update 3 nodes doors code with 2 nodes doors changes from default doors.

replace function doors.door_toggle() with door_toggle() from nalc_doors(double doors gestion)
replace function doors.on_skeleton_key_use() with new copied function in nalc_doors(double doors gestion)
This commit is contained in:
Crabman77 2022-07-29 00:59:17 +02:00
parent c5437a4b3d
commit e83afa9961
1 changed files with 265 additions and 187 deletions

View File

@ -9,7 +9,7 @@ doors.register(
tiles = { "doors_door_tin.png" }, tiles = { "doors_door_tin.png" },
description = S("Tin Door"), description = S("Tin Door"),
inventory_image = "doors_item_tin.png", inventory_image = "doors_item_tin.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
protected = true, protected = true,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
sunlight = false, sunlight = false,
@ -28,9 +28,11 @@ if minetest.get_modpath("darkage") then
tiles = { "doors_door_prison.png" }, tiles = { "doors_door_prison.png" },
description = S("Prison Door"), description = S("Prison Door"),
inventory_image = "doors_item_prison.png", inventory_image = "doors_item_prison.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, groups = {node=1,snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
protected = true, protected = true,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
recipe = { recipe = {
{"darkage:iron_stick", "darkage:iron_stick"}, {"darkage:iron_stick", "darkage:iron_stick"},
{"darkage:iron_stick", "darkage:iron_stick"}, {"darkage:iron_stick", "darkage:iron_stick"},
@ -47,7 +49,7 @@ if minetest.get_modpath("dye") then
tiles = { "doors_door_gardengate_white.png" }, tiles = { "doors_door_gardengate_white.png" },
description = S("Garden Gate White Door"), description = S("Garden Gate White Door"),
inventory_image = "doors_item_gardengate_white.png", inventory_image = "doors_item_gardengate_white.png",
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, groups = {node=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
recipe = { recipe = {
{"dye:white", "group:stick", ""}, {"dye:white", "group:stick", ""},
@ -213,12 +215,18 @@ function _doors.door_toggle(pos, node, clicker)
end end
local dir = node.param2 local dir = node.param2
minetest.swap_node(
pos, -- It's possible param2 is messed up, so, validate before using
{ -- the input data. This indicates something may have rotated
name = name .. transform[state + 1][dir+1].v, -- the door, even though that is not supported.
param2 = transform[state + 1][dir+1].param2 if not transform[state + 1] or not transform[state + 1][dir + 1] then
}) return false
end
minetest.swap_node(pos, {
name = name .. transform[state + 1][dir+1].v,
param2 = transform[state + 1][dir+1].param2
})
meta:set_int("state", state) meta:set_int("state", state)
--MFF double porte --MFF double porte
@ -239,14 +247,20 @@ function _doors.door_toggle(pos, node, clicker)
-- /double porte -- /double porte
if state % 2 == 0 then if state % 2 == 0 then
minetest.sound_play(def.door.sounds[1], {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.door.sounds[1],
{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
else else
minetest.sound_play(def.door.sounds[2], {pos = pos, gain = 0.3, max_hear_distance = 10}) minetest.sound_play(def.door.sounds[2],
{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
end end
return true return true
end end
local old_doors_toggle = doors.door_toggle -- unused now
doors.door_toggle = _doors.door_toggle
local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing) local function on_place_node(place_to, newnode, placer, oldnode, itemstack, pointed_thing)
-- Run script hook -- Run script hook
for _, callback in ipairs(minetest.registered_on_placenodes) do for _, callback in ipairs(minetest.registered_on_placenodes) do
@ -276,6 +290,70 @@ local function can_dig_door(pos, digger)
end end
end end
local function on_skeleton_key_use(pos, player, newsecret)
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local pname = player:get_player_name()
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
--MFF double porte
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
local b = string.sub(node.name, -1)
local dir = node.param2
local state = meta:get_string("state")
if state == "" then
if node.name:sub(-2) == "_b" then
state = 2
else
state = 0
end
else
state = tonumber(state)
end
local pos2 = get_double_doors(pos, dir, state, b)
if pos2 then
local node2 = minetest.get_node_or_nil(pos2)
if node2 and string.sub(node2.name, 0, -3) == string.sub(node.name, 0, -3) then
if b ~= string.sub(node2.name, -1) then
local state2 = minetest.get_meta(pos2):get_int("state")
if (state % 2) == (state2 % 2) then
local meta2 = minetest.get_meta(pos2)
meta2:set_string("key_lock_secret", secret)
end
end
end
end
-- /double porte
end
return secret, S("a locked door"), owner
end
-- / rewrite function of default protected doors, keys open double doors
minetest.register_on_mods_loaded(function()
for n in pairs(doors.registered_doors) do
local def = minetest.registered_nodes[n]
if def and def.on_skeleton_key_use then
def.on_skeleton_key_use = on_skeleton_key_use
end
end
end)
-- door 3 nodes -- door 3 nodes
function doors.register3(name, def) function doors.register3(name, def)
if not name:find(":") then if not name:find(":") then
@ -283,155 +361,150 @@ function doors.register3(name, def)
end end
-- replace old doors of this type automatically -- replace old doors of this type automatically
minetest.register_lbm( minetest.register_lbm({
{ name = ":doors:replace_" .. name:gsub(":", "_"),
name = ":doors:replace_" .. name:gsub(":", "_"), nodenames = {name.."_b_1", name.."_b_2"},
nodenames = {name.."_b_1", name.."_b_2"}, action = function(pos, node)
action = function(pos, node) local l = tonumber(node.name:sub(-1))
local l = tonumber(node.name:sub(-1)) local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(pos) local h = meta:get_int("right") + 1
local h = meta:get_int("right") + 1 local p2 = node.param2
local p2 = node.param2 local replace = {
local replace = { {{type = "a", state = 0}, {type = "a", state = 3}},
{{type = "a", state = 0}, {type = "a", state = 3}}, {{type = "b", state = 1}, {type = "b", state = 2}}
{{type = "b", state = 1}, {type = "b", state = 2}} }
} local new = replace[l][h]
local new = replace[l][h] -- retain infotext and doors_owner fields
-- retain infotext and doors_owner fields minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2}) meta:set_int("state", new.state)
meta:set_int("state", new.state) -- properly place doors:hidden at the right spot
-- properly place doors:hidden at the right spot local p3 = p2
local p3 = p2 if new.state >= 2 then
p3 = (p3 + 3) % 4
end
if new.state % 2 == 1 then
if new.state >= 2 then if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4 p3 = (p3 + 3) % 4
end end
if new.state % 2 == 1 then
if new.state >= 2 then
p3 = (p3 + 1) % 4
else
p3 = (p3 + 3) % 4
end
end
-- wipe meta on top node as it's unused
minetest.set_node(
{x = pos.x, y = pos.y + 1, z = pos.z},
{name = "doors:hidden", param2 = p3}
)
minetest.set_node(
{x = pos.x, y = pos.y + 2, z = pos.z},
{name = "doors:hidden", param2 = p3}
)
end end
}) -- wipe meta on top node as it's unused
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
minetest.register_craftitem( {name = "doors:hidden", param2 = p3})
":" .. name, minetest.set_node({x = pos.x, y = pos.y + 2, z = pos.z},
{ {name = "doors:hidden", param2 = p3})
description = def.description, end
inventory_image = def.inventory_image, })
groups = table.copy(def.groups),
minetest.register_craftitem(":" .. name, {
on_place = function(itemstack, placer, pointed_thing) description = def.description,
local pos inventory_image = def.inventory_image,
groups = table.copy(def.groups),
if not pointed_thing.type == "node" then
return itemstack on_place = function(itemstack, placer, pointed_thing)
end local pos
local node = minetest.get_node(pointed_thing.under) if pointed_thing.type ~= "node" then
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
not placer:get_player_control().sneak then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
local top_node2 = minetest.get_node_or_nil(above2)
local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name]
if not topdef2 or not topdef2.buildable_to then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
return itemstack
end
local dir = minetest.dir_to_facedir(placer:get_look_dir())
local ref = {
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z,
}
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
minetest.set_node(above2, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
minetest.sound_play(def.sounds.place, {pos = pos})
on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing)
return itemstack return itemstack
end end
})
local doorname = itemstack:get_name()
local node = minetest.get_node(pointed_thing.under)
local pdef = minetest.registered_nodes[node.name]
if pdef and pdef.on_rightclick and
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return pdef.on_rightclick(pointed_thing.under,
node, placer, itemstack, pointed_thing)
end
if pdef and pdef.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
node = minetest.get_node(pos)
pdef = minetest.registered_nodes[node.name]
if not pdef or not pdef.buildable_to then
return itemstack
end
end
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local top_node = minetest.get_node_or_nil(above)
local topdef = top_node and minetest.registered_nodes[top_node.name]
if not topdef or not topdef.buildable_to then
return itemstack
end
local above2 = { x = pos.x, y = pos.y + 2, z = pos.z }
local top_node2 = minetest.get_node_or_nil(above2)
local topdef2 = top_node2 and minetest.registered_nodes[top_node2.name]
if not topdef2 or not topdef2.buildable_to then
return itemstack
end
local pn = placer and placer:get_player_name() or ""
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) or minetest.is_protected(above2, pn) then
return itemstack
end
local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
local ref = {
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local aside = {
x = pos.x + ref[dir + 1].x,
y = pos.y + ref[dir + 1].y,
z = pos.z + ref[dir + 1].z,
}
local state = 0
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
state = state + 2
minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
minetest.set_node(above2, {name = "doors:hidden", param2 = (dir + 3) % 4})
else
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
minetest.set_node(above2, {name = "doors:hidden", param2 = dir})
end
local meta = minetest.get_meta(pos)
meta:set_int("state", state)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
itemstack:take_item()
end
minetest.sound_play(def.sounds.place, {pos = pos}, true)
on_place_node(pos, minetest.get_node(pos),
placer, node, itemstack, pointed_thing)
return itemstack
end
})
def.inventory_image = nil def.inventory_image = nil
if def.recipe then if def.recipe then
minetest.register_craft( minetest.register_craft({
{ output = name,
output = name, recipe = def.recipe,
recipe = def.recipe, })
})
end end
def.recipe = nil def.recipe = nil
@ -447,24 +520,36 @@ function doors.register3(name, def)
def.sound_close = "doors_door_close" def.sound_close = "doors_door_close"
end end
if not def.gain_open then
def.gain_open = 0.3
end
if not def.gain_close then
def.gain_close = 0.3
end
def.groups.not_in_creative_inventory = 1 def.groups.not_in_creative_inventory = 1
def.groups.door = 1 def.groups.door = 1
def.drop = name def.drop = name
def.door = { def.door = {
name = name, name = name,
sounds = { def.sound_close, def.sound_open }, sounds = {def.sound_close, def.sound_open},
gains = {def.gain_close, def.gain_open},
} }
if not def.on_rightclick then
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
_doors.door_toggle(pos, node, clicker) _doors.door_toggle(pos, node, clicker)
return itemstack return itemstack
end
end end
def.after_dig_node = function(pos, node, meta, digger) def.after_dig_node = function(pos, node, meta, digger)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z}) minetest.remove_node({x = pos.x, y = pos.y + 2, z = pos.z})
minetest.check_for_falling({x = pos.x, y = pos.y + 2, z = pos.z}) minetest.check_for_falling({x = pos.x, y = pos.y + 2, z = pos.z})
end end
def.on_rotate = false def.on_rotate = function(pos, node, user, mode, new_param2)
return false
end
if def.protected then if def.protected then
def.can_dig = can_dig_door def.can_dig = can_dig_door
@ -473,27 +558,9 @@ function doors.register3(name, def)
local door = doors.get(pos) local door = doors.get(pos)
door:toggle(player) door:toggle(player)
end end
def.on_skeleton_key_use = function(pos, player, newsecret) def.on_skeleton_key_use = on_skeleton_key_use
replace_old_owner_information(pos)
local meta = minetest.get_meta(pos) def.node_dig_prediction = ""
local owner = meta:get_string("owner")
local pname = player:get_player_name()
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
local secret = meta:get_string("key_lock_secret")
if secret == "" then
secret = newsecret
meta:set_string("key_lock_secret", secret)
end
return secret, S("a locked door"), owner
end
else else
def.on_blast = function(pos, intensity) def.on_blast = function(pos, intensity)
minetest.remove_node(pos) minetest.remove_node(pos)
@ -518,15 +585,24 @@ function doors.register3(name, def)
def.buildable_to = false def.buildable_to = false
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}} def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,2.5,-6/16}}
def.use_texture_alpha = def.use_texture_alpha or "clip"
def.mesh = "door3_a.obj" def.mesh = "door3_a.obj"
minetest.register_node(":" .. name .. "_a", def) minetest.register_node(":" .. name .. "_a", table.copy(def))
def.mesh = "door3_b.obj" def.mesh = "door3_b.obj"
minetest.register_node(":" .. name .. "_b", def) minetest.register_node(":" .. name .. "_b", table.copy(def))
def.mesh = "door3_b.obj"
minetest.register_node(":" .. name .. "_c", table.copy(def))
def.mesh = "door3_a.obj"
minetest.register_node(":" .. name .. "_d", table.copy(def))
_doors.registered_doors3[name .. "_a"] = true _doors.registered_doors3[name .. "_a"] = true
_doors.registered_doors3[name .. "_b"] = true _doors.registered_doors3[name .. "_b"] = true
_doors.registered_doors3[name .. "_c"] = true
_doors.registered_doors3[name .. "_d"] = true
end end
doors.register3( doors.register3(
@ -535,7 +611,9 @@ doors.register3(
tiles = {{ name = "doors_door3_wood.png", backface_culling = true }}, tiles = {{ name = "doors_door3_wood.png", backface_culling = true }},
description = S("Wooden Door 3 Nodes"), description = S("Wooden Door 3 Nodes"),
inventory_image = "doors3_item_wood.png", inventory_image = "doors3_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
gain_open = 0.06,
gain_close = 0.13,
recipe = { recipe = {
{"", "", ""}, {"", "", ""},
{"", "doors:door_wood", ""}, {"", "doors:door_wood", ""},
@ -556,7 +634,7 @@ doors.register3(
description = S("Steel Door 3 Nodes"), description = S("Steel Door 3 Nodes"),
inventory_image = "doors3_item_steel.png", inventory_image = "doors3_item_steel.png",
protected = true, protected = true,
groups = {cracky = 1, level = 2}, groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open", sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close", sound_close = "doors_steel_door_close",
@ -579,7 +657,7 @@ doors.register3(
tiles = { "doors_door3_glass.png"}, tiles = { "doors_door3_glass.png"},
description = S("Glass Door 3 Nodes"), description = S("Glass Door 3 Nodes"),
inventory_image = "doors3_item_glass.png", inventory_image = "doors3_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3}, groups = {node=1, cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close", sound_close = "doors_glass_door_close",
@ -602,7 +680,7 @@ doors.register3(
tiles = { "doors_door3_obsidian_glass.png" }, tiles = { "doors_door3_obsidian_glass.png" },
description = S("Obsidian Glass Door 3 Nodes"), description = S("Obsidian Glass Door 3 Nodes"),
inventory_image = "doors3_item_obsidian_glass.png", inventory_image = "doors3_item_obsidian_glass.png",
groups = {cracky=3}, groups = {node=1,cracky=3},
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open", sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close", sound_close = "doors_glass_door_close",
@ -627,7 +705,7 @@ if minetest.get_modpath("cherry_tree") then
tiles = { "doors_door3_cherry.png" }, tiles = { "doors_door3_cherry.png" },
description = S("Cherry Door 3 Nodes"), description = S("Cherry Door 3 Nodes"),
inventory_image = "doors3_item_cherry.png", inventory_image = "doors3_item_cherry.png",
groups = {choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1}, groups = {node=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
recipe = { recipe = {
{"", "", ""}, {"", "", ""},
@ -660,7 +738,7 @@ if minetest.get_modpath("darkage") then
description = S("Prison Door 3 Nodes"), description = S("Prison Door 3 Nodes"),
inventory_image = "doors3_item_prison.png", inventory_image = "doors3_item_prison.png",
protected = true, protected = true,
groups = {cracky = 1, level = 2}, groups = {node = 1, cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(), sounds = default.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open", sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close", sound_close = "doors_steel_door_close",