forked from minetest/minetest_game
Flowers: Make flower spread a public function to enable override
Remove search for 'group:flora_block' Enable flora spread on 'dirt with dry grass'
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@ -71,45 +71,52 @@ end
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-- Flower spread
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-- Public function to enable override by mods
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minetest.register_abm({
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:desert_sand"},
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interval = 13,
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chance = 96,
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action = function(pos, node)
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pos.y = pos.y - 1
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local under = minetest.get_node(pos)
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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minetest.set_node(pos, {name = "default:dry_shrub"})
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return
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elseif under.name ~= "default:dirt_with_grass" then
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return
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end
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function flowers.flower_spread(pos, node)
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pos.y = pos.y - 1
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local under = minetest.get_node(pos)
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pos.y = pos.y + 1
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if under.name == "default:desert_sand" then
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minetest.set_node(pos, {name = "default:dry_shrub"})
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return
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elseif under.name ~= "default:dirt_with_grass" and
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under.name ~= "default:dirt_with_dry_grass" then
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return
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end
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local light = minetest.get_node_light(pos)
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local light = minetest.get_node_light(pos)
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if not light or light < 13 then
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return
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end
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local pos0 = vector.subtract(pos, 4)
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local pos1 = vector.add(pos, 4)
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 then
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return
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end
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local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1,
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{"default:dirt_with_grass", "default:dirt_with_dry_grass"})
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.get_node_light(seedling)
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if not light or light < 13 then
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return
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end
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minetest.set_node(seedling, {name = node.name})
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end
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end
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local pos0 = vector.subtract(pos, 4)
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local pos1 = vector.add(pos, 4)
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if #minetest.find_nodes_in_area(pos0, pos1, "group:flora") > 3 or
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#minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then
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return
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end
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local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, "default:dirt_with_grass")
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if #seedling > 0 then
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seedling = seedling[math.random(#seedling)]
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seedling.y = seedling.y + 1
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light = minetest.get_node_light(seedling)
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if not light or light < 13 then
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return
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end
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minetest.set_node(seedling, {name = node.name})
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end
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minetest.register_abm({
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nodenames = {"group:flora"},
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neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass",
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"default:desert_sand"},
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interval = 13,
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chance = 96,
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action = function(...)
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flowers.flower_spread(...)
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end,
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})
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@ -156,7 +163,9 @@ minetest.register_node("flowers:mushroom_brown", {
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}
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})
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-- mushroom spread and death
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-- Mushroom spread and death
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minetest.register_abm({
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nodenames = {"flowers:mushroom_brown", "flowers:mushroom_red"},
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interval = 11,
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@ -190,7 +199,9 @@ minetest.register_abm({
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end
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})
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-- these old mushroom related nodes can be simplified now
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-- These old mushroom related nodes can be simplified now
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minetest.register_alias("flowers:mushroom_spores_brown", "flowers:mushroom_brown")
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minetest.register_alias("flowers:mushroom_spores_red", "flowers:mushroom_red")
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minetest.register_alias("flowers:mushroom_fertile_brown", "flowers:mushroom_brown")
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