Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'

Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
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Paramat 2019-02-16 21:18:01 +00:00 committed by GitHub
parent b92f7431ef
commit 1ca25eec9d
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@ -1929,6 +1929,10 @@ minetest.register_node("default:sand_with_kelp", {
},
node_dig_prediction = "default:sand",
node_placement_prediction = "",
sounds = default.node_sound_sand_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
@ -2000,6 +2004,11 @@ minetest.register_node("default:coral_green", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2028,6 +2037,7 @@ minetest.register_node("default:coral_green", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
@ -2051,6 +2061,11 @@ minetest.register_node("default:coral_pink", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2079,6 +2094,7 @@ minetest.register_node("default:coral_pink", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
@ -2102,6 +2118,11 @@ minetest.register_node("default:coral_cyan", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
@ -2130,6 +2151,7 @@ minetest.register_node("default:coral_cyan", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,