forked from minetest/minetest_game
Add waving property for leaves and plants.
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a5a59e3552
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@ -258,6 +258,7 @@ minetest.register_node("default:jungleleaves", {
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visual_scale = 1.3,
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tiles = {"default_jungleleaves.png"},
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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@ -320,6 +321,7 @@ minetest.register_node("default:leaves", {
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visual_scale = 1.3,
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tiles = {"default_leaves.png"},
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paramtype = "light",
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waving = 1,
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is_ground_content = false,
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groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
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drop = {
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@ -1227,6 +1229,7 @@ minetest.register_node("default:dry_shrub", {
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inventory_image = "default_dry_shrub.png",
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wield_image = "default_dry_shrub.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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is_ground_content = true,
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buildable_to = true,
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@ -189,6 +189,7 @@ minetest.register_node(":default:grass_1", {
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inventory_image = "default_grass_3.png",
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wield_image = "default_grass_3.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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drop = {
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@ -220,6 +221,7 @@ for i=2,5 do
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inventory_image = "default_grass_"..i..".png",
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wield_image = "default_grass_"..i..".png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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@ -247,6 +249,7 @@ minetest.register_node(":default:junglegrass", {
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inventory_image = "default_junglegrass.png",
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wield_image = "default_junglegrass.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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@ -365,6 +368,7 @@ for i=1,8 do
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drawtype = "plantlike",
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tiles = {"farming_wheat_"..i..".png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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@ -450,6 +454,7 @@ for i=1,8 do
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drawtype = "plantlike",
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tiles = {"farming_cotton_"..i..".png"},
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paramtype = "light",
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waving = 1,
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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