forked from minetest/minetest_game
Screwdriver: Allow non-native rotations if supported by targeted node
This also allows custom actions (such as using the screwdriver as a wrench).
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@ -98,12 +98,17 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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end
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-- can we rotate this paramtype2?
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local fn = screwdriver.rotate[ndef.paramtype2]
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if not fn then
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if not fn and not ndef.on_rotate then
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return itemstack
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end
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local should_rotate = true
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local new_param2 = fn(pos, node, mode)
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local new_param2
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if fn then
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new_param2 = fn(pos, node, mode)
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else
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new_param2 = node.param2
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end
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-- Node provides a handler, so let the handler decide instead if the node can be rotated
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if ndef.on_rotate then
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@ -122,7 +127,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
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return itemstack
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end
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if should_rotate then
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if should_rotate and new_param2 ~= node.param2 then
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node.param2 = new_param2
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minetest.swap_node(pos, node)
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minetest.check_for_falling(pos)
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