forked from minetest/minetest_game
Biomes: Add and auto-select mgv7 floatland biomes
A simple set of biomes for now: Ocean, coniferous forest, grassland, sandstone desert. Update biome lists for blob ores and decorations. Make sandstone desert filler 1 node deeper to match other deserts.
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@ -187,7 +187,8 @@ function default.register_blob_ores()
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"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
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"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
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"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
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"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
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"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
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"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
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})
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-- Dirt
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@ -211,7 +212,8 @@ function default.register_blob_ores()
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},
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biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest",
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"deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore",
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"rainforest", "rainforest_swamp"}
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"rainforest", "rainforest_swamp", "floatland_grassland",
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"floatland_coniferous_forest"}
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})
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-- Gravel
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@ -239,7 +241,8 @@ function default.register_blob_ores()
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"coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest",
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"deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert",
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"cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean",
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"rainforest", "rainforest_swamp", "rainforest_ocean", "underground"}
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"rainforest", "rainforest_swamp", "rainforest_ocean", "underground",
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"floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"}
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})
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end
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@ -491,7 +494,7 @@ end
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-- All mapgens except mgv6
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function default.register_biomes()
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function default.register_biomes(upper_limit)
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-- Icesheet
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@ -510,7 +513,7 @@ function default.register_biomes()
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node_riverbed = "default:gravel",
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depth_riverbed = 2,
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y_min = -8,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 0,
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humidity_point = 73,
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})
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@ -550,7 +553,7 @@ function default.register_biomes()
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node_riverbed = "default:gravel",
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depth_riverbed = 2,
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y_min = 2,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 0,
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humidity_point = 40,
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})
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@ -612,7 +615,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 2,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 25,
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humidity_point = 70,
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})
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@ -654,7 +657,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 5,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 20,
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humidity_point = 35,
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})
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@ -696,7 +699,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 6,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 50,
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humidity_point = 35,
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})
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@ -758,7 +761,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 6,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 45,
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humidity_point = 70,
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})
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@ -820,7 +823,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 60,
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humidity_point = 68,
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})
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@ -882,7 +885,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 5,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 92,
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humidity_point = 16,
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})
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@ -915,7 +918,7 @@ function default.register_biomes()
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 0,
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depth_filler = 1,
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node_stone = "default:sandstone",
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--node_water_top = "",
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--depth_water_top = ,
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@ -924,7 +927,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 5,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 60,
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humidity_point = 0,
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})
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@ -966,7 +969,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 5,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 40,
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humidity_point = 0,
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})
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@ -1008,7 +1011,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 89,
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humidity_point = 42,
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})
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@ -1070,7 +1073,7 @@ function default.register_biomes()
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node_riverbed = "default:sand",
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depth_riverbed = 2,
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y_min = 1,
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y_max = 31000,
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y_max = upper_limit,
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heat_point = 86,
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humidity_point = 65,
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})
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@ -1137,6 +1140,100 @@ function default.register_biomes()
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end
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-- Biomes for floatlands
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function default.register_floatland_biomes(floatland_level, shadow_limit)
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-- Coniferous forest
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minetest.register_biome({
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name = "floatland_coniferous_forest",
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--node_dust = "",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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y_min = floatland_level + 2,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 70,
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})
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-- Grassland
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minetest.register_biome({
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name = "floatland_grassland",
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--node_dust = "",
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node_top = "default:dirt_with_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 1,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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y_min = floatland_level + 2,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 35,
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})
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-- Sandstone desert
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minetest.register_biome({
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name = "floatland_sandstone_desert",
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--node_dust = "",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 1,
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node_stone = "default:sandstone",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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y_min = floatland_level + 2,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 0,
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})
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-- Floatland ocean / underground
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minetest.register_biome({
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name = "floatland_ocean",
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--node_dust = "",
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node_top = "default:sand",
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depth_top = 1,
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node_filler = "default:sand",
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depth_filler = 3,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "",
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--node_riverbed = "",
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--depth_riverbed = ,
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y_min = shadow_limit,
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y_max = floatland_level + 1,
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heat_point = 50,
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humidity_point = 50,
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})
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end
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--
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-- Register decorations
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--
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@ -1247,7 +1344,8 @@ local function register_grass_decoration(offset, scale, length)
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persist = 0.6
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},
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biomes = {"grassland", "grassland_dunes", "deciduous_forest",
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"coniferous_forest", "coniferous_forest_dunes"},
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"coniferous_forest", "coniferous_forest_dunes",
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"floatland_grassland", "floatland_coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "default:grass_" .. length,
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@ -1361,7 +1459,7 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.66
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},
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biomes = {"taiga", "coniferous_forest"},
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biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"},
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y_min = 2,
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y_max = 31000,
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schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts",
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@ -1549,7 +1647,8 @@ function default.register_decorations()
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octaves = 3,
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persist = 0.7,
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},
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biomes = {"snowy_grassland", "grassland", "deciduous_forest"},
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biomes = {"snowy_grassland", "grassland", "deciduous_forest",
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"floatland_grassland"},
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y_min = 1,
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y_max = 31000,
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schematic = minetest.get_modpath("default") .. "/schematics/bush.mts",
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@ -1655,9 +1754,18 @@ end
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--
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-- Detect mapgen to select functions
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-- Detect mapgen, flags and parameters to select functions
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--
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-- Get setting or default
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local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or
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"mountains, ridges, nofloatlands"
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local captures_float = string.match(mgv7_spflags, "floatlands")
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local captures_nofloat = string.match(mgv7_spflags, "nofloatlands")
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local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280
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local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024
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minetest.clear_registered_biomes()
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minetest.clear_registered_ores()
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minetest.clear_registered_decorations()
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@ -1667,8 +1775,16 @@ if mg_name == "v6" then
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default.register_mgv6_blob_ores()
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default.register_ores()
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default.register_mgv6_decorations()
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elseif mg_name == "v7" and captures_float == "floatlands" and
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captures_nofloat ~= "nofloatlands" then
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-- Mgv7 with floatlands
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default.register_biomes(mgv7_shadow_limit - 1)
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default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit)
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default.register_blob_ores()
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default.register_ores()
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default.register_decorations()
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else
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default.register_biomes()
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default.register_biomes(31000)
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default.register_blob_ores()
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default.register_ores()
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default.register_decorations()
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@ -94,7 +94,8 @@ local function register_flower(seed, name)
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octaves = 3,
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persist = 0.6
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},
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biomes = {"grassland", "deciduous_forest", "coniferous_forest"},
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biomes = {"grassland", "deciduous_forest", "coniferous_forest",
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"floatland_grassland", "floatland_coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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@ -114,7 +115,8 @@ local function register_mushroom(name)
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest", "coniferous_forest"},
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biomes = {"deciduous_forest", "coniferous_forest",
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"floatland_coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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decoration = "flowers:"..name,
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