forked from minetest/minetest_game
Merge remote-tracking branch 'upstream/master' into experimental
This commit is contained in:
commit
2d6d4adfd7
16
.github/workflows/build.yml
vendored
Normal file
16
.github/workflows/build.yml
vendored
Normal file
|
@ -0,0 +1,16 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
11
.travis.yml
11
.travis.yml
|
@ -1,11 +0,0 @@
|
|||
language: generic
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- luarocks
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
26
README.md
26
README.md
|
@ -1,31 +1,29 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
The default game bundled in the Minetest engine.
|
||||
|
||||
For further information, check
|
||||
[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
|
||||
for more information.
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
|
||||
## Installation
|
||||
|
||||
- Unzip the archive, rename the folder to minetest_game and
|
||||
place it in .. minetest/games/
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in .. `minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest/games/.
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see:
|
||||
https://wiki.minetest.net/Installing_Mods
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub master HEAD is generally compatible with the GitHub
|
||||
master HEAD of the Minetest engine.
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = Notre Ami Le Cube 1.2
|
||||
name = Notre Ami Le Cube 1.6
|
||||
author = Minetest and Sys4
|
||||
description = Minetest game slightly modified by Sys4
|
||||
|
|
64
game_api.txt
64
game_api.txt
|
@ -218,6 +218,8 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
description = "Door description",
|
||||
inventory_image = "mod_door_inv.png",
|
||||
groups = {choppy = 2},
|
||||
model = "mod_door", -- (optional)
|
||||
-- Model name without a suffix ("big_door" not "big_door_a.obj", "big_door_b.obj")
|
||||
tiles = {"mod_door.png"}, -- UV map.
|
||||
-- The front and back of the door must be identical in appearence as they swap on
|
||||
-- open/close.
|
||||
|
@ -225,14 +227,20 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
gain_open = 0.3, -- optional, defaults to 0.3
|
||||
gain_close = 0.3, -- optional, defaults to 0.3
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing),
|
||||
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||
use_texture_alpha = "clip",
|
||||
|
||||
### Trapdoor definition
|
||||
|
||||
description = "Trapdoor description",
|
||||
inventory_image = "mod_trapdoor_inv.png",
|
||||
nodebox_closed = {} -- Nodebox for closed model
|
||||
nodebox_opened = {} -- Nodebox for opened model
|
||||
-- (optional) both nodeboxes must be used, not one only
|
||||
groups = {choppy = 2},
|
||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
|
@ -244,11 +252,12 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
sound_open = sound play for open door, -- optional
|
||||
sound_close = sound play for close door, -- optional
|
||||
gain_open = 0.3, -- optional, defaults to 0.3
|
||||
gain_close = 0.3, -- optional, defaults to 0.3
|
||||
protected = false, -- If true, only placer can open the door (locked for others)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) ,
|
||||
-- function containing the on_rightclick callback
|
||||
use_texture_alpha = "clip",
|
||||
|
||||
### Fence gate definition
|
||||
|
||||
|
@ -258,7 +267,7 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(), -- optional
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
-- function containing the on_rightclick callback
|
||||
|
||||
|
||||
|
@ -445,19 +454,25 @@ The player API can register player models and update the player's appearance.
|
|||
* `player_api.set_model(player, model_name)`
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_api.register_model()
|
||||
* `model_name`: model registered with `player_api.register_model`
|
||||
|
||||
* `player_api.set_animation(player, anim_name, speed)`
|
||||
* Applies an animation to a player
|
||||
* Applies an animation to a player if speed or anim_name differ from the currently playing animation
|
||||
* `player`: PlayerRef
|
||||
* `anim_name`: name of the animation
|
||||
* `speed`: frames per second. If nil, the default from the model def is used
|
||||
* `speed`: keyframes per second. If nil, the default from the model def is used
|
||||
|
||||
* `player_api.set_textures(player, textures)`
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures. If nil, the default from the model def is used
|
||||
|
||||
* `player_api.set_textures(player, index, texture)`
|
||||
* Sets one of the player textures
|
||||
* `player`: PlayerRef
|
||||
* `index`: Index into array of all textures
|
||||
* `texture`: the texture string
|
||||
|
||||
* `player_api.get_animation(player)`
|
||||
* Returns a table containing fields `model`, `textures` and `animation`
|
||||
* Any of the fields of the returned table may be nil
|
||||
|
@ -473,18 +488,25 @@ The player API can register player models and update the player's appearance.
|
|||
### Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS
|
||||
textures = {"character.png", }, -- Default array of textures
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model
|
||||
animation_speed = 30, -- Default animation speed, in keyframes per second
|
||||
textures = {"character.png"}, -- Default array of textures
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
-- [anim_name] = {
|
||||
-- x = <start_frame>,
|
||||
-- y = <end_frame>,
|
||||
-- collisionbox = <model collisionbox>, -- (optional)
|
||||
-- eye_height = <model eye height>, -- (optional)
|
||||
-- -- suspend client side animations while this one is active (optional)
|
||||
-- override_local = <true/false>
|
||||
-- },
|
||||
stand = ..., lay = ..., walk = ..., mine = ..., walk_mine = ..., -- required animations
|
||||
sit = ... -- used by boats and other MTG mods
|
||||
},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||
stepheight = 0.6, -- In nodes
|
||||
eye_height = 1.47, -- In nodes above feet position
|
||||
-- Default object properties, see lua_api.txt
|
||||
visual_size = {x = 1, y = 1},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
stepheight = 0.6,
|
||||
eye_height = 1.47
|
||||
}
|
||||
|
||||
|
||||
|
@ -719,6 +741,12 @@ Stairs API
|
|||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
The following node attributes are sourced from the recipeitem:
|
||||
* use_texture_alpha
|
||||
* sunlight_propagates
|
||||
* light_source
|
||||
* If the recipeitem is a fuel, the stair/slab is also registered as a fuel of proportionate burntime.
|
||||
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
|
||||
* Registers a stair
|
||||
|
|
|
@ -102,6 +102,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
return false
|
||||
end
|
||||
|
||||
-- Check if player is attached to an object
|
||||
if player:get_attach() then
|
||||
return false
|
||||
end
|
||||
|
||||
if beds.player[name] then
|
||||
-- player already in bed, do nothing
|
||||
return false
|
||||
|
@ -111,8 +116,6 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
|
|
10
mods/beds/locale/beds.eo.tr
Normal file
10
mods/beds/locale/beds.eo.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito.
|
||||
Force night skip=Devigu nokta salton
|
||||
You can only sleep at night.=Vi povas nur dormi en la nokto.
|
||||
Leave Bed=Ellitiĝu
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Ce lit est déjà occupé !
|
||||
You have to stop moving before going to bed!=Vous devez arrêter de bouger avant de vous coucher !
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
|
|
10
mods/beds/locale/beds.ja.tr
Normal file
10
mods/beds/locale/beds.ja.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=ファンシーなベッド
|
||||
Simple Bed=シンプルなベッド
|
||||
This bed is already occupied!=ベッドはすでに使われています!
|
||||
You have to stop moving before going to bed!=寝るときは動かないでください!
|
||||
Good morning.=おはようございます。
|
||||
@1 of @2 players are in bed=ベッドに@1 / @2人います
|
||||
Force night skip=強制的に夜をスキップします
|
||||
You can only sleep at night.=夜しか寝れません。
|
||||
Leave Bed=ベッドから出ます
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna Säng
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Pekná posteľ
|
||||
Simple Bed=Jednoduchá posteľ
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Táto posteľ je už obsadená
|
||||
You have to stop moving before going to bed!=Predtým ako si ľahneš do postele, sa musíš prestať pohybovať!
|
||||
Good morning.=Dobré ráno.
|
||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||
Force night skip=Nútene preskočiť noc
|
||||
|
|
10
mods/beds/locale/beds.sv.tr
Normal file
10
mods/beds/locale/beds.sv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel säng
|
||||
This bed is already occupied!=Den här sängen används redan!
|
||||
You have to stop moving before going to bed!=Du måste stanna innan du kan lägga dig!
|
||||
Good morning.=God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelare försöker sova.
|
||||
Force night skip=Tvinga att hoppa över natt
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna säng
|
10
mods/beds/locale/beds.uk.tr
Normal file
10
mods/beds/locale/beds.uk.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
Leave Bed=Встати з ліжка
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=床上已有人!
|
||||
You have to stop moving before going to bed!=上床前要停止移动!
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
|
|
|
@ -53,6 +53,7 @@ minetest.register_craftitem("binoculars:binoculars", {
|
|||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
groups = {tool = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
binoculars.update_player_property(user)
|
||||
|
|
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
3
mods/binoculars/locale/binoculars.eo.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokolo
|
||||
Use with 'Zoom' key=Uzu per 'Zomo' klavo
|
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
3
mods/binoculars/locale/binoculars.ja.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=双眼鏡
|
||||
Use with 'Zoom' key=ズームキーで使います
|
|
@ -1,3 +0,0 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
3
mods/binoculars/locale/binoculars.sv.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Använd med 'Zoom'-knappen
|
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
3
mods/binoculars/locale/binoculars.uk.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
|
@ -53,31 +53,24 @@ function boat.on_rightclick(self, clicker)
|
|||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
-- Cleanup happens in boat.on_detach_child
|
||||
clicker:set_detach()
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(clicker, "stand" , 30)
|
||||
|
||||
player_api.set_animation(clicker, "stand", 30)
|
||||
local pos = clicker:get_pos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:set_pos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = name
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||
|
||||
self.driver = name
|
||||
player_api.player_attached[name] = true
|
||||
|
||||
minetest.after(0.2, function()
|
||||
player_api.set_animation(clicker, "sit" , 30)
|
||||
player_api.set_animation(clicker, "sit", 30)
|
||||
end)
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
end
|
||||
|
@ -86,8 +79,12 @@ end
|
|||
|
||||
-- If driver leaves server while driving boat
|
||||
function boat.on_detach_child(self, child)
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
if child and child:get_player_name() == self.driver then
|
||||
player_api.player_attached[child:get_player_name()] = false
|
||||
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
|
4
mods/boats/locale/boats.eo.tr
Normal file
4
mods/boats/locale/boats.eo.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=La kroza maniero de la boato estas ŝaltita.
|
||||
Boat cruise mode off=La kroza maniero de la boato estas malŝaltita.
|
||||
Boat=Boato
|
4
mods/boats/locale/boats.ja.tr
Normal file
4
mods/boats/locale/boats.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=クルージングモード・オン
|
||||
Boat cruise mode off=クルージングモード・オフ
|
||||
Boat=ボート
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Cestovný režim loďky zapnutý
|
||||
Boat cruise mode off=Cestovný režim loďky vypnutý
|
||||
Boat cruise mode on=Cestovný režim loďky je zapnutý
|
||||
Boat cruise mode off=Cestovný režim loďky je vypnutý
|
||||
Boat=Loďka
|
||||
|
|
4
mods/boats/locale/boats.uk.tr
Normal file
4
mods/boats/locale/boats.uk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Режим мандрування на човні увімкнено
|
||||
Boat cruise mode off=Режим мандрування на човні вимкнено
|
||||
Boat=Човен
|
8
mods/bones/locale/bones.eo.tr
Normal file
8
mods/bones/locale/bones.eo.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ostoj
|
||||
@1's old bones=La malnova ostoj de @1
|
||||
@1 died at @2.=@1 mortis ĉe @2
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis.
|
||||
@1's fresh bones=La nova ostoj de @1
|
||||
@1's bones=La ostoj de @1
|
8
mods/bones/locale/bones.ja.tr
Normal file
8
mods/bones/locale/bones.ja.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨
|
||||
@1's old bones=@1の古い骨
|
||||
@1 died at @2.=@1は@2で死亡しました。
|
||||
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
|
||||
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
|
||||
@1's fresh bones=@1の新鮮な骨
|
||||
@1's bones=@1の骨
|
8
mods/bones/locale/bones.uk.tr
Normal file
8
mods/bones/locale/bones.uk.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
|
@ -2,7 +2,7 @@
|
|||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了所有物品。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,已放置骨骸。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
||||
|
|
5
mods/bucket/locale/bucket.eo.tr
Normal file
5
mods/bucket/locale/bucket.eo.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
5
mods/bucket/locale/bucket.ja.tr
Normal file
5
mods/bucket/locale/bucket.ja.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
|
@ -1,5 +0,0 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
5
mods/bucket/locale/bucket.sv.tr
Normal file
5
mods/bucket/locale/bucket.sv.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vattenhink
|
||||
River Water Bucket=Flodvattenshink
|
||||
Lava Bucket=Lavahink
|
5
mods/bucket/locale/bucket.uk.tr
Normal file
5
mods/bucket/locale/bucket.uk.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
4
mods/butterflies/locale/butterflies.eo.tr
Normal file
4
mods/butterflies/locale/butterflies.eo.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Viola Papilio
|
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
4
mods/butterflies/locale/butterflies.ja.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=白色の蝶
|
||||
Red Butterfly=赤色の蝶
|
||||
Violet Butterfly=紫色の蝶
|
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
4
mods/butterflies/locale/butterflies.uk.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
|
@ -29,15 +29,10 @@ function cart_entity:on_rightclick(clicker)
|
|||
end
|
||||
local player_name = clicker:get_player_name()
|
||||
if self.driver and player_name == self.driver then
|
||||
self.driver = nil
|
||||
carts:manage_attachment(clicker, nil)
|
||||
elseif not self.driver then
|
||||
self.driver = player_name
|
||||
carts:manage_attachment(clicker, self.object)
|
||||
|
||||
-- player_api does not update the animation
|
||||
-- when the player is attached, reset to default animation
|
||||
player_api.set_animation(clicker, "stand")
|
||||
self.driver = player_name
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -66,8 +61,9 @@ end
|
|||
-- 0.5.x and later: When the driver leaves
|
||||
function cart_entity:on_detach_child(child)
|
||||
if child and child:get_player_name() == self.driver then
|
||||
self.driver = nil
|
||||
-- Clean up eye height
|
||||
carts:manage_attachment(child, nil)
|
||||
self.driver = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -134,7 +130,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities,
|
|||
end
|
||||
|
||||
local punch_interval = 1
|
||||
if tool_capabilities and tool_capabilities.full_punch_interval then
|
||||
-- Faulty tool registrations may cause the interval to be set to 0 !
|
||||
if tool_capabilities and (tool_capabilities.full_punch_interval or 0) > 0 then
|
||||
punch_interval = tool_capabilities.full_punch_interval
|
||||
end
|
||||
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||||
|
|
|
@ -12,7 +12,7 @@ function carts:manage_attachment(player, obj)
|
|||
end
|
||||
local status = obj ~= nil
|
||||
local player_name = player:get_player_name()
|
||||
if player_api.player_attached[player_name] == status then
|
||||
if obj and player:get_attach() == obj then
|
||||
return
|
||||
end
|
||||
player_api.player_attached[player_name] = status
|
||||
|
@ -20,6 +20,10 @@ function carts:manage_attachment(player, obj)
|
|||
if status then
|
||||
player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
|
||||
player:set_eye_offset({x=0, y=-4, z=0},{x=0, y=-4, z=0})
|
||||
|
||||
-- player_api does not update the animation
|
||||
-- when the player is attached, reset to default animation
|
||||
player_api.set_animation(player, "stand")
|
||||
else
|
||||
player:set_detach()
|
||||
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||||
|
|
6
mods/carts/locale/carts.eo.tr
Normal file
6
mods/carts/locale/carts.eo.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
6
mods/carts/locale/carts.ja.tr
Normal file
6
mods/carts/locale/carts.ja.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=トロッコ
|
||||
(Sneak+Click to pick up)=(スニークキーとクリックで乗ります)
|
||||
Rail=レール
|
||||
Powered Rail=パワードレール
|
||||
Brake Rail=ブレーキレール
|
|
@ -3,4 +3,4 @@ Cart=Vagn
|
|||
(Sneak+Click to pick up)=(Shift+Klicka för att plocka upp)
|
||||
Rail=Räls
|
||||
Powered Rail=Aktiverad räls
|
||||
Brake Rail=Broms räls
|
||||
Brake Rail=Bromsräls
|
6
mods/carts/locale/carts.uk.tr
Normal file
6
mods/carts/locale/carts.uk.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
|
@ -125,7 +125,7 @@ function creative.update_creative_inventory(player_name, tab_content)
|
|||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("creative_trash", {
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
-- Allow the stack to be placed and remove it in on_put()
|
||||
-- This allows the creative inventory to restore the stack
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
|
@ -157,7 +157,7 @@ function creative.register_tab(name, title, items)
|
|||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
list[detached:creative_trash;main;4.02,4.1;1,1;]
|
||||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
|
|
10
mods/creative/locale/creative.eo.tr
Normal file
10
mods/creative/locale/creative.eo.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
|
||||
Search=Serĉu
|
||||
Reset=Rekomencigu
|
||||
Previous page=Pasinta paĝo
|
||||
Next page=Sekvinta paĝo
|
||||
All=Ĉio
|
||||
Nodes=Nodoj
|
||||
Tools=Iloj
|
||||
Items=Objektoj
|
10
mods/creative/locale/creative.ja.tr
Normal file
10
mods/creative/locale/creative.ja.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
Next page=次のページ
|
||||
All=すべて
|
||||
Nodes=ブロック
|
||||
Tools=道具
|
||||
Items=アイテム
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tilllåt spelare att används kreativa saker
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sidan
|
||||
Next page=Nästa sidan
|
||||
All=Alla
|
||||
Nodes=Noder
|
||||
Tools=Verktyg
|
||||
Items=Saker
|
10
mods/creative/locale/creative.sv.tr
Normal file
10
mods/creative/locale/creative.sv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
Next page=Nästa sida
|
||||
All=Alla
|
||||
Nodes=Noder
|
||||
Tools=Verktyg
|
||||
Items=Saker
|
10
mods/creative/locale/creative.uk.tr
Normal file
10
mods/creative/locale/creative.uk.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
Next page=Наступна сторінка
|
||||
All=Все
|
||||
Nodes=Ноди
|
||||
Tools=Інструменти
|
||||
Items=Предмети
|
|
@ -178,7 +178,7 @@ Gambit (CC BY-SA 3.0):
|
|||
default_iron_lump.png
|
||||
default_gold_lump.png
|
||||
default_clay_lump.png
|
||||
default_coal.png
|
||||
default_coal_lump.png
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
|
@ -188,8 +188,6 @@ Gambit (CC BY-SA 3.0):
|
|||
default_snow.png
|
||||
default_snow_side.png
|
||||
default_snowball.png
|
||||
default_key.png
|
||||
default_key_skeleton.png
|
||||
default_book.png
|
||||
|
||||
asl97 (CC BY-SA 3.0):
|
||||
|
@ -299,7 +297,6 @@ https://www.freesound.org/people/AGFX/packs/1253/
|
|||
default_water_footstep.1.ogg
|
||||
default_water_footstep.2.ogg
|
||||
default_water_footstep.3.ogg
|
||||
(default_water_footstep.4.ogg is silent)
|
||||
|
||||
blukotek (CC0 1.0):
|
||||
https://www.freesound.org/people/blukotek/sounds/251660/
|
||||
|
|
|
@ -3,6 +3,46 @@
|
|||
-- support for MT game translation.
|
||||
local S = default.get_translator
|
||||
|
||||
local esc = minetest.formspec_escape
|
||||
local formspec_size = "size[8,8]"
|
||||
|
||||
local function formspec_core(tab)
|
||||
if tab == nil then tab = 1 else tab = tostring(tab) end
|
||||
return "tabheader[0,0;book_header;" ..
|
||||
esc(S("Write")) .. "," ..
|
||||
esc(S("Read")) .. ";" ..
|
||||
tab .. ";false;false]"
|
||||
end
|
||||
|
||||
local function formspec_write(title, text)
|
||||
return "field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
end
|
||||
|
||||
local function formspec_read(owner, title, string, text, page, page_max)
|
||||
return "label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
esc(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
end
|
||||
|
||||
local function formspec_string(lpp, page, lines, string)
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
return string
|
||||
end
|
||||
|
||||
local tab_number
|
||||
local lpp = 14 -- Lines per book's page
|
||||
local function book_on_use(itemstack, user)
|
||||
local player_name = user:get_player_name()
|
||||
|
@ -19,8 +59,8 @@ local function book_on_use(itemstack, user)
|
|||
local data = meta:to_table().fields
|
||||
|
||||
if data.owner then
|
||||
title = data.title
|
||||
text = data.text
|
||||
title = data.title or ""
|
||||
text = data.text or ""
|
||||
owner = data.owner
|
||||
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
|
@ -30,37 +70,26 @@ local function book_on_use(itemstack, user)
|
|||
if data.page then
|
||||
page = data.page
|
||||
page_max = data.page_max
|
||||
|
||||
for i = ((lpp * page) - lpp) + 1, lpp * page do
|
||||
if not lines[i] then break end
|
||||
string = string .. lines[i] .. "\n"
|
||||
end
|
||||
string = formspec_string(lpp, page, lines, string)
|
||||
end
|
||||
end
|
||||
|
||||
local formspec
|
||||
local esc = minetest.formspec_escape
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]" ..
|
||||
"field[0.5,1;7.5,0;title;" .. esc(S("Title:")) .. ";" ..
|
||||
esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;" .. esc(S("Contents:")) .. ";" ..
|
||||
esc(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;" .. esc(S("Save")) .. "]"
|
||||
if title == "" and text == "" then
|
||||
formspec = formspec_write(title, text)
|
||||
elseif owner == player_name then
|
||||
local tab = tab_number or 1
|
||||
if tab == 2 then
|
||||
formspec = formspec_core(tab) ..
|
||||
formspec_read(owner, title, string, text, page, page_max)
|
||||
else
|
||||
formspec = formspec_core(tab) .. formspec_write(title, text)
|
||||
end
|
||||
else
|
||||
formspec = "size[8,8]" ..
|
||||
"label[0.5,0.5;" .. esc(S("by @1", owner)) .. "]" ..
|
||||
"tablecolumns[color;text]" ..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
|
||||
"table[0.4,0;7,0.5;title;#FFFF00," .. esc(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;;" ..
|
||||
minetest.formspec_escape(string ~= "" and string or text) .. ";]" ..
|
||||
"button[2.4,7.6;0.8,0.8;book_prev;<]" ..
|
||||
"label[3.2,7.7;" .. esc(S("Page @1 of @2", page, page_max)) .. "]" ..
|
||||
"button[4.9,7.6;0.8,0.8;book_next;>]"
|
||||
formspec = formspec_read(owner, title, string, text, page, page_max)
|
||||
end
|
||||
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -69,12 +98,37 @@ local max_title_size = 80
|
|||
local short_title_size = 35
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:book" then return end
|
||||
local player_name = player:get_player_name()
|
||||
local inv = player:get_inventory()
|
||||
local stack = player:get_wielded_item()
|
||||
local data = stack:get_meta():to_table().fields
|
||||
|
||||
if fields.save and fields.title and fields.text
|
||||
and fields.title ~= "" and fields.text ~= "" then
|
||||
local new_stack, data
|
||||
local title = data.title or ""
|
||||
local text = data.text or ""
|
||||
|
||||
if fields.book_header ~= nil and data.owner == player_name then
|
||||
local contents
|
||||
local tab = tonumber(fields.book_header)
|
||||
if tab == 1 then
|
||||
contents = formspec_core(tab) ..
|
||||
formspec_write(title, text)
|
||||
elseif tab == 2 then
|
||||
local lines, string = {}, ""
|
||||
for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do
|
||||
lines[#lines+1] = str
|
||||
end
|
||||
string = formspec_string(lpp, data.page, lines, string)
|
||||
contents = formspec_read(player_name, title, string,
|
||||
text, data.page, data.page_max)
|
||||
end
|
||||
tab_number = tab
|
||||
local formspec = formspec_size .. formspec_core(tab) .. contents
|
||||
minetest.show_formspec(player_name, "default:book", formspec)
|
||||
return
|
||||
end
|
||||
|
||||
if fields.save and fields.title and fields.text then
|
||||
local new_stack
|
||||
if stack:get_name() ~= "default:book_written" then
|
||||
local count = stack:get_count()
|
||||
if count == 1 then
|
||||
|
@ -83,11 +137,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
stack:set_count(count - 1)
|
||||
new_stack = ItemStack("default:book_written")
|
||||
end
|
||||
else
|
||||
data = stack:get_meta():to_table().fields
|
||||
end
|
||||
|
||||
if data and data.owner and data.owner ~= player:get_player_name() then
|
||||
if data.owner ~= player_name and title ~= "" and text ~= "" then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -117,8 +169,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
end
|
||||
|
||||
elseif fields.book_next or fields.book_prev then
|
||||
local data = stack:get_meta():to_table().fields
|
||||
if not data or not data.page then
|
||||
if not data.page then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -145,61 +196,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
player:set_wielded_item(stack)
|
||||
end)
|
||||
|
||||
minetest.register_craftitem("default:skeleton_key", {
|
||||
description = S("Skeleton Key"),
|
||||
inventory_image = "default_key_skeleton.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if not node then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_reg = minetest.registered_nodes[node.name]
|
||||
local on_skeleton_key_use = node_reg and node_reg.on_skeleton_key_use
|
||||
if not on_skeleton_key_use then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- make a new key secret in case the node callback needs it
|
||||
local random = math.random
|
||||
local newsecret = string.format(
|
||||
"%04x%04x%04x%04x",
|
||||
random(2^16) - 1, random(2^16) - 1,
|
||||
random(2^16) - 1, random(2^16) - 1)
|
||||
|
||||
local secret, _, _ = on_skeleton_key_use(pos, user, newsecret)
|
||||
|
||||
if secret then
|
||||
local inv = minetest.get_inventory({type="player", name=user:get_player_name()})
|
||||
|
||||
-- update original itemstack
|
||||
itemstack:take_item()
|
||||
|
||||
-- finish and return the new key
|
||||
local new_stack = ItemStack("default:key")
|
||||
local meta = new_stack:get_meta()
|
||||
meta:set_string("secret", secret)
|
||||
meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
|
||||
minetest.registered_nodes[node.name].description))
|
||||
|
||||
if itemstack:get_count() == 0 then
|
||||
itemstack = new_stack
|
||||
else
|
||||
if inv:add_item("main", new_stack):get_count() > 0 then
|
||||
minetest.add_item(user:get_pos(), new_stack)
|
||||
end -- else: added to inventory successfully
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Craftitem registry
|
||||
|
@ -428,13 +424,6 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:skeleton_key",
|
||||
recipe = {
|
||||
{"default:gold_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:steel_ingot 9",
|
||||
recipe = {
|
||||
|
@ -478,19 +467,6 @@ minetest.register_craft({
|
|||
recipe = "default:gold_lump",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "default:gold_ingot",
|
||||
recipe = "default:skeleton_key",
|
||||
cooktime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
|
|
|
@ -16,7 +16,7 @@ end
|
|||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.3}
|
||||
{name = "default_hard_footstep", gain = 0.2}
|
||||
table.dug = table.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -26,7 +26,9 @@ end
|
|||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.4}
|
||||
{name = "default_dirt_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
|
@ -50,7 +52,7 @@ end
|
|||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.1}
|
||||
{name = "default_gravel_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
|
@ -64,7 +66,9 @@ end
|
|||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.3}
|
||||
{name = "default_wood_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_choppy", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
|
@ -98,7 +102,7 @@ end
|
|||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.3}
|
||||
{name = "default_ice_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
|
@ -110,7 +114,7 @@ end
|
|||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.4}
|
||||
{name = "default_metal_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
|
@ -155,7 +159,7 @@ default.cool_lava = function(pos, node)
|
|||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.2}, true)
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("enable_lavacooling") ~= false then
|
||||
|
|
|
@ -159,7 +159,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
end
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1}, true)
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
|
@ -177,8 +177,15 @@ local function furnace_node_timer(pos, elapsed)
|
|||
fuel_totaltime = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
-- prevent blocking of fuel inventory (for automatization mods)
|
||||
local is_fuel = minetest.get_craft_result({method = "fuel", width = 1, items = {afterfuel.items[1]:to_string()}})
|
||||
if is_fuel.time == 0 then
|
||||
table.insert(fuel.replacements, afterfuel.items[1])
|
||||
inv:set_stack("fuel", 1, "")
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
end
|
||||
-- Put replacements in dst list or drop them on the furnace.
|
||||
local replacements = fuel.replacements
|
||||
if replacements[1] then
|
||||
|
@ -245,9 +252,9 @@ local function furnace_node_timer(pos, elapsed)
|
|||
result = true
|
||||
|
||||
-- Play sound every 5 seconds while the furnace is active
|
||||
if timer_elapsed == 0 or (timer_elapsed+1) % 5 == 0 then
|
||||
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
|
||||
minetest.sound_play("default_furnace_active",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.5}, true)
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25}, true)
|
||||
end
|
||||
else
|
||||
if fuellist and not fuellist[1]:is_empty() then
|
||||
|
|
|
@ -12,6 +12,20 @@ default = {}
|
|||
default.LIGHT_MAX = 14
|
||||
default.get_translator = S
|
||||
|
||||
-- Check for engine features required by MTG
|
||||
-- This provides clear error behaviour when MTG is newer than the installed engine
|
||||
-- and avoids obscure, hard to debug runtime errors.
|
||||
-- This section should be updated before release and older checks can be dropped
|
||||
-- when newer ones are introduced.
|
||||
if not minetest.is_creative_enabled or not minetest.has_feature({
|
||||
direct_velocity_on_players = true,
|
||||
use_texture_alpha_string_modes = true,
|
||||
}) then
|
||||
error("\nThis version of Minetest Game is incompatible with your engine version "..
|
||||
"(which is too old). You should download a version of Minetest Game that "..
|
||||
"matches the installed engine version.\n")
|
||||
end
|
||||
|
||||
-- GUI related stuff
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
-- Set formspec prepend
|
||||
|
|
|
@ -19,6 +19,7 @@ local item = {
|
|||
self.object:remove()
|
||||
minetest.sound_play("default_item_smoke", {
|
||||
pos = p,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
minetest.add_particlespawner({
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Abgeschlossene Truhe (Eigentum von @1)
|
|||
You do not own this chest.=Ihnen gehört diese Truhe nicht.
|
||||
a locked chest=eine abgeschlossene Truhe
|
||||
Chest=Truhe
|
||||
Write=Schreiben
|
||||
Read=Lesen
|
||||
Title:=Titel:
|
||||
Contents:=Inhalt:
|
||||
Save=Speichern
|
||||
by @1=von @1
|
||||
Page @1 of @2=Seite @1 von @2
|
||||
"@1" by @2=„@1“ von @2
|
||||
Skeleton Key=Skelettschlüssel
|
||||
Key to @1's @2=Schlüssel für @2 von @1
|
||||
Blueberries=Blaubeeren
|
||||
Book=Buch
|
||||
Book with Text=Buch mit Text
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Bronzeschwert
|
|||
Steel Sword=Stahlschwert
|
||||
Mese Sword=Meseschwert
|
||||
Diamond Sword=Diamantschwert
|
||||
Key=Schlüssel
|
||||
Torch=Fackel
|
||||
@1 will intersect protection on growth.=@1 wird bei Wachstum mit geschützter Zone überlappen.
|
||||
|
||||
|
|
219
mods/default/locale/default.eo.tr
Normal file
219
mods/default/locale/default.eo.tr
Normal file
|
@ -0,0 +1,219 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiu keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
Write=
|
||||
Read=
|
||||
Title:=Titolo
|
||||
Contents:=Entenaĵo
|
||||
Save=Konservu
|
||||
by @1=per @1
|
||||
Page @1 of @2=Paĝo @1 el @2
|
||||
"@1" by @2="@1" per @2
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (eligo estas plena)
|
||||
@1%=@1%
|
||||
Not cookable=Ne povas kuiri
|
||||
Empty=Malplena
|
||||
Furnace active=Forno laboras
|
||||
Furnace inactive=Forno ne laboras
|
||||
(Item: @1; Fuel: @2)=(Objekto: @1; Brulaĵo: @2)
|
||||
Furnace=Forno
|
||||
Stone=Ŝtono
|
||||
Cobblestone=Pavimŝtono
|
||||
Stone Brick=Ŝtona Briko
|
||||
Stone Block=Ŝtona Ŝtipo
|
||||
Mossy Cobblestone=Muska Pavimŝtono
|
||||
Desert Stone=Dezerta Ŝtono
|
||||
Desert Cobblestone=Dezerta Pavimŝtono
|
||||
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||
Desert Stone Block=Dezerta Ŝtona Ŝtipo
|
||||
Sandstone=Sablaŝtono
|
||||
Sandstone Brick=Sablaŝtono Briko
|
||||
Sandstone Block=Sablaŝtono Ŝtipo
|
||||
Desert Sandstone=Dezerta Sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo
|
||||
Silver Sandstone=Arĝenta Sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo
|
||||
Obsidian=Obsidiano
|
||||
Obsidian Brick=Obsidiana Briko
|
||||
Obsidian Block=Obsidiana Ŝtipo
|
||||
Dirt=Tero
|
||||
Dirt with Grass=Tero kun Herbo
|
||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||
Dirt with Snow=Tero kun Neĝo
|
||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Konifera Folioj
|
||||
Savanna Dirt=Savana Tero
|
||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||
Permafrost=Ĉiamfrosto
|
||||
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun Musko
|
||||
Sand=Sablo
|
||||
Desert Sand=Dezerta Sablo
|
||||
Silver Sand=Arĝenta Sablo
|
||||
Gravel=Gruzo
|
||||
Clay=Argilo
|
||||
Snow=Neĝo
|
||||
Snow Block=Neĝa Ŝtipo
|
||||
Ice=Glacio
|
||||
Cave Ice=Kaverna Glacio
|
||||
Apple Tree=Poma Arbo
|
||||
Apple Wood Planks=Poma Ligna Tabuloj
|
||||
Apple Tree Sapling=Poma Arba Arbido
|
||||
Apple Tree Leaves=Poma Arba Folioj
|
||||
Apple=Pomo
|
||||
Apple Marker=Poma Marko
|
||||
Jungle Tree=Ĝangala Arbo
|
||||
Jungle Wood Planks=Ĝangala Ligna Tabuloj
|
||||
Jungle Tree Leaves=Ĝangala Arba Folioj
|
||||
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||
Pine Tree=Pina Arbo
|
||||
Pine Wood Planks=Pina Ligna Tabuloj
|
||||
Pine Needles=Pinpingloj
|
||||
Pine Tree Sapling=Pina Arba Arbido
|
||||
Acacia Tree=Akacia Arbo
|
||||
Acacia Wood Planks=Akacia Ligna Tabuloj
|
||||
Acacia Tree Leaves=Akacia Arba Folioj
|
||||
Acacia Tree Sapling=Akacia Arba Arbido
|
||||
Aspen Tree=Tremola Arba
|
||||
Aspen Wood Planks=Tremola Ligna Tabuloj
|
||||
Aspen Tree Leaves=Tremola Arbo Folioj
|
||||
Aspen Tree Sapling=Tremola Arba Arbido
|
||||
Coal Ore=Karba Minaĵo
|
||||
Coal Block=Karba Ŝtipo
|
||||
Iron Ore=Fera Minaĵo
|
||||
Steel Block=Ŝtala Ŝtipo
|
||||
Copper Ore=Kupra Minaĵo
|
||||
Copper Block=Kupra Ŝtipo
|
||||
Tin Ore=Stana Minaĵo
|
||||
Tin Block=Stana Ŝtipo
|
||||
Bronze Block=Bronza Ŝtipo
|
||||
Mese Ore=Mesea Minaĵo
|
||||
Mese Block=Mesea Ŝtipo
|
||||
Gold Ore=Ora Minaĵo
|
||||
Gold Block=Ora Ŝtipo
|
||||
Diamond Ore=Diamanta Minaĵo
|
||||
Diamond Block=Diamanta Ŝtipo
|
||||
Cactus=Kakto
|
||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||
Papyrus=Papiruso
|
||||
Dry Shrub=Seka Arbetaĵo
|
||||
Jungle Grass=Ĝangala Herbo
|
||||
Grass=Herbo
|
||||
Savanna Grass=Savana Herbo
|
||||
Fern=Filiko
|
||||
Marram Grass=Amofilo
|
||||
Bush Stem=Arbateĵa Tubo
|
||||
Bush Leaves=Arbateĵa Folioj
|
||||
Bush Sapling=Arbateĵa Arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtela Arbateĵa Folioj
|
||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||
Acacia Bush Leaves=Akacia Arbateĵa Folioj
|
||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||
Pine Bush Needles=Pina Arbateĵa Pingloj
|
||||
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||
Kelp=Fuko
|
||||
Green Coral=Verda Koralo
|
||||
Pink Coral=Rozkolora Koralo
|
||||
Cyan Coral=Bluverda Koralo
|
||||
Brown Coral=Bruna Koralo
|
||||
Orange Coral=Oranĝa Koralo
|
||||
Coral Skeleton=Korala Framo
|
||||
Water Source=Akva Fonto
|
||||
Flowing Water=Flua Akvo
|
||||
River Water Source=Rivera Akva Fonto
|
||||
Flowing River Water=Flua Rivera Akvo
|
||||
Lava Source=Lafa Fonto
|
||||
Flowing Lava=Flua Lafa
|
||||
Empty Bookshelf=Malplena Librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj)
|
||||
Bookshelf=Librobreto
|
||||
Text too long=Teksto estas ekscesa longo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Ligna Signo
|
||||
Steel Sign=Ŝtala Signo
|
||||
Wooden Ladder=Ligna Ŝtupetaro
|
||||
Steel Ladder=Ŝtala Ŝtupetaro
|
||||
Apple Wood Fence=Poma Ligna Barilo
|
||||
Acacia Wood Fence=Akacia Ligna Barilo
|
||||
Jungle Wood Fence=Ĝangala Ligna Barilo
|
||||
Pine Wood Fence=Pina Ligna Barilo
|
||||
Aspen Wood Fence=Tremola Ligna Barilo
|
||||
Apple Wood Fence Rail=Poma Ligna Barila Relo
|
||||
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
|
||||
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
|
||||
Pine Wood Fence Rail=Pina Ligna Barila Relo
|
||||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||
Glass=Vitro
|
||||
Obsidian Glass=Obsidiana Vitro
|
||||
Brick Block=Brika Ŝtipo
|
||||
Mese Lamp=Mesea Lampo
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Nubo
|
||||
Wooden Pickaxe=Ligna Pioĉo
|
||||
Stone Pickaxe=Ŝtona Pioĉo
|
||||
Bronze Pickaxe=Bronza Pioĉo
|
||||
Steel Pickaxe=Ŝtala Pioĉo
|
||||
Mese Pickaxe=Mesea Pioĉo
|
||||
Diamond Pickaxe=Diamanta Pioĉo
|
||||
Wooden Shovel=Ligna Fosilo
|
||||
Stone Shovel=Ŝtona Fosilo
|
||||
Bronze Shovel=Bronza Fosilo
|
||||
Steel Shovel=Ŝtala Fosilo
|
||||
Mese Shovel=Mesea Fosilo
|
||||
Diamond Shovel=Diamanta Fosilo
|
||||
Wooden Axe=Ligna Hakilo
|
||||
Stone Axe=Ŝtona Hakilo
|
||||
Bronze Axe=Bronza Hakilo
|
||||
Steel Axe=Ŝtala Hakilo
|
||||
Mese Axe=Mesea Hakilo
|
||||
Diamond Axe=Diamanta Hakilo
|
||||
Wooden Sword=Ligna Glavo
|
||||
Stone Sword=Ŝtona Glavo
|
||||
Bronze Sword=Bronza Glavo
|
||||
Steel Sword=Ŝtala Glavo
|
||||
Mese Sword=Mesea Glavo
|
||||
Diamond Sword=Diamanta Glavo
|
||||
Torch=Torĉo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesea Fosta Lampo
|
|
@ -1,18 +1,17 @@
|
|||
# textdomain: default
|
||||
|
||||
Locked Chest=Cofre cerrado
|
||||
Locked Chest (owned by @1)=Cofre cerrado (propiedad de @1)
|
||||
You do not own this chest.=Este cofre no te pertenece.
|
||||
a locked chest=un cofre cerrado
|
||||
Chest=Cofre
|
||||
Write=
|
||||
Read=
|
||||
Title:=Título:
|
||||
Contents:=Contenidos:
|
||||
Save=Guardar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Llave esqueleto
|
||||
Key to @1's @2=Llave para @2 de @1
|
||||
Blueberries=Arándanos
|
||||
Book=Libro
|
||||
Book with Text=Libro escrito
|
||||
|
@ -211,7 +210,6 @@ Bronze Sword=Espada de bronce
|
|||
Steel Sword=Espada de acero
|
||||
Mese Sword=Espada de mese
|
||||
Diamond Sword=Espada de diamante
|
||||
Key=Llave
|
||||
Torch=Antorcha
|
||||
@1 will intersect protection on growth.=@1 intersectará con protección cuando crezca.
|
||||
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Coffre verrouillé (possédé par @1)
|
|||
You do not own this chest.=Ce coffre ne vous appartient pas.
|
||||
a locked chest=un coffre verrouillé
|
||||
Chest=Coffre
|
||||
Write=Écrire
|
||||
Read=Lire
|
||||
Title:=Titre :
|
||||
Contents:=Contenu :
|
||||
Save=Sauvegarder
|
||||
by @1=de @1
|
||||
Page @1 of @2=Page @1 sur @2
|
||||
"@1" by @2=« @1 » de @2
|
||||
Skeleton Key=Squelette
|
||||
Key to @1's @2=Clé pour @2 de @1
|
||||
Blueberries=Myrtille
|
||||
Book=Livre
|
||||
Book with Text=Livre avec du texte
|
||||
|
@ -63,16 +63,16 @@ Silver Sandstone Brick=Brique de grès argenté
|
|||
Silver Sandstone Block=Bloc de grès argenté
|
||||
Obsidian=Obsidienne
|
||||
Obsidian Brick=Brique d'obsidienne
|
||||
Obsidian Block=Block d'obsidienne
|
||||
Obsidian Block=Bloc d'obsidienne
|
||||
Dirt=Terre
|
||||
Dirt with Grass=Terre avec de l'herbe
|
||||
Dirt with Grass and Footsteps=Terre avec de l'herbe et des traces de pas
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Terre avec de l'herbe de savane
|
||||
Dirt with Snow=Terre avec de la neige
|
||||
Dirt with Rainforest Litter=Terre avec sol de forêt humide
|
||||
Dirt with Coniferous Litter=Terre avec sol de forêt de conifère
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Terre de la savane
|
||||
Savanna Dirt with Savanna Grass=Terre de la savane avec son herbe
|
||||
Permafrost=Pergélisol
|
||||
Permafrost with Stones=Pergélisol avec de la pierre
|
||||
Permafrost with Moss=Pergélisol avec de la mousse
|
||||
|
@ -129,7 +129,7 @@ Papyrus=Papyrus
|
|||
Dry Shrub=Arbuste sec
|
||||
Jungle Grass=Herbe de la jungle
|
||||
Grass=Herbe
|
||||
Savanna Grass=
|
||||
Savanna Grass=Herbe de la savane
|
||||
Fern=Fougère
|
||||
Marram Grass=Ammophile
|
||||
Bush Stem=Tige de buisson
|
||||
|
@ -152,11 +152,11 @@ Brown Coral=Corail marron
|
|||
Orange Coral=Corail orange
|
||||
Coral Skeleton=Squelette de corail
|
||||
Water Source=Source d'eau
|
||||
Flowing Water=Ecoulement d'eau
|
||||
Flowing Water=Écoulement d'eau
|
||||
River Water Source=Source d'eau de rivière
|
||||
Flowing River Water=Ecoulement d'eau de rivière
|
||||
Flowing River Water=Écoulement d'eau de rivière
|
||||
Lava Source=Source de lave
|
||||
Flowing Lava=Ecoulement de lave
|
||||
Flowing Lava=Écoulement de lave
|
||||
Empty Bookshelf=Bibliothèque vide
|
||||
Bookshelf (@1 written, @2 empty books)=Bibliothèque (@1 écrits, @2 livres vides)
|
||||
Bookshelf=Bibliothèque
|
||||
|
@ -164,8 +164,8 @@ Text too long=Texte trop longue
|
|||
"@1"=« @1 »
|
||||
Wooden Sign=Panneau en bois
|
||||
Steel Sign=Panneau en acier
|
||||
Wooden Ladder=Echelle en bois
|
||||
Steel Ladder=Echelle en acier
|
||||
Wooden Ladder=Échelle en bois
|
||||
Steel Ladder=Échelle en acier
|
||||
Apple Wood Fence=Barrière de bois de pommier
|
||||
Acacia Wood Fence=Barrière de bois d'acacia
|
||||
Jungle Wood Fence=Barrière de bois de la jungle
|
||||
|
@ -180,11 +180,11 @@ Glass=Verre
|
|||
Obsidian Glass=Verre d'obsidienne
|
||||
Brick Block=Bloc de brique
|
||||
Mese Lamp=Lampe de Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Réverbère de Mese en bois de pommier
|
||||
Acacia Wood Mese Post Light=Réverbère de Mese en bois d'acacia
|
||||
Jungle Wood Mese Post Light=Réverbère de Mese en bois de la jungle
|
||||
Pine Wood Mese Post Light=Réverbère de Mese en bois de pin
|
||||
Aspen Wood Mese Post Light=Réverbère de Mese en bois de tremble
|
||||
Cloud=Nuage
|
||||
Wooden Pickaxe=Pioche en bois
|
||||
Stone Pickaxe=Pioche en pierre
|
||||
|
@ -205,12 +205,11 @@ Steel Axe=Hache en acier
|
|||
Mese Axe=Hache en Mese
|
||||
Diamond Axe=Hache en diamant
|
||||
Wooden Sword=Epée en bois
|
||||
Stone Sword=Epée en pierre
|
||||
Bronze Sword=Epée en bronze
|
||||
Steel Sword=Epée en acier
|
||||
Mese Sword=Epée en Mese
|
||||
Diamond Sword=Epée en diamant
|
||||
Key=Clé
|
||||
Stone Sword=Épée en pierre
|
||||
Bronze Sword=Épée en bronze
|
||||
Steel Sword=Épée en acier
|
||||
Mese Sword=Épée en Mese
|
||||
Diamond Sword=Épée en diamant
|
||||
Torch=Torche
|
||||
@1 will intersect protection on growth.=@1 chevauchera la zone protégée avec la croissance.
|
||||
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
|
|||
You do not own this chest.=Anda bukan pemilik peti ini.
|
||||
a locked chest=peti terkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Title:=Judul:
|
||||
Contents:=Isi:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Halaman @1 dari @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Blueberry
|
||||
Book=Buku
|
||||
Book with Text=Buku Tertulis
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Pedang Perunggu
|
|||
Steel Sword=Pedang Baja
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Berlian
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan memotong perlindungan ketika tumbuh.
|
||||
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Baule chiuso a chiave (di proprietà di @1)
|
|||
You do not own this chest.=Questo baule non ti appartiene.
|
||||
a locked chest=un baule chiuso a chiave
|
||||
Chest=Baule
|
||||
Write=
|
||||
Read=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2="@1" di @2
|
||||
Skeleton Key=Chiave dello Scheletro
|
||||
Key to @1's @2=Chiave per @2 di @1
|
||||
Blueberries=Mirtilli
|
||||
Book=Libro
|
||||
Book with Text=Libro con testo
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Spada di bronzo
|
|||
Steel Sword=Spada d'acciaio
|
||||
Mese Sword=Spada di mese
|
||||
Diamond Sword=Spada di diamante
|
||||
Key=Chiave
|
||||
Torch=Torcia
|
||||
@1 will intersect protection on growth.=@1 crescendo attraverserà la protezione.
|
||||
|
||||
|
|
217
mods/default/locale/default.ja.tr
Normal file
217
mods/default/locale/default.ja.tr
Normal file
|
@ -0,0 +1,217 @@
|
|||
# textdomain: default
|
||||
Locked Chest=鍵のかかったチェスト
|
||||
Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
|
||||
You do not own this chest.=あなたはこのチェストの所有者ではありません。
|
||||
a locked chest=ロックされたチェスト
|
||||
Chest=チェスト
|
||||
Write=
|
||||
Read=
|
||||
Title:=題名
|
||||
Contents:=内容
|
||||
Save=保存
|
||||
by @1=@1著
|
||||
Page @1 of @2=@1 / @2 ページ
|
||||
"@1" by @2=@2著「@1」
|
||||
Skeleton Key=スケルトンの鍵
|
||||
Key to @1's @2=@1の@2への鍵
|
||||
Blueberries=ブルーベリー
|
||||
Book=本
|
||||
Book with Text=テキストが書かれた本
|
||||
Bronze Ingot=青銅インゴット
|
||||
Clay Brick=粘土レンガ
|
||||
Clay Lump=粘土の塊
|
||||
Coal Lump=石炭
|
||||
Copper Ingot=銅インゴット
|
||||
Copper Lump=銅の塊
|
||||
Diamond=ダイヤモンド
|
||||
Flint=火打ち石
|
||||
Gold Ingot=金インゴット
|
||||
Gold Lump=金の塊
|
||||
Iron Lump=鉄の塊
|
||||
Mese Crystal=メセクリスタル
|
||||
Mese Crystal Fragment=メセクリスタルの破片
|
||||
Obsidian Shard=黒曜石の破片
|
||||
Paper=紙
|
||||
Steel Ingot=鉄インゴット
|
||||
Stick=棒
|
||||
Tin Ingot=スズインゴット
|
||||
Tin Lump=スズの塊
|
||||
Furnace is empty=かまどは空です
|
||||
100% (output full)=100%(フル出力)
|
||||
@1%=@1%
|
||||
Not cookable=調理できません
|
||||
Empty=空
|
||||
Furnace active=かまどは燃えてます
|
||||
Furnace inactive=かまどは消えています
|
||||
(Item: @1; Fuel: @2)=(アイテム: @1; 燃料: @2)
|
||||
Furnace=かまど
|
||||
Stone=石
|
||||
Cobblestone=丸石
|
||||
Stone Brick=石レンガ
|
||||
Stone Block=石ブロック
|
||||
Mossy Cobblestone=苔むした丸石
|
||||
Desert Stone=砂漠の石
|
||||
Desert Cobblestone=砂漠の丸石
|
||||
Desert Stone Brick=砂漠の石レンガ
|
||||
Desert Stone Block=砂漠の石ブロック
|
||||
Sandstone=砂岩
|
||||
Sandstone Brick=砂岩レンガ
|
||||
Sandstone Block=砂岩ブロック
|
||||
Desert Sandstone=砂漠の砂岩
|
||||
Desert Sandstone Brick=砂漠の砂岩レンガ
|
||||
Desert Sandstone Block=砂漠の砂岩ブロック
|
||||
Silver Sandstone=銀の砂岩
|
||||
Silver Sandstone Brick=銀の砂岩レンガ
|
||||
Silver Sandstone Block=銀の砂岩ブロック
|
||||
Obsidian=黒曜石
|
||||
Obsidian Brick=黒曜石レンガ
|
||||
Obsidian Block=黒曜石ブロック
|
||||
Dirt=土
|
||||
Dirt with Grass=草のついた土
|
||||
Dirt with Grass and Footsteps=足あとと草のついた土
|
||||
Dirt with Savanna Grass=サバンナの草のついた土
|
||||
Dirt with Snow=雪のついた土
|
||||
Dirt with Rainforest Litter=熱帯雨林のよごれた土
|
||||
Dirt with Coniferous Litter=針葉樹のよごれた土
|
||||
Savanna Dirt=サバンナの土
|
||||
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土
|
||||
Permafrost=永久凍土
|
||||
Permafrost with Stones=石のついた永久凍土
|
||||
Permafrost with Moss=苔のついた永久凍土
|
||||
Sand=砂
|
||||
Desert Sand=砂漠の砂
|
||||
Silver Sand=銀の砂
|
||||
Gravel=砂利
|
||||
Clay=粘土
|
||||
Snow=雪
|
||||
Snow Block=雪ブロック
|
||||
Ice=氷
|
||||
Cave Ice=洞窟の氷
|
||||
Apple Tree=リンゴの木
|
||||
Apple Wood Planks=リンゴの板材
|
||||
Apple Tree Sapling=リンゴの苗木
|
||||
Apple Tree Leaves=リンゴの葉
|
||||
Apple=リンゴ
|
||||
Apple Marker=リンゴのマーカー
|
||||
Jungle Tree=ジャングルの木
|
||||
Jungle Wood Planks=ジャングルの板材
|
||||
Jungle Tree Leaves=ジャングルの木の葉
|
||||
Jungle Tree Sapling=ジャングルの木の苗木
|
||||
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木
|
||||
Pine Tree=マツの木
|
||||
Pine Wood Planks=マツの板材
|
||||
Pine Needles=マツの葉
|
||||
Pine Tree Sapling=マツの苗木
|
||||
Acacia Tree=アカシアの木
|
||||
Acacia Wood Planks=アカシアの板材
|
||||
Acacia Tree Leaves=アカシアの葉
|
||||
Acacia Tree Sapling=アカシアの苗木
|
||||
Aspen Tree=ポプラの木
|
||||
Aspen Wood Planks=ポプラの板材
|
||||
Aspen Tree Leaves=ポプラの葉
|
||||
Aspen Tree Sapling=ポプラの苗木
|
||||
Coal Ore=石炭鉱石
|
||||
Coal Block=石炭ブロック
|
||||
Iron Ore=鉄の鉱石
|
||||
Steel Block=鉄ブロック
|
||||
Copper Ore=銅の鉱石
|
||||
Copper Block=銅ブロック
|
||||
Tin Ore=スズの鉱石
|
||||
Tin Block=スズブロック
|
||||
Bronze Block=青銅ブロック
|
||||
Mese Ore=メセ鉱石
|
||||
Mese Block=メセブロック
|
||||
Gold Ore=金の鉱石
|
||||
Gold Block=金ブロック
|
||||
Diamond Ore=ダイヤモンドの鉱石
|
||||
Diamond Block=ダイヤモンドブロック
|
||||
Cactus=サボテン
|
||||
Large Cactus Seedling=大きなサボテンの苗
|
||||
Papyrus=パピルス
|
||||
Dry Shrub=枯れた低木
|
||||
Jungle Grass=ジャングルの草
|
||||
Grass=草
|
||||
Savanna Grass=サバンナの草
|
||||
Fern=シダ
|
||||
Marram Grass=マラムの草
|
||||
Bush Stem=低木の幹
|
||||
Bush Leaves=低木の葉
|
||||
Bush Sapling=低木の苗木
|
||||
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実
|
||||
Blueberry Bush Leaves=ブルーベリーの低木の葉
|
||||
Blueberry Bush Sapling=ブルーベリーの低木の苗木
|
||||
Acacia Bush Stem=アカシアの低木の幹
|
||||
Acacia Bush Leaves=アカシアの低木の葉
|
||||
Acacia Bush Sapling=アカシアの低木の苗木
|
||||
Pine Bush Stem=マツの低木の幹
|
||||
Pine Bush Needles=マツの低木の葉
|
||||
Pine Bush Sapling=マツの低木の苗木
|
||||
Kelp=コンブ
|
||||
Green Coral=緑色のサンゴ
|
||||
Pink Coral=桃色のサンゴ
|
||||
Cyan Coral=青緑色のサンゴ
|
||||
Brown Coral=茶色のサンゴ
|
||||
Orange Coral=橙色のサンゴ
|
||||
Coral Skeleton=サンゴのしがい
|
||||
Water Source=水源
|
||||
Flowing Water=水流
|
||||
River Water Source=川の水源
|
||||
Flowing River Water=川の水流
|
||||
Lava Source=溶岩
|
||||
Flowing Lava=流れる溶岩
|
||||
Empty Bookshelf=空の本棚
|
||||
Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 冊)
|
||||
Bookshelf=本棚
|
||||
Text too long=テキストが長すぎます
|
||||
"@1"=「@1」
|
||||
Wooden Sign=木の看板
|
||||
Steel Sign=鉄の看板
|
||||
Wooden Ladder=木のはしご
|
||||
Steel Ladder=鉄のはしご
|
||||
Apple Wood Fence=リンゴのフェンス
|
||||
Acacia Wood Fence=アカシアのフェンス
|
||||
Jungle Wood Fence=ジャングルのフェンス
|
||||
Pine Wood Fence=マツのフェンス
|
||||
Aspen Wood Fence=ポプラのフェンス
|
||||
Apple Wood Fence Rail=リンゴのフェンスレール
|
||||
Acacia Wood Fence Rail=アカシアのフェンスレール
|
||||
Jungle Wood Fence Rail=ジャングルのフェンスレール
|
||||
Pine Wood Fence Rail=マツのフェンスレール
|
||||
Aspen Wood Fence Rail=ポプラのフェンスレール
|
||||
Glass=ガラス
|
||||
Obsidian Glass=黒曜石のガラス
|
||||
Brick Block=レンガブロック
|
||||
Mese Lamp=メセの塊
|
||||
Apple Wood Mese Post Light=リンゴのメセ灯柱
|
||||
Acacia Wood Mese Post Light=アカシアのメセ灯柱
|
||||
Jungle Wood Mese Post Light=ジャングルのメセ灯柱
|
||||
Pine Wood Mese Post Light=マツのメセ灯柱
|
||||
Aspen Wood Mese Post Light=ポプラのメセ灯柱
|
||||
Cloud=雲
|
||||
Wooden Pickaxe=木のつるはし
|
||||
Stone Pickaxe=石のつるはし
|
||||
Bronze Pickaxe=青銅のつるはし
|
||||
Steel Pickaxe=鉄のつるはし
|
||||
Mese Pickaxe=メセのつるはし
|
||||
Diamond Pickaxe=ダイヤモンドのつるはし
|
||||
Wooden Shovel=木のシャベル
|
||||
Stone Shovel=石のシャベル
|
||||
Bronze Shovel=青銅のシャベル
|
||||
Steel Shovel=鉄のシャベル
|
||||
Mese Shovel=メセのシャベル
|
||||
Diamond Shovel=ダイヤモンドのシャベル
|
||||
Wooden Axe=木の斧
|
||||
Stone Axe=石の斧
|
||||
Bronze Axe=青銅の斧
|
||||
Steel Axe=鉄の斧
|
||||
Mese Axe=メセの斧
|
||||
Diamond Axe=ダイヤモンドの斧
|
||||
Wooden Sword=木の剣
|
||||
Stone Sword=石の剣
|
||||
Bronze Sword=青銅の剣
|
||||
Steel Sword=鉄の剣
|
||||
Mese Sword=メセの剣
|
||||
Diamond Sword=ダイヤモンドの剣
|
||||
Key=鍵
|
||||
Torch=松明
|
||||
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
|
|||
You do not own this chest.=.i do na ponse lo ti gairvau
|
||||
a locked chest=lo selstela gairvau
|
||||
Chest=lo gairvau
|
||||
Write=
|
||||
Read=
|
||||
Title:=cmene
|
||||
Contents:=se cukta
|
||||
Save=rejgau
|
||||
by @1=la'o zo'i.@1.zo'i te cukta
|
||||
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri
|
||||
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
|
||||
Skeleton Key=lo greku ckiku
|
||||
Key to @1's @2=lo ckiku be @2 po la'o zo'i.@1.zo'i
|
||||
Blueberries=lo blajba
|
||||
Book=lo cukta
|
||||
Book with Text=lo cukta joi selci'a
|
||||
|
@ -210,6 +210,5 @@ Bronze Sword=lo ransu cladakyxa'i
|
|||
Steel Sword=lo gasta cladakyxa'i
|
||||
Mese Sword=lo za'e kunrmese cladakyxa'i
|
||||
Diamond Sword=lo tabjme cladakyxa'i
|
||||
Key=lo ckiku
|
||||
Torch=lo fagytergu'i
|
||||
@1 will intersect protection on growth.=.i @1 cu ba kruca lo bandu ca lo nu banro
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
"@1" by @2="@1" oleh @2
|
||||
Skeleton Key=Kunci Induk
|
||||
Key to @1's @2=Kunci @2 milik @1
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
Book with Text=Buku Bertulisan
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Pedang Gangsa
|
|||
Steel Sword=Pedang Keluli
|
||||
Mese Sword=Pedang Mese
|
||||
Diamond Sword=Pedang Intan
|
||||
Key=Kunci
|
||||
Torch=Obor
|
||||
@1 will intersect protection on growth.=@1 akan masuk kawasan perlindungan lain apabila ia tumbuh.
|
||||
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
|||
You do not own this chest.=Você não é dono deste baú.
|
||||
a locked chest=um baú trancado
|
||||
Chest=Baú
|
||||
Write=
|
||||
Read=
|
||||
Title:=Título:
|
||||
Contents:=Conteúdo:
|
||||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
"@1" by @2="@1" por @2
|
||||
Skeleton Key=Chave de Mestra
|
||||
Key to @1's @2=Chave para @2 de @1
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
Book with Text=Livro com Texto
|
||||
|
@ -210,6 +210,5 @@ Bronze Sword=Espada de Bronze
|
|||
Steel Sword=Espada de Aço
|
||||
Mese Sword=Espada de Mese
|
||||
Diamond Sword=Espada de Diamante
|
||||
Key=Chave
|
||||
Torch=Tocha
|
||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
|
|||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
Chest=Сундук
|
||||
Write=
|
||||
Read=
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
"@1" by @2="@1" @2
|
||||
Skeleton Key=Ключ Скелета
|
||||
Key to @1's @2=Ключ к @2 от @1
|
||||
Blueberries=Черника
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
|
@ -67,12 +67,12 @@ Obsidian Block=Обсидиановый Блок
|
|||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Земля с Саванной Травой
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Саванная Земля
|
||||
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
|
@ -129,7 +129,7 @@ Papyrus=Папирус
|
|||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Grass=Трава
|
||||
Savanna Grass=
|
||||
Savanna Grass=Саванная Трава
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Стебли Куста
|
||||
|
@ -180,11 +180,11 @@ Glass=Стекло
|
|||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
|
||||
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
|
||||
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
|
||||
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
|
||||
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Бронзовый Меч
|
|||
Steel Sword=Стальной Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазный Меч
|
||||
Key=Ключ
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
|
||||
|
|
|
@ -1,225 +0,0 @@
|
|||
# textdomain: default
|
||||
## textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kistan.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1" by @2="@1" av @2
|
||||
Skeleton Key=Skelett Nyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Brons tacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kol Klumo
|
||||
Copper Ingot=Koppar tacka
|
||||
Copper Lump=Koppar Klump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guld tacka
|
||||
Gold Lump=Guld Klump
|
||||
Iron Lump=Järn Klump
|
||||
Mese Crystal=Mese Kristall
|
||||
Mese Crystal Fragment=Mese Kristall Fragment
|
||||
Obsidian Shard=Obsidian Skärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Stål tacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenn tacka
|
||||
Tin Lump=Tenn Klump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
Furnace=Ugn
|
||||
Stone=Sten
|
||||
Cobblestone=Kullersten
|
||||
Stone Brick=Stentegel
|
||||
Stone Block=Sten block
|
||||
Mossy Cobblestone=Mossig kullersten
|
||||
Desert Stone=Öken sten
|
||||
Desert Cobblestone=Öken kullersten
|
||||
Desert Stone Brick=Öken stentegel
|
||||
Desert Stone Block=Öken sten block
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstenstegel
|
||||
Sandstone Block=Sandsten block
|
||||
Desert Sandstone=Öken sandsten
|
||||
Desert Sandstone Brick=Öken Sandstenstegel
|
||||
Desert Sandstone Block=Öken sandsten block
|
||||
Silver Sandstone=Silver sandsten
|
||||
Silver Sandstone Brick=Silver Sandstenstegel
|
||||
Silver Sandstone Block=Silver sandsten block
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidiantegel
|
||||
Obsidian Block=Obsidian block
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med Barrträd
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
Sand=Sand
|
||||
Desert Sand=Öken sand
|
||||
Silver Sand=Silver sand
|
||||
Gravel=Grus
|
||||
Clay=Lera
|
||||
Snow=Snö
|
||||
Snow Block=Snö block
|
||||
Ice=Is
|
||||
Cave Ice=Grott Is
|
||||
Apple Tree=Äpple Träd
|
||||
Apple Wood Planks=Äpple Plankor
|
||||
Apple Tree Sapling=Äpple Planta
|
||||
Apple Tree Leaves=Äpple Löv
|
||||
Apple=Äpple
|
||||
Apple Marker=Äpple Markör
|
||||
Jungle Tree=Djungel Träd
|
||||
Jungle Wood Planks=Djungel Plankor
|
||||
Jungle Tree Leaves=Djungel Löv
|
||||
Jungle Tree Sapling=Djungel Planta
|
||||
Emergent Jungle Tree Sapling=Nybliven Djungel Planta
|
||||
Pine Tree=Tall
|
||||
Pine Wood Planks= Tall Plankor
|
||||
Pine Needles=Granbarr
|
||||
Pine Tree Sapling=Tall Planta
|
||||
Acacia Tree=Akacia Träd
|
||||
Acacia Wood Planks=Akacia Plankor
|
||||
Acacia Tree Leaves=Akacia Löv
|
||||
Acacia Tree Sapling=Akacia Planta
|
||||
Aspen Tree=Asp
|
||||
Aspen Wood Planks=Asp Plankor
|
||||
Aspen Tree Leaves=Asp Löv
|
||||
Aspen Tree Sapling=Asp Planta
|
||||
Coal Ore=Kol Malm
|
||||
Coal Block=Kol Block
|
||||
Iron Ore=Järn Malm
|
||||
Steel Block=Stål Block
|
||||
Copper Ore=Koppar Malm
|
||||
Copper Block=Koppar Block
|
||||
Tin Ore=Tenn Malm
|
||||
Tin Block=Tenn Block
|
||||
Bronze Block=Brons Block
|
||||
Mese Ore=Mese Malm
|
||||
Mese Block=Mese Block
|
||||
Gold Ore=Guld Malm
|
||||
Gold Block=Guld Block
|
||||
Diamond Ore=Diamant Malm
|
||||
Diamond Block=Diamant Block
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusplanta
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Torr Buske
|
||||
Jungle Grass=Djungel Gräs
|
||||
Grass=Gräs
|
||||
Savanna Grass=
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marram Gräs
|
||||
Bush Stem=Busk Stam
|
||||
Bush Leaves=Busk Löv
|
||||
Bush Sapling=Busk Planta
|
||||
Blueberry Bush Leaves with Berries=Blåbärsbusks Löv med Bär
|
||||
Blueberry Bush Leaves=Blåbärsbusks Löv
|
||||
Blueberry Bush Sapling=Blåbärsbusks Plantga
|
||||
Acacia Bush Stem=Akacia Busks Stam
|
||||
Acacia Bush Leaves=Akacia Busks Löv
|
||||
Acacia Bush Sapling=Akacia Busks Planta
|
||||
Pine Bush Stem=Tall Busks Stam
|
||||
Pine Bush Needles=Tall Busks Granbarr
|
||||
Pine Bush Sapling=Tall Busks Planta
|
||||
Kelp=Brunalg
|
||||
Green Coral=Grön Korall
|
||||
Pink Coral=Rosa Korall
|
||||
Cyan Coral=Cyan Korall
|
||||
Brown Coral=Brun Korall
|
||||
Orange Coral=Orange Korall
|
||||
Coral Skeleton=Korall Skelett
|
||||
Water Source=Vattenkälla
|
||||
Flowing Water=Flödande Vatten
|
||||
River Water Source=Flodvattenkälla
|
||||
Flowing River Water=Flödande Flodvatten
|
||||
Lava Source=Lavakälla
|
||||
Flowing Lava=Flödande Lava
|
||||
Empty Bookshelf=Tom Bokhylla
|
||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Text för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Trä Skylt
|
||||
Steel Sign=Stål Skylt
|
||||
Wooden Ladder=Trä Stege
|
||||
Steel Ladder=Stål Stege
|
||||
Apple Wood Fence=Äpple Trä Staket
|
||||
Acacia Wood Fence=Akacia Trä Staket
|
||||
Jungle Wood Fence=Djungel Trä Staket
|
||||
Pine Wood Fence=Tall Trä Staket
|
||||
Aspen Wood Fence=Asp Trä Staket
|
||||
Apple Wood Fence Rail=Äpple Trä Staket Pinne
|
||||
Acacia Wood Fence Rail=Akacia Trä Staket Pinne
|
||||
Jungle Wood Fence Rail=Djungel Trä Staket Pinne
|
||||
Pine Wood Fence Rail=Tall Trä Staket Pinne
|
||||
Aspen Wood Fence Rail=Asp Trä Staket Pinne
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidian Glas
|
||||
Brick Block=Tegelstens Block
|
||||
Mese Lamp=Mese Lampa
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trä Hacka
|
||||
Stone Pickaxe=Sten Hacka
|
||||
Bronze Pickaxe=Brons Hacka
|
||||
Steel Pickaxe=Stål Hacka
|
||||
Mese Pickaxe=Mese Hacka
|
||||
Diamond Pickaxe=Diamant Hacka
|
||||
Wooden Shovel=Trä Spade
|
||||
Stone Shovel=Sten Spade
|
||||
Bronze Shovel=Brons Spade
|
||||
Steel Shovel=Stål Spade
|
||||
Mese Shovel=Mese Spade
|
||||
Diamond Shovel=Diamant Spade
|
||||
Wooden Axe=Trä Yxa
|
||||
Stone Axe=Sten Yxa
|
||||
Bronze Axe=Brons Yxa
|
||||
Steel Axe=Stål Yxa
|
||||
Mese Axe=Mese Yxa
|
||||
Diamond Axe=Diamant Yxa
|
||||
Wooden Sword=Trä Svärd
|
||||
Stone Sword=Sten Svärd
|
||||
Bronze Sword=Brons Svärd
|
||||
Steel Sword=Stål Svärd
|
||||
Mese Sword=Mese Svärd
|
||||
Diamond Sword=Diamant Svärd
|
||||
Key=Nyckel
|
||||
Torch=Fakla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Jord med torrt gräs
|
||||
Dry Dirt=Torr jord
|
||||
Dry Dirt with Dry Grass=Torr jord med torrt gräs
|
||||
Dry Grass=Torrt Gräs
|
||||
Mese Post Light=Mese Postljus
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Uzamknutá truhlica (Vlastník - @1)
|
|||
You do not own this chest.=Túto truhlicu nevlastníš.
|
||||
a locked chest=zamknutá truhlica
|
||||
Chest=Truhlica
|
||||
Write=
|
||||
Read=
|
||||
Title:=Názov:
|
||||
Contents:=Obsah:
|
||||
Save=Uložiť
|
||||
by @1=od @1
|
||||
Page @1 of @2=Strana @1 z @2
|
||||
"@1" by @2=„@1“ z @2
|
||||
Skeleton Key=Základný kľuč
|
||||
Key to @1's @2=Kľuč pre @2 hráča @1
|
||||
Blueberries=Čučoriedky
|
||||
Book=Kniha
|
||||
Book with Text=Kniha s textom
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=Bronzový meč
|
|||
Steel Sword=Oceľový meč
|
||||
Mese Sword=Mese meč
|
||||
Diamond Sword=Diamantový meč
|
||||
Key=Kľúč
|
||||
Torch=Fakľa
|
||||
@1 will intersect protection on growth.=@1 prekročí pri raste chránenú zónu.
|
||||
|
||||
|
|
217
mods/default/locale/default.sv.tr
Normal file
217
mods/default/locale/default.sv.tr
Normal file
|
@ -0,0 +1,217 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Låst kista
|
||||
Locked Chest (owned by @1)=Låst kista (Ägd av @1)
|
||||
You do not own this chest.=Du äger inte denna kista.
|
||||
a locked chest=en låst kista
|
||||
Chest=Kista
|
||||
Write=Skriva
|
||||
Read=Läs
|
||||
Title:=Titel:
|
||||
Contents:=Innehåll:
|
||||
Save=Spara
|
||||
by @1=av @1
|
||||
Page @1 of @2=Sida @1 av @2
|
||||
"@1" by @2="@1" av @2
|
||||
Skeleton Key=Skelettnyckel
|
||||
Key to @1's @2=Nyckel till @1s @2
|
||||
Blueberries=Blåbär
|
||||
Book=Bok
|
||||
Book with Text=Bok med text
|
||||
Bronze Ingot=Bronstacka
|
||||
Clay Brick=Tegelsten
|
||||
Clay Lump=Lerklump
|
||||
Coal Lump=Kolklump
|
||||
Copper Ingot=Koppartacka
|
||||
Copper Lump=Kopparklump
|
||||
Diamond=Diamant
|
||||
Flint=Flinta
|
||||
Gold Ingot=Guldtacka
|
||||
Gold Lump=Guldklump
|
||||
Iron Lump=Järnklump
|
||||
Mese Crystal=Mesekristall
|
||||
Mese Crystal Fragment=Mesekristallfragment
|
||||
Obsidian Shard=Obsidianskärva
|
||||
Paper=Papper
|
||||
Steel Ingot=Ståltacka
|
||||
Stick=Pinne
|
||||
Tin Ingot=Tenntacka
|
||||
Tin Lump=Tennklump
|
||||
Furnace is empty=Ugnen är tom
|
||||
100% (output full)=100% (utgången full)
|
||||
@1%=@1%
|
||||
Not cookable=Inte kokbar
|
||||
Empty=Tom
|
||||
Furnace active=Ugn aktiv
|
||||
Furnace inactive=Ugn inaktiv
|
||||
(Item: @1; Fuel: @2)=(Sak: @1; Bränsle: @2)
|
||||
Furnace=Ugn
|
||||
Stone=Sten
|
||||
Cobblestone=Kullersten
|
||||
Stone Brick=Stentegel
|
||||
Stone Block=Stenblock
|
||||
Mossy Cobblestone=Mossig kullersten
|
||||
Desert Stone=Ökensten
|
||||
Desert Cobblestone=Ökenkullersten
|
||||
Desert Stone Brick=Ökenstenstegel
|
||||
Desert Stone Block=Ökenstensblock
|
||||
Sandstone=Sandsten
|
||||
Sandstone Brick=Sandstenstegel
|
||||
Sandstone Block=Sandstensblock
|
||||
Desert Sandstone=Ökensandsten
|
||||
Desert Sandstone Brick=Ökensandstenstegel
|
||||
Desert Sandstone Block=Ökensandstensblock
|
||||
Silver Sandstone=Silversandsten
|
||||
Silver Sandstone Brick=Silversandstenstegel
|
||||
Silver Sandstone Block=Silversandstensblock
|
||||
Obsidian=Obsidian
|
||||
Obsidian Brick=Obsidiantegel
|
||||
Obsidian Block=Obsidianblock
|
||||
Dirt=Jord
|
||||
Dirt with Grass=Jord med gräs
|
||||
Dirt with Grass and Footsteps=Jord med gräs och fotsteg
|
||||
Dirt with Savanna Grass=Jord med savanngräs
|
||||
Dirt with Snow=Jord med snö
|
||||
Dirt with Rainforest Litter=Jord med regnskogströ
|
||||
Dirt with Coniferous Litter=Jord med barrträd
|
||||
Savanna Dirt=Savannjord
|
||||
Savanna Dirt with Savanna Grass=Savannjord med savanngräs
|
||||
Permafrost=Permafrost
|
||||
Permafrost with Stones=Permafrost med sten
|
||||
Permafrost with Moss=Permafrost med mossa
|
||||
Sand=Sand
|
||||
Desert Sand=Ökensand
|
||||
Silver Sand=Silversand
|
||||
Gravel=Grus
|
||||
Clay=Lera
|
||||
Snow=Snö
|
||||
Snow Block=Snöblock
|
||||
Ice=Is
|
||||
Cave Ice=Grottis
|
||||
Apple Tree=Äppleträd
|
||||
Apple Wood Planks=Äppleträdplankor
|
||||
Apple Tree Sapling=Äppleplanta
|
||||
Apple Tree Leaves=Äpplelöv
|
||||
Apple=Äpple
|
||||
Apple Marker=Äpplemarkör
|
||||
Jungle Tree=Djungelträd
|
||||
Jungle Wood Planks=Djungelplankor
|
||||
Jungle Tree Leaves=Djungellöv
|
||||
Jungle Tree Sapling=Djungelplanta
|
||||
Emergent Jungle Tree Sapling=Nybliven djungelplanta
|
||||
Pine Tree=Tall
|
||||
Pine Wood Planks=Tallplankor
|
||||
Pine Needles=Granbarr
|
||||
Pine Tree Sapling=Tallplanta
|
||||
Acacia Tree=Akaciaträd
|
||||
Acacia Wood Planks=Akaciaplankor
|
||||
Acacia Tree Leaves=Akacialöv
|
||||
Acacia Tree Sapling=Akaciaplanta
|
||||
Aspen Tree=Asp
|
||||
Aspen Wood Planks=Aspplankor
|
||||
Aspen Tree Leaves=Asplöv
|
||||
Aspen Tree Sapling=Aspplanta
|
||||
Coal Ore=Kolmalm
|
||||
Coal Block=Kolblock
|
||||
Iron Ore=Järnmalm
|
||||
Steel Block=Stålblock
|
||||
Copper Ore=Kopparmalm
|
||||
Copper Block=Kopparblock
|
||||
Tin Ore=Tennmalm
|
||||
Tin Block=Tennblock
|
||||
Bronze Block=Bronsblock
|
||||
Mese Ore=Mesemalm
|
||||
Mese Block=Meseblock
|
||||
Gold Ore=Guldmalm
|
||||
Gold Block=Guldblock
|
||||
Diamond Ore=Diamantmalm
|
||||
Diamond Block=Diamantblock
|
||||
Cactus=Kaktus
|
||||
Large Cactus Seedling=Stor kaktusplanta
|
||||
Papyrus=Papyrus
|
||||
Dry Shrub=Torr buske
|
||||
Jungle Grass=Djungelgräs
|
||||
Grass=Gräs
|
||||
Savanna Grass=Savanngräs
|
||||
Fern=Ormbunke
|
||||
Marram Grass=Marramgräs
|
||||
Bush Stem=Buskstam
|
||||
Bush Leaves=Busklöv
|
||||
Bush Sapling=Buskplanta
|
||||
Blueberry Bush Leaves with Berries=Blåbärsbuske med bär
|
||||
Blueberry Bush Leaves=Blåbärsbuske
|
||||
Blueberry Bush Sapling=Blåbärsbuskplanta
|
||||
Acacia Bush Stem=Akaciabuskstam
|
||||
Acacia Bush Leaves=Akaciabuske
|
||||
Acacia Bush Sapling=Akaciabuskplanta
|
||||
Pine Bush Stem=Tallbuskestam
|
||||
Pine Bush Needles=Tallgranbarr
|
||||
Pine Bush Sapling=Tallbuskplanta
|
||||
Kelp=Brunalg
|
||||
Green Coral=Grön korall
|
||||
Pink Coral=Rosa korall
|
||||
Cyan Coral=Cyan korall
|
||||
Brown Coral=Brun korall
|
||||
Orange Coral=Orange korall
|
||||
Coral Skeleton=Korallskelett
|
||||
Water Source=Vattenkälla
|
||||
Flowing Water=Flytande vatten
|
||||
River Water Source=Flodvattenkälla
|
||||
Flowing River Water=Flytande flodvatten
|
||||
Lava Source=Lavakälla
|
||||
Flowing Lava=Flytande lava
|
||||
Empty Bookshelf=Tom bokhylla
|
||||
Bookshelf (@1 written, @2 empty books)=Bokhylla (@1 skriva, @2 tomma böcker)
|
||||
Bookshelf=Bokhylla
|
||||
Text too long=Texten är för lång
|
||||
"@1"="@1"
|
||||
Wooden Sign=Träskylt
|
||||
Steel Sign=Stålskylt
|
||||
Wooden Ladder=Trästege
|
||||
Steel Ladder=Stålstege
|
||||
Apple Wood Fence=Äppleträstaket
|
||||
Acacia Wood Fence=Akaciastaket
|
||||
Jungle Wood Fence=Djungelstaket
|
||||
Pine Wood Fence=Tallstaket
|
||||
Aspen Wood Fence=Aspträdstaket
|
||||
Apple Wood Fence Rail=Äppleträstaketsräls
|
||||
Acacia Wood Fence Rail=Akaciastaketsräls
|
||||
Jungle Wood Fence Rail=Djungelstaketsräls
|
||||
Pine Wood Fence Rail=Tallstaketsräls
|
||||
Aspen Wood Fence Rail=Aspstaketsräls
|
||||
Glass=Glas
|
||||
Obsidian Glass=Obsidianglas
|
||||
Brick Block=Tegelstensblock
|
||||
Mese Lamp=Meselampa
|
||||
Apple Wood Mese Post Light=Äppleträ-meselykta
|
||||
Acacia Wood Mese Post Light=Acacia-meselykta
|
||||
Jungle Wood Mese Post Light=Djungel-meselykta
|
||||
Pine Wood Mese Post Light=Tall-meselykta
|
||||
Aspen Wood Mese Post Light=Aspträ-meselykta
|
||||
Cloud=Moln
|
||||
Wooden Pickaxe=Trähacka
|
||||
Stone Pickaxe=Stenhacka
|
||||
Bronze Pickaxe=Bronshacka
|
||||
Steel Pickaxe=Stålhacka
|
||||
Mese Pickaxe=Mesehacka
|
||||
Diamond Pickaxe=Diamanthacka
|
||||
Wooden Shovel=Träspade
|
||||
Stone Shovel=Stenspade
|
||||
Bronze Shovel=Bronsspade
|
||||
Steel Shovel=Stålspade
|
||||
Mese Shovel=Mesespade
|
||||
Diamond Shovel=Diamantspade
|
||||
Wooden Axe=Träyxa
|
||||
Stone Axe=Stenyxa
|
||||
Bronze Axe=Bronsyxa
|
||||
Steel Axe=Stålyxa
|
||||
Mese Axe=Meseyxa
|
||||
Diamond Axe=Diamantyxa
|
||||
Wooden Sword=Träsvärd
|
||||
Stone Sword=Stensvärd
|
||||
Bronze Sword=Bronssvärd
|
||||
Steel Sword=Stålsvärd
|
||||
Mese Sword=Mesesvärd
|
||||
Diamond Sword=Diamantsvärd
|
||||
Key=Nyckel
|
||||
Torch=Fackla
|
||||
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.
|
214
mods/default/locale/default.uk.tr
Normal file
214
mods/default/locale/default.uk.tr
Normal file
|
@ -0,0 +1,214 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокована Скриня
|
||||
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
|
||||
You do not own this chest.=Ви не власник цієї скрині.
|
||||
a locked chest=заблокована скриня
|
||||
Chest=Скриня
|
||||
Write=Писати
|
||||
Read=Читати
|
||||
Title:=Заголовок:
|
||||
Contents:=Вміст:
|
||||
Save=Зберегти
|
||||
by @1=@1
|
||||
Page @1 of @2=Сторінка @1 з @2
|
||||
"@1" by @2="@1" @2
|
||||
Blueberries=Чорниці
|
||||
Book=Книга
|
||||
Book with Text=Книга З Текстом
|
||||
Bronze Ingot=Бронзовий Злиток
|
||||
Clay Brick=Глиняна Цегла
|
||||
Clay Lump=Шматок Глини
|
||||
Coal Lump=Шматок Вугілля
|
||||
Copper Ingot=Мідний Злиток
|
||||
Copper Lump=Шматок Меді
|
||||
Diamond=Алмаз
|
||||
Flint=Кремінь
|
||||
Gold Ingot=Золотий Злиток
|
||||
Gold Lump=Шматок Золота
|
||||
Iron Lump=Шматок Заліза
|
||||
Mese Crystal=Кристал Месе
|
||||
Mese Crystal Fragment=Уламок Кристалу Месе
|
||||
Obsidian Shard=Обсидіановий Уламок
|
||||
Paper=Папір
|
||||
Steel Ingot=Залізний Злиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Шматок Олова
|
||||
Tin Lump=Уламок Олова
|
||||
Furnace is empty=Пічка Порожня
|
||||
100% (output full)=100% (повне приготування)
|
||||
@1%=@1%
|
||||
Not cookable=Не може бути приготовлено
|
||||
Empty=Порожньо
|
||||
Furnace active=Піч запалена
|
||||
Furnace inactive=Піч не запалена
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; Паливо: @2)
|
||||
Furnace=Піч
|
||||
Stone=Камінь
|
||||
Cobblestone=Кругляк
|
||||
Stone Brick=Кам'яна Цегла
|
||||
Stone Block=Кам'яний Блок
|
||||
Mossy Cobblestone=Моховий Кругляк
|
||||
Desert Stone=Пустельний Камінь
|
||||
Desert Cobblestone=Пустельний Камінь
|
||||
Desert Stone Brick=Пустельна Кам'яна Цегла
|
||||
Desert Stone Block=Пустельний Кам'яний Блок
|
||||
Sandstone=Піщаник
|
||||
Sandstone Brick=Цегла З Піщанику
|
||||
Sandstone Block=Блок З Піщанику
|
||||
Desert Sandstone=Пустельний Піщаник
|
||||
Desert Sandstone Brick=Пустельна Цегла З Піщанику
|
||||
Desert Sandstone Block=Пустельний Блок З Піщанику
|
||||
Silver Sandstone=Срібний Піщаник
|
||||
Silver Sandstone Brick=Цегла Із Срібного Піщанику
|
||||
Silver Sandstone Block=Блок Із Срібного Піщанику
|
||||
Obsidian=Обсидіан
|
||||
Obsidian Brick=Обсидіанова Цегла
|
||||
Obsidian Block=Обсидіановий Блок
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля З Травою
|
||||
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
|
||||
Dirt with Savanna Grass=Земля Із Саванною Травою
|
||||
Dirt with Snow=Земля Зі Снігом
|
||||
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
|
||||
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
|
||||
Savanna Dirt=Саваннова Земля
|
||||
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
|
||||
Permafrost=Заморожений Ґрунт
|
||||
Permafrost with Stones=Заморожений Ґрунт Із Камінням
|
||||
Permafrost with Moss=Заморожений Ґрунт Із Мохом
|
||||
Sand=Пісок
|
||||
Desert Sand=Пустельний Пісок
|
||||
Silver Sand=Срібний Пісок
|
||||
Gravel=Гравій
|
||||
Clay=Глиняний Блок
|
||||
Snow=Сніг
|
||||
Snow Block=Сніговий Блок
|
||||
Ice=Лід
|
||||
Cave Ice=Печерний Лід
|
||||
Apple Tree=Стовбур Яблуні
|
||||
Apple Wood Planks=Яблуневі Дошки
|
||||
Apple Tree Sapling=Саджанець Яблуні
|
||||
Apple Tree Leaves=Яблуневе Листя
|
||||
Apple=Яблуко
|
||||
Apple Marker=Яблучна Мітка
|
||||
Jungle Tree=Стовбур Тропічного Дерева
|
||||
Jungle Wood Planks=Дошки З Тропічного Дерева
|
||||
Jungle Tree Leaves=Листя Тропічного Дерева
|
||||
Jungle Tree Sapling=Саджанець Тропічного Дерева
|
||||
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
|
||||
Pine Tree=Сосновий Стовбур
|
||||
Pine Wood Planks=Соснові Дошки
|
||||
Pine Needles=Соснова Хвоя
|
||||
Pine Tree Sapling=Саджанець Сосни
|
||||
Acacia Tree=Стовбур Акації
|
||||
Acacia Wood Planks=Дошки Акації
|
||||
Acacia Tree Leaves=Листя Акації
|
||||
Acacia Tree Sapling=Саджанець Акації
|
||||
Aspen Tree=Стовбур Осики
|
||||
Aspen Wood Planks=Осикові Дошки
|
||||
Aspen Tree Leaves=Осикове Листя
|
||||
Aspen Tree Sapling=Саджанець Осики
|
||||
Coal Ore=Поклади Вугілля
|
||||
Coal Block=Вугільний Блок
|
||||
Iron Ore=Залізна Руда
|
||||
Steel Block=Сталевий Блок
|
||||
Copper Ore=Мідна Руда
|
||||
Copper Block=Мідний Блок
|
||||
Tin Ore=Олов'яна Руда
|
||||
Tin Block=Олов'яний Блок
|
||||
Bronze Block=Бронзовий Блок
|
||||
Mese Ore=Месева Руда
|
||||
Mese Block=Месевий Блок
|
||||
Gold Ore=Золота Руда
|
||||
Gold Block=Золотий Блок
|
||||
Diamond Ore=Поклади Алмазу
|
||||
Diamond Block=Алмазний Блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саджанець Кактуса
|
||||
Papyrus=Папірус
|
||||
Dry Shrub=Сухий Кущ
|
||||
Jungle Grass=Тропічна Трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саваннова Трава
|
||||
Fern=Папороть
|
||||
Marram Grass=Пісколюб
|
||||
Bush Stem=Стебла Куща
|
||||
Bush Leaves=Листя Куща
|
||||
Bush Sapling=Саджанець Куща
|
||||
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
|
||||
Blueberry Bush Leaves=Кущ Чорниці
|
||||
Blueberry Bush Sapling=Саджанець Куща Чорниці
|
||||
Acacia Bush Stem=Стебла Куща Акації
|
||||
Acacia Bush Leaves=Листя Куща Акації
|
||||
Acacia Bush Sapling=Саджанець Куща Акації
|
||||
Pine Bush Stem=Стебла Хвойного Куща
|
||||
Pine Bush Needles=Хвоя Куща
|
||||
Pine Bush Sapling=Саджанець Хвойного Куща
|
||||
Kelp=Ламінарія
|
||||
Green Coral=Зелений Корал
|
||||
Pink Coral=Рожевий Корал
|
||||
Cyan Coral=Блакитний Корал
|
||||
Brown Coral=Коричневий Корал
|
||||
Orange Coral=Помаранчевий Корал
|
||||
Coral Skeleton=Кораловий Остов
|
||||
Water Source=Водне Джерело
|
||||
Flowing Water=Проточна Вода
|
||||
River Water Source=Річкове Водне Джерело
|
||||
Flowing River Water=Проточна Річна Вода
|
||||
Lava Source=Лавове Джерело
|
||||
Flowing Lava=Проточна Лава
|
||||
Empty Bookshelf=Порожня Книжкова Полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
|
||||
Bookshelf=Книжкова Полиця
|
||||
Text too long=Текст надто довгий
|
||||
"@1"="@1"
|
||||
Wooden Sign=Дерев'яна Табличка
|
||||
Steel Sign=Сталева Табличка
|
||||
Wooden Ladder=Дерев'яна Драбина
|
||||
Steel Ladder=Сталеві Сходи
|
||||
Apple Wood Fence=Яблуневий Дерев'яний Паркан
|
||||
Acacia Wood Fence=Дерев'яний Паркан З Акації
|
||||
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
|
||||
Pine Wood Fence=Сосновий Дерев'яний Паркан
|
||||
Aspen Wood Fence=Осиковий Дерев'яний Паркан
|
||||
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
|
||||
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
|
||||
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
|
||||
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
|
||||
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
|
||||
Glass=Скло
|
||||
Obsidian Glass=Обсидіанове Скло
|
||||
Brick Block=Цегляний Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
|
||||
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
|
||||
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
|
||||
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
|
||||
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
|
||||
Cloud=Хмара
|
||||
Wooden Pickaxe=Дерев'яна Кірка
|
||||
Stone Pickaxe=Кам'яна Кірка
|
||||
Bronze Pickaxe=Бронзова Кірка
|
||||
Steel Pickaxe=Сталева Кірка
|
||||
Mese Pickaxe=Месе Кірка
|
||||
Diamond Pickaxe=Алмазна Кірка
|
||||
Wooden Shovel=Дерев'янна Лопата
|
||||
Stone Shovel=Кам'яна Лопата
|
||||
Bronze Shovel=Бронзова Лопата
|
||||
Steel Shovel=Сталева Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазна Лопата
|
||||
Wooden Axe=Дерев'яна Сокира
|
||||
Stone Axe=Кам'яна Сокира
|
||||
Bronze Axe=Бронзова Сокира
|
||||
Steel Axe=Сталева Сокира
|
||||
Mese Axe=Месе Сокира
|
||||
Diamond Axe=Алмазна Сокира
|
||||
Wooden Sword=Дерев'яний Меч
|
||||
Stone Sword=Кам'яний Меч
|
||||
Bronze Sword=Бронзовий Меч
|
||||
Steel Sword=Сталевий Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазний Меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
|
|
@ -1,17 +1,17 @@
|
|||
# textdomain: default
|
||||
Locked Chest=已上锁的箱子
|
||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1所有)
|
||||
Locked Chest (owned by @1)=已上锁的箱子(属于@1)
|
||||
You do not own this chest.=这个箱子不属于你所有。
|
||||
a locked chest=一个已上锁的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Title:=标题:
|
||||
Contents:=内容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1页,共@2页。
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=万能钥匙
|
||||
Key to @1's @2=@1的@2的钥匙
|
||||
Blueberries=蓝莓
|
||||
Book=书
|
||||
Book with Text=带文字的书
|
||||
|
@ -66,13 +66,13 @@ Obsidian Brick=黑曜石砖
|
|||
Obsidian Block=黑曜石方块
|
||||
Dirt=土方块
|
||||
Dirt with Grass=草方块
|
||||
Dirt with Grass and Footsteps=草方块及脚印
|
||||
Dirt with Grass and Footsteps=带有脚印的草方块
|
||||
Dirt with Savanna Grass=草原草方块
|
||||
Dirt with Snow=雪土方块
|
||||
Dirt with Rainforest Litter=雨林腐土
|
||||
Dirt with Coniferous Litter=针叶林腐土
|
||||
Dirt with Rainforest Litter=雨林凋落物土
|
||||
Dirt with Coniferous Litter=针叶林凋落物土
|
||||
Savanna Dirt=草原土
|
||||
Savanna Dirt with Savanna Grass=草原草方块(草原土)
|
||||
Savanna Dirt with Savanna Grass=草原草方块
|
||||
Permafrost=多年冻土
|
||||
Permafrost with Stones=带石头的多年冻土
|
||||
Permafrost with Moss=生苔的多年冻土
|
||||
|
@ -95,7 +95,7 @@ Jungle Tree=丛林树
|
|||
Jungle Wood Planks=丛林树木板
|
||||
Jungle Tree Leaves=丛林树叶
|
||||
Jungle Tree Sapling=丛林树苗
|
||||
Emergent Jungle Tree Sapling=应急丛林树苗
|
||||
Emergent Jungle Tree Sapling=露生层丛林树苗
|
||||
Pine Tree=松树
|
||||
Pine Wood Planks=松树木板
|
||||
Pine Needles=松针
|
||||
|
@ -129,13 +129,13 @@ Papyrus=莎草纸
|
|||
Dry Shrub=干灌木
|
||||
Jungle Grass=丛林草
|
||||
Grass=草
|
||||
Savanna Grass=
|
||||
Savanna Grass=草原草
|
||||
Fern=蕨
|
||||
Marram Grass=滨草
|
||||
Bush Stem=灌木
|
||||
Bush Leaves=灌木叶
|
||||
Bush Sapling=灌木苗
|
||||
Blueberry Bush Leaves with Berries=蓝莓灌木叶与浆果
|
||||
Blueberry Bush Leaves with Berries=长蓝莓的蓝莓灌木叶
|
||||
Blueberry Bush Leaves=蓝莓灌木叶
|
||||
Blueberry Bush Sapling=蓝莓灌木苗
|
||||
Acacia Bush Stem=相思灌木
|
||||
|
@ -210,9 +210,8 @@ Bronze Sword=青铜剑
|
|||
Steel Sword=铁剑
|
||||
Mese Sword=黄石剑
|
||||
Diamond Sword=钻石剑
|
||||
Key=钥匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1将与增长的保护相交。
|
||||
@1 will intersect protection on growth.=@1生长时将与保护区域相交。
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有)
|
|||
You do not own this chest.=這個箱子不屬於你所有。
|
||||
a locked chest=一個已上鎖的箱子
|
||||
Chest=箱子
|
||||
Write=
|
||||
Read=
|
||||
Title:=標題:
|
||||
Contents:=內容:
|
||||
Save=保存
|
||||
by @1=由@1
|
||||
Page @1 of @2=第@1頁,共@2頁。
|
||||
"@1" by @2="@1" by @2
|
||||
Skeleton Key=萬能鑰匙
|
||||
Key to @1's @2=@1的@2的鑰匙
|
||||
Blueberries=藍莓
|
||||
Book=書
|
||||
Book with Text=帶文字的書
|
||||
|
@ -210,7 +210,6 @@ Bronze Sword=青銅劍
|
|||
Steel Sword=鐵劍
|
||||
Mese Sword=黃石劍
|
||||
Diamond Sword=鑽石劍
|
||||
Key=鑰匙
|
||||
Torch=火把
|
||||
@1 will intersect protection on growth.=@1將與增長的保護相交。
|
||||
|
||||
|
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=
|
|||
You do not own this chest.=
|
||||
a locked chest=
|
||||
Chest=
|
||||
Write=
|
||||
Read=
|
||||
Title:=
|
||||
Contents:=
|
||||
Save=
|
||||
by @1=
|
||||
Page @1 of @2=
|
||||
"@1" by @2=
|
||||
Skeleton Key=
|
||||
Key to @1's @2=
|
||||
Blueberries=
|
||||
Book=
|
||||
Book with Text=
|
||||
|
@ -210,6 +210,5 @@ Bronze Sword=
|
|||
Steel Sword=
|
||||
Mese Sword=
|
||||
Diamond Sword=
|
||||
Key=
|
||||
Torch=
|
||||
@1 will intersect protection on growth.=
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.77 (sub 0) OBJ File: 'torch_ceiling.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_ceiling.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.062469 -0.047331 0.068152
|
||||
v -0.062469 -0.559515 -0.164388
|
||||
v -0.062469 0.004344 -0.045667
|
||||
|
@ -45,14 +43,11 @@ vn -0.0000 -0.4134 0.9105
|
|||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.7071 0.0000 -0.7071
|
||||
vn 0.7071 0.0000 0.7071
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/9/2 4/6/2 8/5/2 7/10/2
|
||||
f 1/11/3 3/9/3 4/6/3 2/12/3
|
||||
f 5/13/2 1/11/2 2/12/2 6/14/2
|
||||
f 7/10/3 8/5/3 6/14/3 5/13/3
|
||||
usemtl Material.002
|
||||
f 9/15/4 10/16/4 12/17/4 11/18/4
|
||||
f 13/19/5 14/20/5 16/21/5 15/22/5
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_floor.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_floor.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062500 0.062500 -0.062500
|
||||
v 0.062500 -0.500000 -0.062500
|
||||
v 0.062500 0.062500 0.062500
|
||||
|
@ -35,16 +33,11 @@ vn 0.000000 0.000000 -1.000000
|
|||
vn 1.000000 0.000000 0.000000
|
||||
vn -0.707100 0.000000 -0.707100
|
||||
vn -0.707100 -0.000000 0.707100
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
f 1/3/3 3/2/3 4/6/3 2/5/3
|
||||
f 5/2/2 1/3/2 2/5/2 6/6/2
|
||||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/9/4 10/10/4 12/11/4 11/12/4
|
||||
f 13/12/5 14/9/5 16/10/5 15/11/5
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
# Blender v2.76 (sub 11) OBJ File: 'torch_wall.blend'
|
||||
# www.blender.org
|
||||
mtllib torch_wall.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.062469 -0.195248 0.023570
|
||||
v 0.062469 -0.476498 -0.463570
|
||||
v 0.062469 -0.303502 0.086070
|
||||
|
@ -47,9 +45,6 @@ vn -0.707100 0.612400 -0.353600
|
|||
vn -0.707100 -0.612400 0.353600
|
||||
vn -0.707100 0.707100 -0.000000
|
||||
vn -0.707100 -0.707100 -0.000000
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.001
|
||||
usemtl Material.001
|
||||
s off
|
||||
f 3/1/1 1/2/1 5/3/1 7/4/1
|
||||
f 8/5/1 4/6/1 2/7/1 6/8/1
|
||||
f 3/2/2 4/6/2 8/5/2 7/3/2
|
||||
|
@ -58,7 +53,5 @@ f 5/2/2 1/3/2 2/5/2 6/6/2
|
|||
f 7/3/3 8/5/3 6/6/3 5/2/3
|
||||
f 17/9/4 18/10/4 20/11/4 19/12/4
|
||||
f 21/9/5 22/10/5 24/11/5 23/12/5
|
||||
g Cube_Cube.001_Cube_Cube.001_Material.002
|
||||
usemtl Material.002
|
||||
f 9/12/6 10/13/6 12/14/6 11/9/6
|
||||
f 13/9/7 14/12/7 16/13/7 15/14/7
|
||||
|
|
Binary file not shown.
|
@ -452,46 +452,6 @@ for name, mat in pairs(craft_ingreds) do
|
|||
})
|
||||
end
|
||||
|
||||
minetest.register_tool("default:key", {
|
||||
description = S("Key"),
|
||||
inventory_image = "default_key.png",
|
||||
groups = {key = 1, not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and def.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return def.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
if not node or node.name == "ignore" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if not ndef then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local on_key_use = ndef.on_key_use
|
||||
if on_key_use then
|
||||
on_key_use(pos, placer)
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:pick_wood",
|
||||
|
|
|
@ -11,7 +11,7 @@ local function on_flood(pos, oldnode, newnode)
|
|||
nodedef.groups.igniter and nodedef.groups.igniter > 0) then
|
||||
minetest.sound_play(
|
||||
"default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.1},
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07},
|
||||
true
|
||||
)
|
||||
end
|
||||
|
|
|
@ -170,10 +170,10 @@ function doors.door_toggle(pos, node, clicker)
|
|||
|
||||
if state % 2 == 0 then
|
||||
minetest.sound_play(def.door.sounds[1],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.door.gains[1], max_hear_distance = 10}, true)
|
||||
else
|
||||
minetest.sound_play(def.door.sounds[2],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.door.gains[2], max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
|
@ -264,6 +264,7 @@ function doors.register(name, def)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local doorname = itemstack:get_name()
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pdef = minetest.registered_nodes[node.name]
|
||||
if pdef and pdef.on_rightclick and
|
||||
|
@ -315,10 +316,10 @@ function doors.register(name, def)
|
|||
local state = 0
|
||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||
state = state + 2
|
||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||
minetest.set_node(pos, {name = doorname .. "_b", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
else
|
||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||
minetest.set_node(pos, {name = doorname .. "_a", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||
end
|
||||
|
||||
|
@ -364,12 +365,21 @@ function doors.register(name, def)
|
|||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
if not def.gain_open then
|
||||
def.gain_open = 0.3
|
||||
end
|
||||
|
||||
if not def.gain_close then
|
||||
def.gain_close = 0.3
|
||||
end
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
def.drop = name
|
||||
def.door = {
|
||||
name = name,
|
||||
sounds = { def.sound_close, def.sound_open },
|
||||
sounds = {def.sound_close, def.sound_open},
|
||||
gains = {def.gain_close, def.gain_open},
|
||||
}
|
||||
if not def.on_rightclick then
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
|
@ -436,19 +446,19 @@ function doors.register(name, def)
|
|||
def.buildable_to = false
|
||||
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
def.use_texture_alpha = "clip"
|
||||
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||
|
||||
def.mesh = "door_a.obj"
|
||||
minetest.register_node(":" .. name .. "_a", def)
|
||||
def.mesh = "door_a.b3d"
|
||||
minetest.register_node(":" .. name .. "_a", table.copy(def))
|
||||
|
||||
def.mesh = "door_b.obj"
|
||||
minetest.register_node(":" .. name .. "_b", def)
|
||||
def.mesh = "door_b.b3d"
|
||||
minetest.register_node(":" .. name .. "_b", table.copy(def))
|
||||
|
||||
def.mesh = "door_a2.obj"
|
||||
minetest.register_node(":" .. name .. "_c", def)
|
||||
def.mesh = "door_b.b3d"
|
||||
minetest.register_node(":" .. name .. "_c", table.copy(def))
|
||||
|
||||
def.mesh = "door_b2.obj"
|
||||
minetest.register_node(":" .. name .. "_d", def)
|
||||
def.mesh = "door_a.b3d"
|
||||
minetest.register_node(":" .. name .. "_d", table.copy(def))
|
||||
|
||||
doors.registered_doors[name .. "_a"] = true
|
||||
doors.registered_doors[name .. "_b"] = true
|
||||
|
@ -461,6 +471,8 @@ doors.register("door_wood", {
|
|||
description = S("Wooden Door"),
|
||||
inventory_image = "doors_item_wood.png",
|
||||
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
|
@ -477,6 +489,8 @@ doors.register("door_steel", {
|
|||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
gain_open = 0.2,
|
||||
gain_close = 0.2,
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
|
@ -492,6 +506,8 @@ doors.register("door_glass", {
|
|||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
gain_open = 0.3,
|
||||
gain_close = 0.25,
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
|
@ -507,6 +523,8 @@ doors.register("door_obsidian_glass", {
|
|||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
gain_open = 0.3,
|
||||
gain_close = 0.25,
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
|
@ -553,12 +571,12 @@ function doors.trapdoor_toggle(pos, node, clicker)
|
|||
|
||||
if string.sub(node.name, -5) == "_open" then
|
||||
minetest.sound_play(def.sound_close,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.gain_close, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
||||
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play(def.sound_open,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
{pos = pos, gain = def.gain_open, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = node.name .. "_open",
|
||||
param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
|
@ -582,7 +600,7 @@ function doors.register_trapdoor(name, def)
|
|||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
def.use_texture_alpha = "clip"
|
||||
def.use_texture_alpha = def.use_texture_alpha or "clip"
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = can_dig_door
|
||||
|
@ -641,13 +659,25 @@ function doors.register_trapdoor(name, def)
|
|||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
if not def.gain_open then
|
||||
def.gain_open = 0.3
|
||||
end
|
||||
|
||||
if not def.gain_close then
|
||||
def.gain_close = 0.3
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
if def.nodebox_closed and def.nodebox_opened then
|
||||
def_closed.node_box = def.nodebox_closed
|
||||
else
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
end
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
|
@ -661,10 +691,14 @@ function doors.register_trapdoor(name, def)
|
|||
def.tile_side
|
||||
}
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
if def.nodebox_opened and def.nodebox_closed then
|
||||
def_opened.node_box = def.nodebox_opened
|
||||
else
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
end
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
|
@ -694,6 +728,8 @@ doors.register_trapdoor("doors:trapdoor", {
|
|||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
gain_open = 0.06,
|
||||
gain_close = 0.13,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||
})
|
||||
|
||||
|
@ -707,6 +743,8 @@ doors.register_trapdoor("doors:trapdoor_steel", {
|
|||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
gain_open = 0.2,
|
||||
gain_close = 0.2,
|
||||
groups = {cracky = 1, level = 2, door = 1},
|
||||
})
|
||||
|
||||
|
@ -746,8 +784,8 @@ function doors.register_fencegate(name, def)
|
|||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
minetest.swap_node(pos, {name = node_def._gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def._gate_sound, {pos = pos, gain = 0.15,
|
||||
max_hear_distance = 8}, true)
|
||||
return itemstack
|
||||
end,
|
||||
|
@ -775,8 +813,8 @@ function doors.register_fencegate(name, def)
|
|||
|
||||
local fence_closed = table.copy(fence)
|
||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||
fence_closed.gate = name .. "_open"
|
||||
fence_closed.sound = "doors_fencegate_open"
|
||||
fence_closed._gate = name .. "_open"
|
||||
fence_closed._gate_sound = "doors_fencegate_open"
|
||||
fence_closed.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
|
@ -784,8 +822,8 @@ function doors.register_fencegate(name, def)
|
|||
|
||||
local fence_open = table.copy(fence)
|
||||
fence_open.mesh = "doors_fencegate_open.obj"
|
||||
fence_open.gate = name .. "_closed"
|
||||
fence_open.sound = "doors_fencegate_close"
|
||||
fence_open._gate = name .. "_closed"
|
||||
fence_open._gate_sound = "doors_fencegate_close"
|
||||
fence_open.groups.not_in_creative_inventory = 1
|
||||
fence_open.collision_box = {
|
||||
type = "fixed",
|
||||
|
|
18
mods/doors/locale/doors.eo.tr
Normal file
18
mods/doors/locale/doors.eo.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Kaŝita Porda Segmento
|
||||
Owned by @1=Estas de @1
|
||||
You do not own this locked door.=Vi ne posedas ĉi tiu ŝlosita pordo.
|
||||
a locked door=ŝlosita pordo
|
||||
Wooden Door=Ligna Pordo
|
||||
Steel Door=Ŝtala Pordo
|
||||
Glass Door=Vitra Pordo
|
||||
Obsidian Glass Door=Obsidiana Vitra Pordo
|
||||
You do not own this trapdoor.=Vi ne posedas ĉi tiu plankpordo.
|
||||
a locked trapdoor=ŝlosita plankpordo
|
||||
Wooden Trapdoor=Ligna Plankpordo
|
||||
Steel Trapdoor=Ŝtala Plankpordo
|
||||
Apple Wood Fence Gate=Poma Ligna Barila Pordo
|
||||
Acacia Wood Fence Gate=Akacia Ligna Barila Pordo
|
||||
Jungle Wood Fence Gate=Ĝangala Ligna Barila Pordo
|
||||
Pine Wood Fence Gate=Pina Ligna Barila Pordo
|
||||
Aspen Wood Fence Gate=Tremola Ligna Barila Pordo
|
18
mods/doors/locale/doors.ja.tr
Normal file
18
mods/doors/locale/doors.ja.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隠しドアの区切り
|
||||
Owned by @1=所有者 @1
|
||||
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
|
||||
a locked door=ロックされたドア
|
||||
Wooden Door=木のドア
|
||||
Steel Door=鉄のドア
|
||||
Glass Door=ガラスのドア
|
||||
Obsidian Glass Door=黒曜石のガラスのドア
|
||||
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
|
||||
a locked trapdoor=ロックされたトラップドア
|
||||
Wooden Trapdoor=木のトラップドア
|
||||
Steel Trapdoor=鉄のトラップドア
|
||||
Apple Wood Fence Gate=リンゴのフェンスゲート
|
||||
Acacia Wood Fence Gate=アカシアのフェンスゲート
|
||||
Jungle Wood Fence Gate=ジャングルのフェンスゲート
|
||||
Pine Wood Fence Gate=マツのフェンスゲート
|
||||
Aspen Wood Fence Gate=ポプラのフェンスゲート
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Dold dörrsegment
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this locked door.=Du äger inte denna låsta dörr.
|
||||
a locked door=en låst dörr
|
||||
Wooden Door=Trä Dörr
|
||||
Steel Door=Stål Dörr
|
||||
Glass Door=Glas Dörr
|
||||
Obsidian Glass Door=Obsidian Glas Dörr
|
||||
You do not own this trapdoor.=Du äger inte denna fallucka
|
||||
a locked trapdoor=en låst fallucka
|
||||
Wooden Trapdoor=Trä Fallucka
|
||||
Steel Trapdoor=Stål Fallucka
|
||||
Apple Wood Fence Gate=Äpple Trä Fallucka
|
||||
Acacia Wood Fence Gate=Akacia Trä Fallucka
|
||||
Jungle Wood Fence Gate=Djungel Trä Fallucka
|
||||
Pine Wood Fence Gate=Tall Trä Fallucka
|
||||
Aspen Wood Fence Gate=Asp Trä Fallucka
|
18
mods/doors/locale/doors.sv.tr
Normal file
18
mods/doors/locale/doors.sv.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Dolt dörrsegment
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this locked door.=Du äger inte denna låsta dörr.
|
||||
a locked door=en låst dörr
|
||||
Wooden Door=Trädörr
|
||||
Steel Door=Ståldörr
|
||||
Glass Door=Glasdörr
|
||||
Obsidian Glass Door=Obsidianglasdörr
|
||||
You do not own this trapdoor.=Du äger inte denna fallucka
|
||||
a locked trapdoor=en låst fallucka
|
||||
Wooden Trapdoor=Träfallucka
|
||||
Steel Trapdoor=Stålfallucka
|
||||
Apple Wood Fence Gate=Äppleträfallucka
|
||||
Acacia Wood Fence Gate=Akaciaträfallucka
|
||||
Jungle Wood Fence Gate=Djungelträfallucka
|
||||
Pine Wood Fence Gate=Tallträfallucka
|
||||
Aspen Wood Fence Gate=Aspträfallucka
|
18
mods/doors/locale/doors.uk.tr
Normal file
18
mods/doors/locale/doors.uk.tr
Normal file
|
@ -0,0 +1,18 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Захована Частина Дверей
|
||||
Owned by @1=Власник: @1
|
||||
You do not own this locked door.=Ви не власник цих заблокованих дверей.
|
||||
a locked door=заблоковані двері
|
||||
Wooden Door=Дерев'яні двері
|
||||
Steel Door=Сталеві Двері
|
||||
Glass Door=Скляні двері
|
||||
Obsidian Glass Door=Двері З Обсидіанового Скла
|
||||
You do not own this trapdoor.=Ви не є власником цього люка.
|
||||
a locked trapdoor=заблокований люк
|
||||
Wooden Trapdoor=Дерев'яний Люк
|
||||
Steel Trapdoor=Сталевий Люк
|
||||
Apple Wood Fence Gate=Яблунева Дерев'яна Хвіртка
|
||||
Acacia Wood Fence Gate=Дерев'яна Хвіртка З Акації
|
||||
Jungle Wood Fence Gate=Дерев'яна Хвіртка З Тропічного Дерева
|
||||
Pine Wood Fence Gate=Соснова Дерев'яна Хвіртка
|
||||
Aspen Wood Fence Gate=Осикова Дерев'яна Хвіртка
|
|
@ -1,13 +1,13 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隐藏门段
|
||||
Owned by @1=由@1拥有
|
||||
You do not own this locked door.=这个门不属于你所有。
|
||||
Owned by @1=由@1所有
|
||||
You do not own this locked door.=这个门不属于你。
|
||||
a locked door=一扇已上锁的门
|
||||
Wooden Door=木门
|
||||
Steel Door=铁门
|
||||
Glass Door=玻璃门
|
||||
Obsidian Glass Door=黑曜石玻璃门
|
||||
You do not own this trapdoor.=这个活板门不属于你所有。
|
||||
You do not own this trapdoor.=这个活板门不属于你。
|
||||
a locked trapdoor=一扇已上锁的活板门
|
||||
Wooden Trapdoor=木活板门
|
||||
Steel Trapdoor=铁活板门
|
||||
|
|
BIN
mods/doors/models/door.blend
Normal file
BIN
mods/doors/models/door.blend
Normal file
Binary file not shown.
BIN
mods/doors/models/door_a.b3d
Normal file
BIN
mods/doors/models/door_a.b3d
Normal file
Binary file not shown.
|
@ -1,40 +0,0 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
|
||||
# www.blender.org
|
||||
mtllib door_a.mtl
|
||||
o door_a
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/5/2 8/1/2 7/4/2 3/6/2
|
||||
f 8/2/3 6/7/3 5/8/3 7/3/3
|
||||
f 6/9/4 2/5/4 1/6/4 5/10/4
|
||||
f 1/11/5 3/12/5 7/7/5 5/13/5
|
||||
f 6/14/6 8/8/6 4/12/6 2/11/6
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_a2.mtl
|
||||
o door_a2
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.421052 1.000000
|
||||
vt 0.421052 0.000000
|
||||
vt 0.000001 0.000000
|
||||
vt 0.000001 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421052 0.000000
|
||||
vt 0.421052 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 0.947368 1.000000
|
||||
vn -1.0000 -0.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None.009
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 5/7/2 6/8/2
|
||||
f 6/9/3 5/10/3 7/11/3 8/12/3
|
||||
f 8/13/4 7/14/4 2/15/4 1/16/4
|
||||
f 2/17/5 7/18/5 5/19/5 3/20/5
|
||||
f 8/21/6 1/22/6 4/23/6 6/24/6
|
BIN
mods/doors/models/door_b.b3d
Normal file
BIN
mods/doors/models/door_b.b3d
Normal file
Binary file not shown.
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_b.mtl
|
||||
o door_b
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
vt 0.894736 1.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.894736 0.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894736 1.000000
|
||||
vt 0.894736 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 0.947368 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None.007
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 2/5/2 5/6/2 6/7/2 3/8/2
|
||||
f 5/9/3 7/10/3 8/11/3 6/12/3
|
||||
f 7/13/4 1/14/4 4/15/4 8/16/4
|
||||
f 4/17/5 3/18/5 6/19/5 8/20/5
|
||||
f 7/21/6 5/22/6 2/23/6 1/24/6
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_b2.mtl
|
||||
o door_b2
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421052 1.000000
|
||||
vt 0.000001 1.000000
|
||||
vt 0.000001 0.000000
|
||||
vt 0.421052 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.421052 1.000000
|
||||
vt 0.421052 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 0.947368 1.000000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vn 1.0000 0.0000 0.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn -1.0000 0.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -1.0000 0.0000
|
||||
vn 0.0000 1.0000 0.0000
|
||||
usemtl None.010
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 2/5/2 5/6/2 6/7/2 3/8/2
|
||||
f 5/9/3 7/10/3 8/11/3 6/12/3
|
||||
f 7/13/4 1/14/4 4/15/4 8/16/4
|
||||
f 4/17/5 3/18/5 6/19/5 8/20/5
|
||||
f 7/21/6 5/22/6 2/23/6 1/24/6
|
16
mods/dye/locale/dye.eo.tr
Normal file
16
mods/dye/locale/dye.eo.tr
Normal file
|
@ -0,0 +1,16 @@
|
|||
# textdomain: dye
|
||||
White Dye=Blanka Tinkturo
|
||||
Grey Dye=Griza Tinkturo
|
||||
Dark Grey Dye=Malhela Griza Tinkturo
|
||||
Black Dye=Nigra Tinkturo
|
||||
Violet Dye=Viola Tinkturo
|
||||
Blue Dye=Blua Tinkturo
|
||||
Cyan Dye=Bluverda Tinkturo
|
||||
Dark Green Dye=Malhela Verda Tinkturo
|
||||
Green Dye=Verda Tinkturo
|
||||
Yellow Dye=Flava Tinkturo
|
||||
Brown Dye=Bruna Tinkturo
|
||||
Orange Dye=Oranĝa Tinkturo
|
||||
Red Dye=Ruĝa Tinkturo
|
||||
Magenta Dye=Fiksina Tinkturo
|
||||
Pink Dye=Roza Tinkturo
|
16
mods/dye/locale/dye.ja.tr
Normal file
16
mods/dye/locale/dye.ja.tr
Normal file
|
@ -0,0 +1,16 @@
|
|||
# textdomain: dye
|
||||
White Dye=白色の染料
|
||||
Grey Dye=灰色の染料
|
||||
Dark Grey Dye=濃灰色の染料
|
||||
Black Dye=黒色の染料
|
||||
Violet Dye=紫色の染料
|
||||
Blue Dye=青色の染料
|
||||
Cyan Dye=青緑色の染料
|
||||
Dark Green Dye=濃緑色の染料
|
||||
Green Dye=緑色の染料
|
||||
Yellow Dye=黄色の染料
|
||||
Brown Dye=茶色の染料
|
||||
Orange Dye=橙色の染料
|
||||
Red Dye=赤色の染料
|
||||
Magenta Dye=赤紫色の染料
|
||||
Pink Dye=桃色の染料
|
|
@ -1,16 +0,0 @@
|
|||
# textdomain: dye
|
||||
White Dye=Vit Färg
|
||||
Grey Dye=Grå Färg
|
||||
Dark Grey Dye=Mörk Grå Färg
|
||||
Black Dye=Svart Färg
|
||||
Violet Dye=Violett Färg
|
||||
Blue Dye=Blå Färg
|
||||
Cyan Dye=Cyan Färg
|
||||
Dark Green Dye=Mörk Grön Färg
|
||||
Green Dye=Grön Färg
|
||||
Yellow Dye=Gul Färg
|
||||
Brown Dye=Brun Färg
|
||||
Orange Dye=Orange Färg
|
||||
Red Dye=Röd Färg
|
||||
Magenta Dye=Magenta Färg
|
||||
Pink Dye=Rosa Färg
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user