forked from minetest/minetest_game
Fire: Make explosions remove flames
TNT removes flammable nodes from the destruction radius and should remove flames within it too because they lose their fuel and would be removed by ABM later anyway.
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@ -44,9 +44,6 @@ minetest.register_node("fire:basic_flame", {
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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end,
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on_blast = function() -- Unaffected by explosions
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end,
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})
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minetest.register_node("fire:permanent_flame", {
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@ -72,9 +69,6 @@ minetest.register_node("fire:permanent_flame", {
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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drop = "",
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on_blast = function() -- Unaffected by explosions
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end,
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})
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