forked from minetest/minetest_game
Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland terrain more visible.
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@ -1446,19 +1446,18 @@ end
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-- Biomes for floatlands
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-- Used when mgv7 'biomerepeat' flag is false
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-- TODO Temporary simple biomes to be developed later
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-- TODO Temporary simple biomes to be replaced by special floatland biomes later.
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function default.register_floatland_biomes(floatland_level, shadow_limit)
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-- Coniferous forest
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minetest.register_biome({
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name = "floatland_coniferous_forest",
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name = "floatland_grassland",
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--node_dust = "",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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depth_filler = 1,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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@ -1472,10 +1471,8 @@ function default.register_floatland_biomes(floatland_level, shadow_limit)
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humidity_point = 50,
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})
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-- Coniferous forest ocean
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minetest.register_biome({
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name = "floatland_coniferous_forest_ocean",
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name = "floatland_grassland_ocean",
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--node_dust = "",
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node_top = "default:sand",
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depth_top = 1,
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@ -1607,7 +1604,7 @@ local function register_grass_decoration(offset, scale, length)
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},
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biomes = {"grassland", "grassland_dunes", "deciduous_forest",
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"coniferous_forest", "coniferous_forest_dunes",
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"floatland_grassland", "floatland_coniferous_forest"},
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"floatland_grassland"},
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y_min = 1,
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y_max = 31000,
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decoration = "default:grass_" .. length,
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@ -1721,7 +1718,7 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.66
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},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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biomes = {"taiga", "coniferous_forest"},
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y_min = 2,
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y_max = 31000,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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@ -95,7 +95,7 @@ local function register_flower(seed, name)
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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"floatland_grassland"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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@ -115,8 +115,7 @@ local function register_mushroom(name)
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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biomes = {"deciduous_forest", "coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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