nalc_game/mods/farming/init.lua

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-- farming/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator("farming")
-- Global farming namespace
farming = {}
farming.path = minetest.get_modpath("farming")
farming.get_translator = S
-- Load files
dofile(farming.path .. "/api.lua")
dofile(farming.path .. "/nodes.lua")
dofile(farming.path .. "/hoes.lua")
-- WHEAT
farming.register_plant("farming:wheat", {
description = S("Wheat Seed"),
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harvest_description = S("Wheat"),
paramtype2 = "meshoptions",
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inventory_image = "farming_wheat_seed.png",
steps = 8,
minlight = 13,
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maxlight = default.LIGHT_MAX,
fertility = {"grassland"},
groups = {food_wheat = 1, flammable = 4},
place_param2 = 3,
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})
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minetest.register_craftitem("farming:flour", {
description = S("Flour"),
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inventory_image = "farming_flour.png",
groups = {food_flour = 1, flammable = 1},
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})
minetest.register_craftitem("farming:bread", {
description = S("Bread"),
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inventory_image = "farming_bread.png",
on_use = minetest.item_eat(5),
groups = {food_bread = 1, flammable = 2},
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})
minetest.register_craft({
type = "shapeless",
output = "farming:flour",
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
})
minetest.register_craft({
type = "cooking",
cooktime = 15,
output = "farming:bread",
recipe = "farming:flour"
})
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-- Cotton
farming.register_plant("farming:cotton", {
description = S("Cotton Seed"),
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harvest_description = S("Cotton"),
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inventory_image = "farming_cotton_seed.png",
steps = 8,
minlight = 13,
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maxlight = default.LIGHT_MAX,
fertility = {"grassland", "desert"},
groups = {flammable = 4},
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})
minetest.register_craftitem("farming:string", {
description = S("String"),
inventory_image = "farming_string.png",
groups = {flammable = 2},
})
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minetest.register_craft({
output = "wool:white",
recipe = {
{"farming:cotton", "farming:cotton"},
{"farming:cotton", "farming:cotton"},
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}
})
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minetest.register_craft({
output = "farming:string 2",
recipe = {
{"farming:cotton"},
{"farming:cotton"},
}
})
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-- Straw
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minetest.register_craft({
output = "farming:straw 3",
recipe = {
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
{"farming:wheat", "farming:wheat", "farming:wheat"},
}
})
minetest.register_craft({
output = "farming:wheat 3",
recipe = {
{"farming:straw"},
}
})
-- Fuels
minetest.register_craft({
type = "fuel",
recipe = "farming:wheat",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:cotton",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:string",
burntime = 1,
})
minetest.register_craft({
type = "fuel",
recipe = "farming:hoe_wood",
burntime = 5,
})
-- Register farming items as dungeon loot
if minetest.global_exists("dungeon_loot") then
dungeon_loot.register({
{name = "farming:string", chance = 0.5, count = {1, 8}},
{name = "farming:wheat", chance = 0.5, count = {2, 5}},
{name = "farming:seed_cotton", chance = 0.4, count = {1, 4},
types = {"normal"}},
})
end