forked from minetest/minetest_game
Fix TNT mod calculate blast intensity.
Currently the TNT mod uses a dummy vaule of 1 for this.
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@ -84,13 +84,15 @@ end
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local fire_node = {name="fire:basic_flame"}
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local function destroy(drops, pos, cid, ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(pos, "") then
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return
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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end
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local def = cid_data[cid]
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if not ignore_on_blast and def and def.on_blast then
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local node_drops = def.on_blast(vector.new(pos), 1)
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local dist = vector.distance(bpos, npos)
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local intensity = 1 / (dist * dist)
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local node_drops = def.on_blast(vector.new(npos), intensity)
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if node_drops then
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for _, item in ipairs(node_drops) do
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add_drop(drops, item)
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@ -99,9 +101,9 @@ local function destroy(drops, pos, cid, ignore_protection, ignore_on_blast)
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return
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end
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if def and def.flammable then
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minetest.set_node(pos, fire_node)
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minetest.set_node(npos, fire_node)
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else
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minetest.remove_node(pos)
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minetest.remove_node(npos)
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if def then
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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@ -233,7 +235,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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p.y = pos.y + y
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p.z = pos.z + z
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if cid ~= c_air then
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destroy(drops, p, cid, ignore_protection, ignore_on_blast)
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destroy(drops, p, cid, pos, ignore_protection, ignore_on_blast)
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end
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end
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vi = vi + 1
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