forked from minetest/minetest_game
Fire: Speed up fire spread and burn out
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@ -231,7 +231,7 @@ else
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nodenames = {"group:flammable"},
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neighbors = {"group:igniter"},
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interval = 7,
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chance = 16,
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chance = 12,
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catch_up = false,
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action = function(p0, node, _, _)
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-- If there is water or stuff like that around node, don't ignite
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@ -250,7 +250,7 @@ else
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minetest.register_abm({
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nodenames = {"fire:basic_flame"},
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interval = 5,
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chance = 16,
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chance = 6,
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catch_up = false,
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action = function(p0, node, _, _)
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-- If there are no flammable nodes around flame, remove flame
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