forked from minetest/minetest_game
Flowers: Fix waterlily node's duplication with stack of 1
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fa43bd8a56
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16fe1efcd8
@ -226,6 +226,7 @@ minetest.register_node("flowers:waterlily", {
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sunlight_propagates = true,
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groups = {snappy = 3, flower = 1},
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sounds = default.node_sound_leaves_defaults(),
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node_placement_prediction = "",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.46875, 0.5}
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@ -235,12 +236,18 @@ minetest.register_node("flowers:waterlily", {
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
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},
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on_place = function(itemstack, _, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local node = minetest.get_node(pointed_thing.under).name
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local def = minetest.registered_nodes[node]
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local player_name = placer:get_player_name()
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if def and def.liquidtype == "source" and minetest.get_item_group(node, "water") > 0 then
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minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
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if not minetest.is_protected(pos, player_name) then
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minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)})
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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return itemstack
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