forked from minetest/minetest_game
Don't remove node above door if it's not a doors:hidden node (#3045)
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@ -19,6 +19,10 @@ local function replace_old_owner_information(pos)
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end
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end
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local function is_doors_upper_node(pos)
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return minetest.get_node(pos).name == "doors:hidden"
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end
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-- returns an object to a door object or nil
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function doors.get(pos)
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local node_name = minetest.get_node(pos).name
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@ -388,8 +392,11 @@ function doors.register(name, def)
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end
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end
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
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local above = pos:offset(0, 1, 0)
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if is_doors_upper_node(above) then
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minetest.remove_node(above)
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end
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minetest.check_for_falling(above)
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end
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def.on_rotate = function(pos, node, user, mode, new_param2)
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return false
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@ -427,14 +434,20 @@ function doors.register(name, def)
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else
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def.on_blast = function(pos, intensity)
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minetest.remove_node(pos)
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local above = pos:offset(0, 1, 0)
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-- hidden node doesn't get blasted away.
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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if is_doors_upper_node(above) then
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minetest.remove_node(above)
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end
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return {name}
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end
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end
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def.on_destruct = function(pos)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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local above = pos:offset(0, 1, 0)
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if is_doors_upper_node(above) then
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minetest.remove_node(above)
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end
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end
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def.drawtype = "mesh"
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