forked from minetest/minetest_game
Optimize leaf decay based on EnvRef:find_node_near
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@ -61,28 +61,16 @@ minetest.register_abm({
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end
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default.leafdecay_trunk_find_allow_accumulator =
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default.leafdecay_trunk_find_allow_accumulator - 1
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for dx = -d, d do if do_preserve then break end
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for dy = -d, d do if do_preserve then break end
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for dz = -d, d do if do_preserve then break end
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local p = {
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x = p0.x + dx,
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y = p0.y + dy,
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z = p0.z + dz,
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}
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local n = minetest.env:get_node(p)
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local reg = minetest.registered_nodes[n.name]
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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if n.name == "ignore" or (reg.groups.tree and reg.groups.tree ~= 0) then
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do_preserve = true
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if default.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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default.leafdecay_trunk_cache[p0_hash] = p
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end
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-- Assume ignore is a trunk, to make the thing work at the border of the active area
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local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"})
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if p1 then
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do_preserve = true
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if default.leafdecay_enable_cache then
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--print("caching trunk")
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-- Cache the trunk
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default.leafdecay_trunk_cache[p0_hash] = p1
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end
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end
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end
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end
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if not do_preserve then
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-- Drop stuff other than the node itself
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itemstacks = minetest.get_node_drops(n0.name)
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