forked from minetest/minetest_game
Tune cactus generation
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@ -151,9 +151,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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-- Generate cactuses
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local perlin1 = minetest.env:get_perlin(230, 3, 0.7, 100)
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local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 8
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local divlen = 16
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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@ -162,7 +162,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine cactus amount from perlin noise
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local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 5)
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local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3)
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-- Find random positions for cactus based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,cactus_amount do
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