Improve node descriptions (#1834)

This commit is contained in:
Ezhh 2017-07-23 09:26:10 +01:00 committed by SmallJoker
parent a1d35f3d69
commit 40ed77185e
4 changed files with 12 additions and 12 deletions

View File

@ -569,7 +569,7 @@ minetest.register_node("default:ice", {
--
minetest.register_node("default:tree", {
description = "Tree",
description = "Apple Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
@ -580,7 +580,7 @@ minetest.register_node("default:tree", {
})
minetest.register_node("default:wood", {
description = "Wooden Planks",
description = "Apple Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"default_wood.png"},
@ -590,7 +590,7 @@ minetest.register_node("default:wood", {
})
minetest.register_node("default:sapling", {
description = "Tree Sapling",
description = "Apple Tree Sapling",
drawtype = "plantlike",
tiles = {"default_sapling.png"},
inventory_image = "default_sapling.png",
@ -626,7 +626,7 @@ minetest.register_node("default:sapling", {
})
minetest.register_node("default:leaves", {
description = "Tree Leaves",
description = "Apple Tree Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"default_leaves.png"},
@ -2252,7 +2252,7 @@ minetest.register_node("default:ladder_steel", {
})
default.register_fence("default:fence_wood", {
description = "Wooden Fence",
description = "Apple Wood Fence",
texture = "default_fence_wood.png",
inventory_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126",

View File

@ -667,7 +667,7 @@ function doors.register_trapdoor(name, def)
end
doors.register_trapdoor("doors:trapdoor", {
description = "Trapdoor",
description = "Wooden Trapdoor",
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
@ -783,7 +783,7 @@ function doors.register_fencegate(name, def)
end
doors.register_fencegate("doors:gate_wood", {
description = "Wooden Fence Gate",
description = "Apple Wood Fence Gate",
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}

View File

@ -59,7 +59,7 @@ end
flowers.datas = {
{
"rose",
"Rose",
"Red Rose",
{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
{color_red = 1, flammable = 1}
},

View File

@ -94,7 +94,7 @@ minetest.register_craft({
})
minetest.register_node("vessels:glass_bottle", {
description = "Glass Bottle (empty)",
description = "Empty Glass Bottle",
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle.png",
@ -120,7 +120,7 @@ minetest.register_craft( {
})
minetest.register_node("vessels:drinking_glass", {
description = "Drinking Glass (empty)",
description = "Empty Drinking Glass",
drawtype = "plantlike",
tiles = {"vessels_drinking_glass.png"},
inventory_image = "vessels_drinking_glass_inv.png",
@ -146,7 +146,7 @@ minetest.register_craft( {
})
minetest.register_node("vessels:steel_bottle", {
description = "Heavy Steel Bottle (empty)",
description = "Empty Heavy Steel Bottle",
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle.png",
@ -175,7 +175,7 @@ minetest.register_craft( {
-- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", {
description = "Pile of Glass Fragments",
description = "Glass Fragments",
inventory_image = "vessels_glass_fragments.png",
})