entity(pos, "experience:orb")
|
||||
end
|
||||
end)
|
||||
--give a new player some xp
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||||
file:write("0")
|
||||
file:close()
|
||||
end)
|
||||
--set player's xp level to 0 if they die
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||||
file:write("0")
|
||||
file:close()
|
||||
end)
|
||||
|
||||
--Allow people to collect orbs
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
|
||||
local gameTime = minetest.get_gametime()
|
||||
|
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local pos = player:getpos()
|
||||
pos.y = pos.y+0.5
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
|
||||
--RIGHT HERE ADD IN THE CODE TO UPGRADE PLAYERS
|
||||
object:setvelocity({x=0,y=0,z=0})
|
||||
object:get_luaentity().name = "STOP"
|
||||
minetest.sound_play("orb", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
|
||||
if io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r") == nil then
|
||||
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||||
file:write("1")
|
||||
local experience = 1
|
||||
file:close()
|
||||
else
|
||||
|
||||
local xp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
|
||||
local experience = xp:read("*l")
|
||||
xp:close()
|
||||
|
||||
if experience ~= nil then
|
||||
local new_xp = experience + 1
|
||||
local xp_write = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||||
xp_write:write(new_xp)
|
||||
xp_write:close()
|
||||
--[[if new_xp == level1 then
|
||||
minetest.env:add_item(pos, level1_drop)
|
||||
minetest.sound_play("level_up", {
|
||||
to_player = player:get_player_name(),
|
||||
})
|
||||
end
|
||||
]]
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
|
||||
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "experience:orb" then
|
||||
if object:get_luaentity().collect then
|
||||
local pos1 = pos
|
||||
pos1.y = pos1.y+0.2
|
||||
local pos2 = object:getpos()
|
||||
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
|
||||
vec.x = vec.x*3
|
||||
vec.y = vec.y*3
|
||||
vec.z = vec.z*3
|
||||
object:setvelocity(vec)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Loop through all connected players
|
||||
for playerName,playerInfo in pairs(players) do
|
||||
local player = minetest.get_player_by_name(playerName)
|
||||
if player ~= nil then
|
||||
|
||||
|
||||
if playerInfo["textnumber"] == nil or playerInfo["textnumber"] <= 0 then
|
||||
playerInfo["textnumber"] = 0
|
||||
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
|
||||
end
|
||||
|
||||
if playerInfo["experiencetotal"] == nil then
|
||||
playerInfo["experiencetotal"] = 0
|
||||
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
|
||||
end
|
||||
|
||||
if playerInfo["experiencetotal"] == 0 then
|
||||
playerInfo["textnumber"] = 0
|
||||
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
|
||||
end
|
||||
|
||||
--[[
|
||||
local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
|
||||
if xptemp ~= nil then
|
||||
local xptemp2 = xptemp:read("*l")
|
||||
end
|
||||
if xptemp2 == nil then
|
||||
local file = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "w")
|
||||
file:write("0")
|
||||
playerInfo["experiencetotal"] = 0
|
||||
playerInfo["textnumber"] = 0
|
||||
file:close()
|
||||
end
|
||||
]]
|
||||
|
||||
local xptemp = io.open(minetest.get_worldpath().."/"..player:get_player_name().."_experience", "r")
|
||||
if xptemp ~= nil then
|
||||
local xptemp2 = xptemp:read("*l")
|
||||
if xptemp2 ~= nil then
|
||||
playerInfo["experiencetotal"] = xptemp2
|
||||
end
|
||||
end
|
||||
if xptemp ~= nil then
|
||||
xptemp:close()
|
||||
end
|
||||
|
||||
|
||||
if (playerInfo["experiencetotal"]) ~= nil then
|
||||
playerInfo["experiencebar"] = (playerInfo["experiencetotal"] - ((playerInfo["textnumber"]) * 40))
|
||||
end
|
||||
|
||||
|
||||
--Update the players's hud xp bar
|
||||
local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
|
||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||
|
||||
while playerInfo["experiencebar"] >= MAX_HUD_EXPERIENCE do
|
||||
playerInfo["textnumber"]= playerInfo["textnumber"] + 1
|
||||
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
|
||||
playerInfo["experiencebar"] = ((playerInfo["experiencetotal"]) - ((playerInfo["textnumber"]) * 40))
|
||||
local numBars = (playerInfo["experiencebar"]/MAX_HUD_EXPERIENCE)*40
|
||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
||||
end
|
||||
|
||||
if playerInfo["experiencebar"] == 0 then
|
||||
playerInfo["textnumber"] = 0
|
||||
player:hud_change(playerInfo["hud2"], "text", playerInfo["textnumber"])
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_entity("experience:orb", {
|
||||
physical = true,
|
||||
timer = 0,
|
||||
textures = {"orb.png"},
|
||||
visual_size = {x=0.15, y=0.15},
|
||||
collisionbox = {-0.17,-0.17,-0.17,0.17,0.17,0.17},
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
self.object:setvelocity({x=0, y=1, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
end,
|
||||
collect = true,
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if (self.timer > 300) then
|
||||
self.object:remove()
|
||||
end
|
||||
local p = self.object:getpos()
|
||||
local nn = minetest.env:get_node(p).name
|
||||
local noder = minetest.env:get_node(p).name
|
||||
p.y = p.y - 0.3
|
||||
local nn = minetest.env:get_node(p).name
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
||||
if self.physical_state then
|
||||
self.object:setvelocity({x=0, y=0, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
self.physical_state = false
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
})
|
||||
end
|
||||
else
|
||||
if not self.physical_state then
|
||||
self.object:setvelocity({x=0,y=0,z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.physical_state = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1 +0,0 @@
|
|||
http://www.freesound.org/people/partymix/sounds/24102/
|
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 2.8 KiB |
|
@ -1,4 +0,0 @@
|
|||
nalc_lib
|
||||
default
|
||||
cherry_tree?
|
||||
moretrees?
|
|
@ -1,65 +0,0 @@
|
|||
--[[ Auteur : sys4
|
||||
|
||||
Ce mod permet de :
|
||||
- Ne plus casser les arbres à la main
|
||||
- Supprimer haches et pioches en bois.
|
||||
- Fabriquer les outils en pierre avec du silex trouvé dans le gravier
|
||||
|
||||
Remarque : Les sticks sont obtenables grâce au mod youngtrees de plantlife_modpack
|
||||
]]
|
||||
|
||||
-- Suppression des haches et pioches en bois
|
||||
minetest.unregister_item("default:axe_wood")
|
||||
minetest.unregister_item("default:pick_wood")
|
||||
|
||||
-- Suppression du groupe oddly_breakable_by_hand pour les nodes en bois
|
||||
local wood_nodes = {}
|
||||
wood_nodes["default"] = {
|
||||
"tree", "pine_tree", "jungletree", "acacia_tree", "aspen_tree",
|
||||
"bush_stem", "acacia_bush_stem",
|
||||
"wood", "pine_wood", "junglewood", "acacia_wood", "aspen_wood",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("cherry_tree") then
|
||||
wood_nodes["cherry_tree"] = {"cherry_tree", "cherry_plank"}
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moretrees") and moretrees then
|
||||
wood_nodes["moretrees"] = {}
|
||||
local treelist = moretrees.treelist
|
||||
local j = 1
|
||||
for i in ipairs(treelist) do
|
||||
if treelist[i][1] ~= "poplar_small" then
|
||||
wood_nodes["moretrees"][j] = treelist[i][1].."_trunk"
|
||||
wood_nodes["moretrees"][j+1] = treelist[i][1].."_planks"
|
||||
j = j+2
|
||||
end
|
||||
end
|
||||
-- rubber_tree_trunk_empty
|
||||
wood_nodes["moretrees"][#wood_nodes["moretrees"]+1] = "rubber_tree_trunk_empty"
|
||||
end
|
||||
|
||||
for mod, nodes in pairs(wood_nodes) do
|
||||
for _,name in ipairs(nodes) do
|
||||
nalc.not_hand_breakable(mod..":"..name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Recette de craft pour pioche et hache avec du silex
|
||||
minetest.register_craft({
|
||||
output = "default:axe_stone",
|
||||
recipe = {
|
||||
{"default:flint", "default:flint", ""},
|
||||
{"default:flint", "default:stick", ""},
|
||||
{"", "default:stick", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:pick_stone",
|
||||
recipe = {
|
||||
{"default:flint", "default:flint", "default:flint"},
|
||||
{"", "default:stick", ""},
|
||||
{"", "default:stick", ""},
|
||||
}
|
||||
})
|
|
@ -1,49 +0,0 @@
|
|||
nalc = {}
|
||||
|
||||
-- Remove node from a group
|
||||
local function remove_group(name, group)
|
||||
local node = minetest.registered_nodes[name]
|
||||
|
||||
if node then
|
||||
local groups = node.groups
|
||||
if groups then
|
||||
for g in pairs(groups) do
|
||||
if g == group then
|
||||
groups[g] = 0
|
||||
minetest.log("action", "[nalc_lib] "..name.." removed from group "..group..".")
|
||||
end
|
||||
end
|
||||
minetest.override_item(name, {groups = groups})
|
||||
else
|
||||
minetest.log("warning", "[nalc_lib] "..name.." has no groups, could not remove group "..group..".")
|
||||
end
|
||||
else
|
||||
minetest.log("warning", "[nalc_lib] "..name.." not registered, could not remove group "..group..".")
|
||||
end
|
||||
end
|
||||
|
||||
-- Add node to group
|
||||
local function add_group(name, group, value)
|
||||
local node = minetest.registered_nodes[name]
|
||||
|
||||
if node then
|
||||
local groups = node.groups
|
||||
if not groups then
|
||||
groups = {}
|
||||
end
|
||||
groups[group] = value
|
||||
|
||||
minetest.log("action", "[nalc_lib] Add group "..group.."="..value.." to "..name)
|
||||
minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
end
|
||||
|
||||
-- Add a node in xp group
|
||||
function nalc.def_xp(name, value)
|
||||
add_group(name, "xp", value)
|
||||
end
|
||||
|
||||
-- Remove node from group "oddly_breakable_by_hand"
|
||||
function nalc.not_hand_breakable(name)
|
||||
remove_group(name, "oddly_breakable_by_hand")
|
||||
end
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