forked from minetest/minetest_game
Make farming more flexible
- API {farming.register_hoe(), farming.register_plant()} - Fertilities -> Plant only grow on soil with a fitting fertility, e.g. Wheat only grows on grassland, while cotton grows in deserts and grassland) - New soil: Desert Sand - Place seeds instead of plants
This commit is contained in:
parent
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27
mods/farming/API.txt
Normal file
27
mods/farming/API.txt
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@ -0,0 +1,27 @@
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farming.register_hoe(name, hoe definition)
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-> Register a new hoe, see [hoe definition]
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farming.register_plant(name, Plant definition)
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-> Register a new growing plant, see [Plant definition]
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Hoe Definition
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{
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description = "", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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recipe = { -- Craft recipe
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{"air", "air", "air"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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}
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Plant definition
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{
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description = "", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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^ Always provide a plant texture for ech step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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maxlight = LIGHT_MAX -- Maximum light to grow
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}
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@ -3,7 +3,7 @@ Minetest 0.4 mod: farming
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License of source code:
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-----------------------
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Copyright (C) 2012-2013 PilzAdam
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Copyright (C) 2014 webdesigner97
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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284
mods/farming/api.lua
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284
mods/farming/api.lua
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@ -0,0 +1,284 @@
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-- Wear out hoes, place soil
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-- TODO Ignore group:flower
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farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- check if (wet) soil defined
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local regN = minetest.registered_nodes
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if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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})
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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end
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-- Register new hoes
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farming.register_hoe = function(name, def)
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-- Check for : prefix (register new hoes in your mod's namespace)
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if name:sub(1,1) ~= ":" then
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name = ":" .. name
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end
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-- Check def table
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if def.description == nil then
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def.description = "Hoe"
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.recipe == nil then
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def.recipe = {
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{"air","air",""},
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{"","group:stick",""},
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{"","group:stick",""}
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}
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end
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if def.max_uses == nil then
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def.max_uses = 30
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end
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-- Register the tool
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minetest.register_tool(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_use = function(itemstack, user, pointed_thing)
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return farming.hoe_on_use(itemstack, user, pointed_thing, def.max_uses)
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end
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})
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-- Register its recipe
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minetest.register_craft({
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output = name:gsub(":", "", 1),
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recipe = def.recipe
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})
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end
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-- Seed placement
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farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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end
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") < 2 then
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return
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Register plants
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farming.register_plant = function(name, def)
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def table
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if def.description == nil then
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def.description = "Seed"
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end
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if def.inventory_image == nil then
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def.inventory_image = "unknown_item.png"
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end
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if def.steps == nil then
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return nil
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end
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if def.minlight == nil then
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def.minlight = 1
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end
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if def.maxlight == nil then
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def.maxlight = 14
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end
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if not def.fertility then
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def.fertility = {}
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end
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-- Register seed
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local g = {seed = 1, snappy = 3, attached_node = 1}
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for k, v in pairs(def.fertility) do
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g[v] = 1
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end
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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description = def.description,
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tiles = {def.inventory_image},
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = g,
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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fertility = def.fertility,
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname)
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end
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})
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-- Seed -> plant
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minetest.register_abm({
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nodenames = {"group:seed"},
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neighbors = {"group:soil"},
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interval = 90,
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chance = 2,
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action = function(pos, node)
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local seedferts = minetest.registered_nodes[node.name].fertility
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local soilferts = {}
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-- Collect fertilities of soil
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for k, v in pairs(minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name].groups) do
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if k == "grassland" or k == "desert" then
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soilferts[k] = k
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end
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end
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-- Cannot grow if no fertility match found
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local fertmatch = false
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for k, v in pairs(seedferts) do
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if soilferts[v] ~= nil then
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fertmatch = true
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break
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end
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end
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if fertmatch == true and minetest.get_item_group(minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name, "wet") ~= 0 then
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minetest.set_node(pos, {name = node.name:gsub("seed_", "") .. "_1"})
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end
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end
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})
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-- Register harvest
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minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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description = pname:gsub("^%l", string.upper),
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inventory_image = mname .. "_" .. pname .. ".png",
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})
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-- Register growing steps
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for i=1,def.steps do
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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}
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}
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local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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nodegroups[pname] = i
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minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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groups = nodegroups,
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Growing ABM
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minetest.register_abm({
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nodenames = {"group:" .. pname},
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neighbors = {"group:soil"},
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interval = 90,
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chance = 2,
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action = function(pos, node)
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-- return if already full grown
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if minetest.get_item_group(node.name, pname) == def.steps then
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return
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end
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-- check if on wet soil
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pos.y = pos.y - 1
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local n = minetest.get_node(pos)
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if minetest.get_item_group(n.name, "soil") < 3 then
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return
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end
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pos.y = pos.y + 1
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-- check light
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if not minetest.get_node_light(pos) then
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return
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end
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if minetest.get_node_light(pos) < def.minlight or minetest.get_node_light(pos) > def.maxlight then
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return
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end
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-- grow
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local height = minetest.get_item_group(node.name, pname) + 1
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minetest.set_node(pos, {name = mname .. ":" .. pname .. "_" .. height})
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end
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})
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-- Return
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local r = {
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seed = mname .. ":seed_" .. pname,
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harvest = mname .. ":" .. pname
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}
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return r
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end
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65
mods/farming/hoes.lua
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65
mods/farming/hoes.lua
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@ -0,0 +1,65 @@
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farming.register_hoe(":farming:hoe_wood", {
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description = "Wooden Hoe",
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inventory_image = "farming_tool_woodhoe.png",
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max_uses = 30,
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recipe = {
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{"group:wood", "group:wood"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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farming.register_hoe(":farming:hoe_stone", {
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description = "Stone Hoe",
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inventory_image = "farming_tool_stonehoe.png",
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max_uses = 90,
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recipe = {
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{"group:stone", "group:stone"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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farming.register_hoe(":farming:hoe_steel", {
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description = "Steel Hoe",
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inventory_image = "farming_tool_steelhoe.png",
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max_uses = 200,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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farming.register_hoe(":farming:hoe_bronze", {
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description = "Bronze Hoe",
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inventory_image = "farming_tool_bronzehoe.png",
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max_uses = 220,
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recipe = {
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{"default:bronze_ingot", "default:bronze_ingot"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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farming.register_hoe(":farming:hoe_mese", {
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description = "Mese Hoe",
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inventory_image = "farming_tool_mesehoe.png",
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max_uses = 350,
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recipe = {
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{"default:mese_crystal", "default:mese_crystal"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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farming.register_hoe(":farming:hoe_diamond", {
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description = "Diamond Hoe",
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inventory_image = "farming_tool_diamondhoe.png",
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max_uses = 500,
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recipe = {
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{"default:diamond", "default:diamond"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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})
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@ -1,304 +1,21 @@
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-- Minetest 0.4 mod: farming
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-- See README.txt for licensing and other information.
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-- Global farming namespace
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farming = {}
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farming.path = minetest.get_modpath("farming")
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--
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-- Soil
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--
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minetest.register_node("farming:soil", {
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description = "Soil",
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tiles = {"farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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-- Load files
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dofile(farming.path .. "/api.lua")
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dofile(farming.path .. "/nodes.lua")
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dofile(farming.path .. "/hoes.lua")
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minetest.register_node("farming:soil_wet", {
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description = "Wet Soil",
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_abm({
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nodenames = {"farming:soil", "farming:soil_wet"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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pos.y = pos.y+1
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local nn = minetest.get_node(pos).name
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pos.y = pos.y-1
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].walkable and
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minetest.get_item_group(nn, "plant") == 0
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then
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minetest.set_node(pos, {name="default:dirt"})
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end
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-- check if there is water nearby
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if minetest.find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil turn it into wet soil
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if node.name == "farming:soil" then
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minetest.set_node(pos, {name="farming:soil_wet"})
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end
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else
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-- turn it back into dirt if it is already dry
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if node.name == "farming:soil" then
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-- only turn it back if there is no plant on top of it
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if minetest.get_item_group(nn, "plant") == 0 then
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minetest.set_node(pos, {name="default:dirt"})
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end
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-- if its wet turn it back into dry soil
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elseif node.name == "farming:soil_wet" then
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minetest.set_node(pos, {name="farming:soil"})
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end
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end
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end,
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})
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--
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-- Hoes
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--
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-- turns nodes with group soil=1 into soil
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function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
|
||||
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
|
||||
local above = minetest.get_node(p)
|
||||
|
||||
-- return if any of the nodes is not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[above.name] then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if the node above the pointed thing is air
|
||||
if above.name ~= "air" then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if pointing at dirt
|
||||
if minetest.get_item_group(under.name, "soil") ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- turn the node into soil, wear out item and play sound
|
||||
minetest.set_node(pt.under, {name="farming:soil"})
|
||||
minetest.sound_play("default_dig_crumbly", {
|
||||
pos = pt.under,
|
||||
gain = 0.5,
|
||||
})
|
||||
itemstack:add_wear(65535/(uses-1))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_tool("farming:hoe_wood", {
|
||||
description = "Wooden Hoe",
|
||||
inventory_image = "farming_tool_woodhoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 30)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("farming:hoe_stone", {
|
||||
description = "Stone Hoe",
|
||||
inventory_image = "farming_tool_stonehoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 90)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("farming:hoe_steel", {
|
||||
description = "Steel Hoe",
|
||||
inventory_image = "farming_tool_steelhoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 200)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("farming:hoe_bronze", {
|
||||
description = "Bronze Hoe",
|
||||
inventory_image = "farming_tool_bronzehoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 220)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("farming:hoe_mese", {
|
||||
description = "Mese Hoe",
|
||||
inventory_image = "farming_tool_mesehoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 350)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("farming:hoe_diamond", {
|
||||
description = "Diamond Hoe",
|
||||
inventory_image = "farming_tool_diamondhoe.png",
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
return farming.hoe_on_use(itemstack, user, pointed_thing, 500)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_wood",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_stone",
|
||||
recipe = {
|
||||
{"group:stone", "group:stone"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_bronze",
|
||||
recipe = {
|
||||
{"default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_mese",
|
||||
recipe = {
|
||||
{"default:mese_crystal", "default:mese_crystal"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "farming:hoe_diamond",
|
||||
recipe = {
|
||||
{"default:diamond", "default:diamond"},
|
||||
{"", "group:stick"},
|
||||
{"", "group:stick"},
|
||||
}
|
||||
})
|
||||
|
||||
--
|
||||
-- Override grass for drops
|
||||
--
|
||||
for i = 1, 5 do
|
||||
|
||||
minetest.override_item("default:grass_"..i, {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 5},
|
||||
{items = {'default:grass_1'}},
|
||||
}
|
||||
}})
|
||||
end
|
||||
|
||||
minetest.override_item("default:junglegrass", {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_cotton'},rarity = 8},
|
||||
{items = {'default:junglegrass'}},
|
||||
}
|
||||
}})
|
||||
|
||||
--
|
||||
-- Place seeds
|
||||
--
|
||||
local function place_seed(itemstack, placer, pointed_thing, plantname)
|
||||
local pt = pointed_thing
|
||||
-- check if pointing at a node
|
||||
if not pt then
|
||||
return
|
||||
end
|
||||
if pt.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local under = minetest.get_node(pt.under)
|
||||
local above = minetest.get_node(pt.above)
|
||||
|
||||
-- return if any of the nodes is not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[above.name] then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if pointing at the top of the node
|
||||
if pt.above.y ~= pt.under.y+1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if you can replace the node above the pointed node
|
||||
if not minetest.registered_nodes[above.name].buildable_to then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if pointing at soil
|
||||
if minetest.get_item_group(under.name, "soil") <= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- add the node and remove 1 item from the itemstack
|
||||
minetest.add_node(pt.above, {name=plantname})
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--
|
||||
-- Wheat
|
||||
--
|
||||
minetest.register_craftitem("farming:seed_wheat", {
|
||||
description = "Wheat Seed",
|
||||
-- WHEAT
|
||||
farming.register_plant("farming:wheat", {
|
||||
description = "Wheat seed",
|
||||
inventory_image = "farming_wheat_seed.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
|
||||
end,
|
||||
steps = 8,
|
||||
minlight = 13,
|
||||
maxlight = LIGHT_MAX,
|
||||
fertility = {"grassland"}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:wheat", {
|
||||
description = "Wheat",
|
||||
inventory_image = "farming_wheat.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:flour", {
|
||||
description = "Flour",
|
||||
inventory_image = "farming_flour.png",
|
||||
|
@ -323,148 +40,25 @@ minetest.register_craft({
|
|||
recipe = "farming:flour"
|
||||
})
|
||||
|
||||
for i=1,8 do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {'farming:wheat'},rarity=9-i},
|
||||
{items = {'farming:wheat'},rarity=18-i*2},
|
||||
{items = {'farming:seed_wheat'},rarity=9-i},
|
||||
{items = {'farming:seed_wheat'},rarity=18-i*2},
|
||||
}
|
||||
}
|
||||
minetest.register_node("farming:wheat_"..i, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"farming_wheat_"..i..".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:wheat"},
|
||||
neighbors = {"group:soil"},
|
||||
interval = 90,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
-- return if already full grown
|
||||
if minetest.get_item_group(node.name, "wheat") == 8 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if on wet soil
|
||||
pos.y = pos.y-1
|
||||
local n = minetest.get_node(pos)
|
||||
if minetest.get_item_group(n.name, "soil") < 3 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
|
||||
-- check light
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
local height = minetest.get_item_group(node.name, "wheat") + 1
|
||||
minetest.set_node(pos, {name="farming:wheat_"..height})
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Cotton
|
||||
--
|
||||
minetest.register_craftitem("farming:seed_cotton", {
|
||||
description = "Cotton Seed",
|
||||
farming.register_plant("farming:cotton", {
|
||||
description = "Cotton seed",
|
||||
inventory_image = "farming_cotton_seed.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
|
||||
end,
|
||||
steps = 8,
|
||||
minlight = 13,
|
||||
maxlight = LIGHT_MAX,
|
||||
fertility = {"grassland", "desert"}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:string", {
|
||||
description = "String",
|
||||
inventory_image = "farming_string.png",
|
||||
inventory_image = "farming_cotton.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "wool:white",
|
||||
recipe = {
|
||||
{"farming:string", "farming:string"},
|
||||
{"farming:string", "farming:string"},
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
{"farming:cotton", "farming:cotton"},
|
||||
}
|
||||
})
|
||||
|
||||
for i=1,8 do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {'farming:string'},rarity=9-i},
|
||||
{items = {'farming:string'},rarity=18-i*2},
|
||||
{items = {'farming:string'},rarity=27-i*3},
|
||||
{items = {'farming:seed_cotton'},rarity=9-i},
|
||||
{items = {'farming:seed_cotton'},rarity=18-i*2},
|
||||
{items = {'farming:seed_cotton'},rarity=27-i*3},
|
||||
}
|
||||
}
|
||||
minetest.register_node("farming:cotton_"..i, {
|
||||
drawtype = "plantlike",
|
||||
waving = 1,
|
||||
tiles = {"farming_cotton_"..i..".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:cotton"},
|
||||
neighbors = {"group:soil"},
|
||||
interval = 80,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
-- return if already full grown
|
||||
if minetest.get_item_group(node.name, "cotton") == 8 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if on wet soil
|
||||
pos.y = pos.y-1
|
||||
local n = minetest.get_node(pos)
|
||||
if minetest.get_item_group(n.name, "soil") < 3 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
|
||||
-- check light
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
local height = minetest.get_item_group(node.name, "cotton") + 1
|
||||
minetest.set_node(pos, {name="farming:cotton_"..height})
|
||||
end
|
||||
})
|
||||
|
|
139
mods/farming/nodes.lua
Normal file
139
mods/farming/nodes.lua
Normal file
|
@ -0,0 +1,139 @@
|
|||
minetest.override_item("default:dirt", {
|
||||
groups = {crumbly=3,soil=1},
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.override_item("default:dirt_with_grass", {
|
||||
groups = {crumbly=3,soil=1},
|
||||
soil = {
|
||||
base = "default:dirt_with_grass",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:soil", {
|
||||
description = "Soil",
|
||||
tiles = {"farming_soil.png", "default_dirt.png"},
|
||||
drop = "default:dirt",
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:soil_wet", {
|
||||
description = "Wet Soil",
|
||||
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
|
||||
drop = "default:dirt",
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
soil = {
|
||||
base = "default:dirt",
|
||||
dry = "farming:soil",
|
||||
wet = "farming:soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.override_item("default:desert_sand", {
|
||||
groups = {crumbly=3, falling_node=1, sand=1, soil = 1},
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
minetest.register_node("farming:desert_sand_soil", {
|
||||
description = "Desert Sand",
|
||||
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("farming:desert_sand_soil_wet", {
|
||||
description = "Desert Sand",
|
||||
drop = "default:desert_sand",
|
||||
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
soil = {
|
||||
base = "default:desert_sand",
|
||||
dry = "farming:desert_sand_soil",
|
||||
wet = "farming:desert_sand_soil_wet"
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:soil", "group:wet"},
|
||||
interval = 5,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y+1
|
||||
local nn = minetest.get_node(pos).name
|
||||
node = minetest.registered_nodes[node.name]
|
||||
pos.y = pos.y-1
|
||||
|
||||
if node.soil == nil or node.soil.wet == nil or node.soil.base == nil or node.soil.dry == nil then
|
||||
minetest.log("error", "Could not process soil information of node " .. nn)
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable and minetest.get_item_group(nn, "plant") == 0 and node.name ~= node.soil.base then
|
||||
minetest.set_node(pos, {name = node.soil.base})
|
||||
end
|
||||
-- check if there is water nearby
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) then
|
||||
-- if it is dry soil and not base node, turn it into wet soil
|
||||
if node.name ~= node.soil.base and minetest.get_item_group(node.name, "wet") == 0 then
|
||||
minetest.set_node(pos, {name = node.soil.wet})
|
||||
end
|
||||
else
|
||||
-- turn it back into base if it is already dry
|
||||
if minetest.get_item_group(node.name, "wet") == 0 then
|
||||
-- only turn it back if there is no plant/seed on top of it
|
||||
if minetest.get_item_group(nn, "plant") == 0 and minetest.get_item_group(nn, "seed") == 0 then
|
||||
minetest.set_node(pos, {name = node.soil.base})
|
||||
end
|
||||
|
||||
-- if its wet turn it back into dry soil
|
||||
elseif minetest.get_item_group(node.name, "wet") == 1 then
|
||||
minetest.set_node(pos, {name = node.soil.dry})
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
for i = 1, 5 do
|
||||
minetest.override_item("default:grass_"..i, {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 5},
|
||||
{items = {'default:grass_1'}},
|
||||
}
|
||||
}})
|
||||
end
|
||||
|
||||
minetest.override_item("default:junglegrass", {drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_cotton'},rarity = 8},
|
||||
{items = {'default:junglegrass'}},
|
||||
}
|
||||
}})
|
Before Width: | Height: | Size: 341 B After Width: | Height: | Size: 341 B |
BIN
mods/farming/textures/farming_desert_sand_soil.png
Normal file
BIN
mods/farming/textures/farming_desert_sand_soil.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 716 B |
BIN
mods/farming/textures/farming_desert_sand_soil_wet.png
Normal file
BIN
mods/farming/textures/farming_desert_sand_soil_wet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 656 B |
BIN
mods/farming/textures/farming_desert_sand_soil_wet_side.png
Normal file
BIN
mods/farming/textures/farming_desert_sand_soil_wet_side.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 671 B |
Loading…
Reference in New Issue
Block a user