Doors: Make door groups consistent with corresponding materials

This commit is contained in:
tenplus1 2016-07-13 19:24:49 +01:00 committed by paramat
parent d89bb69a22
commit 0bd13d11cf
1 changed files with 6 additions and 6 deletions

View File

@ -425,7 +425,7 @@ doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
inventory_image = "doors_item_wood.png",
groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:wood", "group:wood"},
{"group:wood", "group:wood"},
@ -438,7 +438,7 @@ doors.register("door_steel", {
description = "Steel Door",
inventory_image = "doors_item_steel.png",
protected = true,
groups = {snappy = 1, cracky = 1, level = 2},
groups = {cracky = 1, level = 2},
sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
@ -453,7 +453,7 @@ doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
inventory_image = "doors_item_glass.png",
groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
@ -468,7 +468,7 @@ doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
inventory_image = "doors_item_obsidian_glass.png",
groups = {snappy=1, cracky=1, oddly_breakable_by_hand=3},
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
sound_open = "doors_glass_door_open",
sound_close = "doors_glass_door_close",
@ -632,7 +632,7 @@ doors.register_trapdoor("doors:trapdoor", {
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
tile_side = "doors_trapdoor_side.png",
groups = {snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=2, door=1},
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
})
doors.register_trapdoor("doors:trapdoor_steel", {
@ -645,7 +645,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
sounds = default.node_sound_stone_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
groups = {snappy=1, cracky=1, level=2, door=1},
groups = {cracky = 1, level = 2, door = 1},
})
minetest.register_craft({